Warhorse Simulations

Automated Card Tracking System: Home

For the People: Civil War II: The Reckoning Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
75 8/30/2026 8:12:00 PM Summer 1861 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Activate JJ w/ 2sp, Bragg and Stuart
1)Pittsburg (pick up 2, n4)
2) Johnstown (pick up 2, n6)
3) Pittsburg
4) Uniontown
5) Grafton
USA to decide whether to intercept attempt with Halleck
73 8/30/2026 10:41:00 AM Summer 1861 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
70 8/30/2026 3:04:00 AM Summer 1861 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activate Bragg in Fredrick, pick up 1, leaving 6 with JJ and Stuart in Fredrick

1)DC, I'll await whether McClellan would like to bravely cross the Potomac and protect the noble swamp.
If not, I'll continue my movement
67 8/29/2026 11:29:00 PM Summer 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Activate Pope (n.2). Moves to Philadelphia, picks up 4 and McLellan (n.2 philly)(n.6 with Pope). Goes to York, then Baltimore, do you wish to attempt an intercept?
66 8/29/2026 9:59:00 PM Summer 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Place CSA PC in Charleston WV
63 8/29/2026 2:59:00 PM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Rosencrans. Pick up Buell and his men in Harrisburg (n.4). March to Pittsburgh, pick up Halleck and his 2 (n.6). March to Franklin. One movement still remaining, do you wish to intercept?
58 8/29/2026 2:13:00 PM Summer 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Activate Smith (n2) in Baltimore
1) Fredrick (drop 1, n 7 in Fredrick with JJ et. al., n1 with Smith)
2) Manassas (pick up 2, n3 w/Smith)
3) Culpeper (giving AoP chance to attempt intercept)
57 8/29/2026 2:13:00 PM Summer 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Activate Smith (n2) in Baltimore
1) Fredrick (drop 1, n 7 in Fredrick with JJ et. al., n1 with Smith)
2) Manassas (pick up 2, n3 w/Smith)
3) Culpeper (giving AoP chance to attempt intercept)
55 8/29/2026 12:56:00 PM Summer 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Dear Rebel Scum, I hope you are enjoying your swamp. As you have no doubt heard, while you were getting bit by mosquitos the Army of the Potomac has advanced on Hanover and Gordonsville and flipped them before camping at Hanover, still at 3 fearsome SPs. Your entire band of traitors is out of supply. Back to you.
51 8/29/2026 11:55:00 AM Summer 1861 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Activate JJ (n8 with Bragg, Stuart, and Smith in Manassas), drop 2 in Manassas (n6)
1) Fredrick
2) Baltimore (drop 1 and Smith, n5 w/ JJ and 2 w/ Smith in Baltimore)
3) Annapolis (pick up 1, n6 w/ JJ, 0 in Annapolis)
4) Baltimore
5) Fredrick
6) Attack DC w/ 6sp, Medium Battle CSA +5 (+4 for Ratio and +1 for JJ) USA + 2 (fort)

Will roll shortly
50 8/29/2026 10:12:00 AM Summer 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AoP takes 1 sp, moves to Urbanna, flips it, moves to Williamsburg, flips it, moves to Richmond, flips it.

Fredericksburg (n.1)
Hanover (n.1)
Richmond (n.2)

USA +14 SW (109+)
CSA -15 SW (73-)
32 8/28/2026 8:48:00 PM Spring 1861 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Using as event

Moving 4 sps to JJ in Culpeper, VA via rail
1 from Mobile, AL (n0)
2 from Columbus, KY (n0 with Price in Fort, allowed under 5.34)
1 from Dover, TN (n0)

Activate JJ (n5) in Culpeper
1) Attack 1 Union SP in Manassas
additional movement may follow

I'll roll momentarily.
31 8/28/2026 8:41:00 PM Spring 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate JJ in Winchester (n1)
1) Strasburg
2) Culpeper (n1)
28 8/28/2026 9:20:00 AM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
26 8/28/2026 9:08:00 AM Spring 1861 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Place CSA PCs in Louisville and Falmouth KY.

Back to the Imperialist Dogs, who I suspect have been stacking the deck.
16 8/27/2026 8:30:00 PM Spring 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
15 8/27/2026 8:29:00 PM Spring 1861 Union 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
14 8/27/2026 8:29:00 PM Spring 1861 Union 18 2 o hand #18: 2 / Confederate Inflation

Message from Union:
12 8/27/2026 7:55:00 PM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
11 8/27/2026 7:44:00 PM Spring 1861 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Activate Price in Fayetteville AK
1-2)Little Rock, AK, pick up 1 sp (n2)
3)Elizabeth
4)New Madrid
5)Humboldt
6)Columbus, KY (n2)

Back to U.S.A
4 8/27/2026 11:34:00 AM Spring 1861 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Will text you the moves for convenience

Next 100 entries

Copyright 2005 Warhorse Simulations