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For the People: A New Birth of Freedom Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
328 10/25/2026 10:05:00 AM Summer 1864 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AoNV (9-1) in Hanover VA (0)

1) Richmond (4) d2 (7-1)
2-3) Convert Petersburg
4) Hickford Jct (0) pu3 (10-1)
5) Petersburg (10-1)
326 10/25/2026 8:40:00 AM Summer 1864 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Activate AoC 7-2 in Frederick (1)

1 DC (4-1) pu8 n15-2
2 Manassas (15-2) d6 and Sheridan pu Pleasanton n9-1
3-4 Culpeper (0), convert
5 Gordonsville…
314 10/24/2026 10:09:00 AM Spring 1864 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1...

Activate Halleck and 4 in Franklin (0)

1-2 Wytheville (1) pu1 n5
3 Lynchburg (1) d1 n4
4-5 Burkeville (1) d1 n3
6 Petersburg…
308 10/24/2026 9:03:00 AM Spring 1864 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Will set deck to reshuffle.

AoT (4-1) in Memphis TN (0)

1-3) Convert Elizabeth AR
4) New Madrid ...
304 10/23/2026 11:30:00 AM Spring 1864 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Reynolds and 6 in Cairo (1)

1 Paducah
303 10/23/2026 11:12:00 AM Spring 1864 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Activate Bragg in Lexington KY. He takes Forrest along with:

1) Frankfort KY (1-1) drop Forrest (0)
2-8) Humboldt TN (2-1) pu1 (1)
9) McKenzie TN (1)
302 10/23/2026 10:46:00 AM Spring 1864 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:

1 Wytheville (2) d2 n0
2-3 Charleston (0) pu2 n2
4-7 Cincy (2)
8 Falmouth (2)
301 10/23/2026 10:38:00 AM Spring 1864 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
SP in Pensacola FL (0) via riverine > Ft Pickens FL
298 10/23/2026 10:27:00 AM Spring 1864 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Pope and 3 in Baltimore (1)

AA vs Fort Pickens
297 10/23/2026 10:08:00 AM Spring 1864 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
AoNV (2-0) d2 in Fort Monroe VA (2)

1) Convert Fort Monroe
2-3) Richmond (4) pu Morgan's cav + 1 SP (4-1)
4) Williamsburg (0) pu9 (13-1)
5) Hanover VA
293 10/23/2026 9:58:00 AM Spring 1864 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Sadly, AoP encountered mud in Manassas and stopped there.
292 10/23/2026 9:49:00 AM Spring 1864 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Activate AoP 10-1 in DC (1)

1 Manassas (1) pu4 and Scofield d Burnside n14
2-3 Fredericksburg (0), convert
4 Hanover…
287 10/22/2026 8:06:00 PM Spring 1864 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoNV (7-1) d8 in Williamsburg (8)

1) Urbanna (0) pu1 (8-1)
2-3) Drewey's Bluff (0) pu2 (10-1)
4) Richmond (6-1) d2 (8-1)
5) Williamsburg (9) d1 (7-1)
6) Fort Monroe ...

286 10/22/2026 6:53:00 PM Spring 1864 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Form the Army of the Cumberland in Fredrick (8-1)
CG Sherman Cav Stoneman DCG Meade

Loss 2SW for higher ranking GOs

USA 70- -2 n68-
CSA still 35-
285 10/22/2026 1:22:00 PM Spring 1864 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Hood + 2 in Wytheville VA (0) via rail

1-5) Suffolk VA (0) pu2 (4)
6) Petersburg VA (0) pu2 (6)
7) Richmond (4-1) d2 (4)
8) Hanover VA (0) pu1 (5)
9-10) Williamsburg VA (15-1)
284 10/22/2026 11:55:00 AM Spring 1864 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Activate Sherman and 2 in Frederick (5) …Via rail

1 Baltimore (4) d1 pu Scofield n1
2 DC (4-1) pu2 n3
3 Manassas (5) d3 and Scofield n0
4 DC (2) pu1 and Stoneman n2-1
5-7 Harrisburg (0) pu1 n3-1
8-10 Return to Frederick (8-1)
274 10/21/2026 1:31:00 PM Fall 1863 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
I would very much like to use this card for SW, but ...

Longstreet + 2 in Richmond (2-1)

1) Hanover VA (1) d1 (1)
2) Fredericksburg VA (1) d1 (0)
3-4) Williamsburg VA (2-1) pu6 (6)
5) Drewey's Bluff (2) d2 (4)
6) Suffolk (2) d2 (2)
7) Petersburg (2) d2 (0)
8) Richmond (2-1)
271 10/21/2026 1:11:00 PM Fall 1863 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
The elusive EP card for Gene when being the Union commander as EVENT, winning the battle of Ft Monroe!

Timing could not have been better coming in the Fall.

Will work the SP and markers and then come back. You have 3 SPs to lose.
268 10/21/2026 12:50:00 PM Fall 1863 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
AoNV (10-2) in Petersburg VA (0)

1) Richmond (4-1) pu1 and drop Morgan's cav (10-1)
2-3) Convert Hanover
4) Urbanna VA (1) overrun the USA SP there and d1 (9-1)
5) Hanover
6) Williamsburg VA ...
264 10/21/2026 12:09:00 PM Fall 1863 Union 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate AoP 13-1 in Hanover (0)

1 Convert Hanover
2-3 Urbana (1), convert, d1 n12-1
4 Williamsburg…
263 10/21/2026 12:01:00 PM Fall 1863 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoNV (8-1) in Wytheville VA (2)

1-5) Richmond VA (4) pu1 + Morgan's cav + Price (10-2)
6) Petersburg VA (10-2)
256 10/21/2026 11:19:00 AM Fall 1863 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
1 Frederick (4) pu4 n15-1
2 Manassas …
254 10/21/2026 10:15:00 AM Fall 1863 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
AoNV (8-1) in Culpeper VA (0)

1) Manassas VA (0) pu2 (10-1)
2-6) Wytheville VA ...

253 10/21/2026 10:00:00 AM Fall 1863 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activate Halleck and 4 in Grafton (2)

1 Franklin (4) d4 n0
2-3 Parkersburg (0) pu2
4 Charleston (0) pu2 n4
5 Lewisburg (2) d2 and Hooker n2
6 Wytheville (1) d1 n1
7-8 Franklin (5)
252 10/21/2026 9:47:00 AM Fall 1863 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Union removes 1 SP in Fernandina FL (2) and Baltimore MD (3)
251 10/21/2026 9:40:00 AM Fall 1863 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Burnside and 3 in DC (2-1) via rail…

1-3 Philadelphia (0) pu3 and Van Dorn n6
4-5 Baltimore (4) d2 and Pope n4
6 Frederick (8) d1 n3
7 Harpers Ferry (13-1) d3 n0
8-10 DC (2-1)
250 10/21/2026 9:26:00 AM Fall 1863 Confederate 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
3 SPs in Culpeper VA. AoNV (8-1).

CSA -3 SW.

USA 82(+) / CSA 59(-)
249 10/21/2026 9:24:00 AM Fall 1863 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Reduce AoNV by 1 in Culpeper (5-1)
248 10/21/2026 9:19:00 AM Fall 1863 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoT (3-1) d1 in Jackson MS (1)

1-6) Humboldt TN (3-1)
247 10/21/2026 9:15:00 AM Fall 1863 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Fort in Frederick.
237 10/20/2026 1:02:00 PM Summer 1863 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
AoNV (6-1) d2 in Wilderness VA (2)

1) Manassas (2) d2 (4-1)
2) Strasburg VA (2) d2 (2-1)
3) Culpeper VA (2-1)
236 10/20/2026 12:55:00 PM Summer 1863 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Always interesting when what you thought and what the enemy thought probably turned out not quite as wanted.

Activate Freemont and 2 in Jacksonville (0)

1 St Augustine (1) d1 n1
2-3 Baldwin, Fernandina (1)
235 10/20/2026 12:47:00 PM Summer 1863 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
1 SP in Charleston SC (1) via rail > Live Oak FL
234 10/20/2026 12:46:00 PM Summer 1863 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Bad news for Hill’s corps. The change from Savannah and Charleston did not work for all. Live Oak (1) reduced by 1 SP.
230 10/20/2026 12:36:00 PM Summer 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
AP Hill + 1 in Charleston SC (2)

1) Savannah GA (0) pu2 (3)
2-6) Live Oak FL ...
228 10/20/2026 12:27:00 PM Summer 1863 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
3 SPs in: Baldwin (2), Live Oak (2) and Little Rock (2)
227 10/20/2026 12:15:00 PM Summer 1863 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Well, shoot. I was thinking that I had a fort available to place, but I do not. So ...

AoT (2-1) in Springfield LA (0)

1) New Orleans (0) pu2 (4-1)
2-3) Port Hudson LA (2) d1 (3-1)
4-6) Jackson MS (3-1)
223 10/20/2026 12:02:00 PM Summer 1863 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activate Pope and 2 in Philadelphia (0)
1-2 Baltimore (2) pu1 n3
3 York (0) pu2 n5
4-5 Camden (1) d1 n4
6 Attack Beau
220 10/20/2026 11:35:00 AM Summer 1863 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoT (4-1) d1 in Springfield LA (1)

1) Convert Springfield
2-3) Convert Baton Rouge
4) New Orleans ...

219 10/20/2026 11:31:00 AM Summer 1863 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Lincoln doesn't like the CSA success in AL, MS and now LA.

Demands to tighten the blockade n3
216 10/20/2026 11:21:00 AM Summer 1863 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
AoT (4-1) d1 in Mobile (1)

1) Pollard AL ...

215 10/20/2026 11:16:00 AM Summer 1863 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate AoP 3-1 in Baltimore (3)

1 Frederick (4) d1 and Meade pu Burnside n2-1
2 DC (2-1) pu4 and Butler (now DCG) d Burnside n6-1
3 Frederick (6) d2 n4-1
4 Harpers Ferry (2) pu2 n6-1
5 Winchester (2) d2 n4-1
6 Harpers Ferry (6-1)
214 10/20/2026 10:48:00 AM Summer 1863 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Mobile AL (5-1), Savannah GA (2), and Charleston SC (3)
213 10/20/2026 10:45:00 AM Summer 1863 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Jacksonville (2)

1 Baldwin (1) d1
2 Live Oak (1)
193 10/19/2026 9:10:00 AM Spring 1863 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT (7-1) in Jackson MS (0)

1) Convert Jackson
2) Holmsville ...

192 10/19/2026 8:57:00 AM Spring 1863 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Pope and 1 in DC (2)

1 Frederick (1) d1 n0
2 Harpers Ferry (2) pu1
3-4 Baltimore (5-1) pu1 n2
5 Wilmington (0) pu1 n3
6-7 Trenton (1) d1 n2
8 Philadelphia (2)
191 10/19/2026 8:47:00 AM Spring 1863 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
AoT (10-1) in Humboldt TN (0)

1) Memphis (2) d2 (8-1)
2-6) Jackson MS

No DR needed. Result is at least 2-1 for CSA (CSA +7 and USA +0). 2 USA SPs removed and AoT (7-1) remains in Jackson MS.
190 10/19/2026 8:38:00 AM Spring 1863 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
As event. Flip Springfield and put PCs in KC and St Joe.
187 10/19/2026 8:26:00 AM Spring 1863 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
AoT (8-0) in Humboldt TN (0)

1) Memphis (0) pu2 (10-1)
2-3) New Madrid MO (0) overrun the USA SP there and Fremont > TT
4) Greenville (0) overrun the USA SP there and Burnside > TT
5-6) Humboldt TN
186 10/19/2026 8:20:00 AM Spring 1863 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Card will go away...

Newly formed AoT in Humboldt loses 2 and now 8-1.
185 10/19/2026 8:12:00 AM Spring 1863 Confederate 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Army of the Tennessee in Humboldt TN (10-1), Stonewall Jackson commanding. CSA -2 SW and -3 CoF.

USA 70(-) / CSA 72(-)
184 10/19/2026 7:57:00 AM Spring 1863 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM to 2
183 10/17/2026 8:55:00 AM Spring 1863 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Jackson's corps (3-1) in McKenzie TN (0)

1) Columbus KY (0) pu3 (6-1)
2) Humboldt TN (6) d4 (2-1)
3-5) Tuscumbia AL (0) pu1 (3-1)
6) Corinth MS (0) pu1 (4-1)
7-8) Humboldt TN (10-1)
182 10/16/2026 7:26:00 PM Spring 1863 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Gathering the scattered Union forces in the area of DC and Frederick...

Create the Army of the Potomac in Baltimore (6-1). Grant CG and Pleasanton Cav.
181 10/16/2026 4:01:00 PM Spring 1863 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoNV (8-2) in Frederick MD (0)

1) Manassas VA (2) d2 (6-2)
2) Fredericksburg VA (2-1) drop Longstreet, Morgan, and 1 SP (4-1)
3) Wilderness (4-1)
180 10/16/2026 11:13:00 AM Spring 1863 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate Pope and 3 in Ft Sumter (0) Heeding the pleas of the government…

Naval move to DC (3)

Move 2

Activate Grant w/Pleasanton 6-1 in Parkersburg (0)
1 Grafton (6) d1 n5-1
2 Wheeling (1) pu1 n6-1
3-6 Harrisburg (1) d1 n5-1
7-8 Baltimore (6-1)
171 10/16/2026 9:51:00 AM Spring 1863 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Desperate times call for desperate measures.

Event: SP in Baldwin FL (0) via rail > AoNV (10-1).

AoNV (10-1) in Culpepper VA (0)

1) Strasburg (0) pu Longstreet's corps (12-2)
2) Manassas (0) pu 2 (14-2)
3) Frederick ...
170 10/16/2026 9:38:00 AM Spring 1863 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate AoP 4-1 in DC (2)

1 Baltimore (1) pu1 n5-1
2 Gettysburg (1) d1 n4-1
3-4 Frederick (1), convert d1 n3-1
5 Harpers Ferry (3) pu2 n5-1
6 Frederick (6-1)
158 10/14/2026 10:09:00 AM Fall 1862 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Beau + 6 in Culpepper VA (2-1)

1-3) Gettysburg VA (1) d1 (5)
4) Harrisburg PA (1) d1 (4)
5) Philadelphia PA (1) d1 (3)
6) Trenton NJ (1) d1 (2)
7) Camden NJ (1) d1 (1)
8) Atlantic City NJ (1)
155 10/14/2026 9:44:00 AM Fall 1862 Union 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
This will change up the odds some.
153 10/14/2026 9:37:00 AM Fall 1862 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
AoNV (12-1) in Culpepper VA (0)

1) Strasburg VA (0) pu Beau's corps (14-2)
2) Manassas (1) pu1 and Longstreet (15-2)
3) Frederick ...
151 10/14/2026 9:25:00 AM Fall 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate Fremont and 2 in Ironton (0)

1 St Louis (0) pu2 and Burnside n4
2 Jeff City (1) d1 n3
3 Rolla (1) d1 n2
4-5 Greenville (1) d1 and Burnside n1
6 New Madrid (1)
150 10/14/2026 9:12:00 AM Fall 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
CSA PCs in Jefferson City, Rolla, and Springfield MO
147 10/14/2026 9:07:00 AM Fall 1862 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Pope and 3 in DC (2)

AA vs Ft Sumter
146 10/14/2026 8:53:00 AM Fall 1862 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Beau + 2 in Strasburg VA (0)

1-5) Richmond VA (2) d1 and pu Morgan's cav (2-1)
6-10) Strasburg VA
145 10/14/2026 8:48:00 AM Fall 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Hooker and 3 in Cincy (1)

1-2 Zanesville (0) pu2 n5
3 Wheeling (1) d1 n4
4 Grafton (6) d1 pu Pleasanton n4-1
5 Weston (1) d1 n3-1
6 Charleston (2) d1 n1-1
7 Parkersburg (3-1) d Pleasanton n0
8 Charleston (2)
144 10/13/2026 10:26:00 PM Fall 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Jackson alone in Columbus KY (2)

1) Paducah KY (0) pu1 (1)
2) Dover TN (2) d1 and pu Wheeler's cav (1-1)
3) McKenzie TN (2-1)
143 10/13/2026 2:48:00 PM Fall 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Fort in Bloomington.
142 10/13/2026 1:27:00 PM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Bragg + 2 in Clarksville TN (0)

1-2) Lebanon KY (0) pu1 (3)
3) Louisville KY (2) d1 (2)
4-5) Lexington KY (4)
141 10/13/2026 12:48:00 PM Fall 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
GO Reorganization

Banks Baton Rouge to Vicksburg
Fremont Vicksburg to Ironton
Pope Fts St P/J to DC
Hooker St Louis to Cincy
Burnside Jackson to St Louis
140 10/11/2026 7:31:00 PM Fall 1862 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
GO Reorg
Longstreet (Baldwin FL) > Manassas VA
J Johnston (Manassas VA) > Dover TN
Pemberton (Paducah KY) > Memphis TN
Polk (Memphis TN) > AoNV
Price (Humboldt TN) > Richmond VA
Bragg (Richmond VA) > Clarksville TN
Smith (Lebanon KY) > Louisville KY
139 10/11/2026 6:53:00 PM Fall 1862 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Blockade to 2.
123 10/11/2026 11:36:00 AM Summer 1862 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Butler + 2 in St Louis (0)

1) Ironton (0) pu2 (4)
2-4) Elizabeth AR (0) pu1 (5)
5) Little Rock (1) d1 (4)
6-7) Monroe LA (2) d2 (2)
8) Vicksburg MS (7) <-- 5 SPs in Vicksburg have not moved in this card play

119 10/11/2026 11:19:00 AM Summer 1862 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Event: Conditions are already met to avoid the 5 SW loss for the Union.

Banks + 2 in Sabine City TX (0)

1-5) Little Rock (0) pu2 (4)
6-7) Monroe LA (0) pu Burnside + 2 (6)
8) Attack Forrest in Vicksburg ...

118 10/11/2026 11:14:00 AM Summer 1862 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Activate the SP in Savannah (0)

1-5 Live Oak (1)
115 10/11/2026 11:06:00 AM Summer 1862 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Pope + 3 in Jacksonville FL (1) AA > Fort P-J LA

109 10/11/2026 10:40:00 AM Summer 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Activate Longstreet alone in Latin (3)

1 Tebeauville (0) pu1
2 Latin (0) pu3 n4
3 Attack SP in Live Oak…
107 10/11/2026 10:24:00 AM Summer 1862 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Event: Let's do it again! Discard your finest card, then your turn.
106 10/11/2026 10:23:00 AM Summer 1862 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
Just in case you have anymore discard plays...

2 SPs in Clarksville...
104 10/11/2026 10:16:00 AM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Event: Discard your best card and then your turn.
103 10/11/2026 10:14:00 AM Summer 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Savannah (1) and New Orleans (1)
102 10/11/2026 10:10:00 AM Summer 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Fort > Little Rock AR
101 10/11/2026 10:02:00 AM Summer 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Create the AoNV in Culpeper (5-1), Lee, CG; Stuart, Cav

No glory (yet) for AS Johnston who outranks Lee. SW -2

CSA 91- -2 n89-
100 10/11/2026 9:53:00 AM Summer 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
GO Reorg
Curtis (Frederick MD) > Harper's Ferry VA
Rosecrans (Harper's Ferry VA) > Bloomington IN
Fremont (Little Rock AR) via horsey > St. Louis MO

89 10/10/2026 12:34:00 PM Spring 1862 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
As event. SP Pensacola to Ft Pickens.
87 10/10/2026 12:26:00 PM Spring 1862 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Will set deck to reshuffle.

Pope pu2 in Jax (1)

1) Baldwin (1) d1 (1)
2) Live Oak (1) d1 (0)
3-4) Jax (1)
86 10/10/2026 12:22:00 PM Spring 1862 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Activate 1 in Jackson (1-1) Via rail

1-6 Pensacola (1)
85 10/10/2026 12:03:00 PM Spring 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Pope + 3 via naval > Jacksonville FL (3)
84 10/10/2026 12:00:00 PM Spring 1862 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Fort in Louisville
83 10/10/2026 11:49:00 AM Spring 1862 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort in Pittsburgh PA
82 10/10/2026 11:47:00 AM Spring 1862 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Arkansas in Port Hudson
80 10/10/2026 11:32:00 AM Spring 1862 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Burnside + 1 in Washington AR (0)

1) Camden (0) pu1 (2)
2) Shreveport LA (0) pu1 (3)
3) Marshall TX (0) pu1 (4)
4-5) Monroe LA ...
79 10/10/2026 11:28:00 AM Spring 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Activate SP in Memphis (1)

Riverine move to Port Hudson (1)
78 10/10/2026 9:59:00 AM Spring 1862 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Played as ops: 1 SP in Vernon IN (0) > Jackson OH
77 10/10/2026 9:45:00 AM Spring 1862 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
1 SP in Lebanon (1) to Louisville (1).
76 10/9/2026 10:16:00 PM Spring 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
1 SP in Vernon IN (1)

1-2) Columbus OH
75 10/8/2026 11:03:00 AM Spring 1862 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
PCs in Jackson and Columbus, OH
73 9/23/2026 7:53:00 PM Spring 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort in Grafton WV
60 9/23/2026 10:30:00 AM Fall 1861 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
PCs in Louisville, Somerset and Lexington.

I will set the deck for re-shuffle.
59 9/23/2026 10:25:00 AM Fall 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Burnside + 2 in Ironton MO (0)

1-3) Fayetteville AR (1) d1 (1)
4) Clarksville AR (1) d1 (0)
5) Little Rock AR (2) pu1 (1)
6-7) Washington AR (1)

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