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For the People: The Exeter Compromise Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
43 9/24/2026 10:04:00 PM Summer 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Create AONV in Manassas
J Johnston as Commander
42 9/24/2026 7:26:00 PM Summer 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Start an Operations Queue on McDowell
41 9/24/2026 5:54:00 PM Summer 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Smith plus 1 go to Richmond and pick up 1
Then go and pick up J Johnston and 1
Then all go to Manassas
35 9/24/2026 2:55:00 PM Summer 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Halleck +6 move from Cincinnati OH to Louisville KY, drop off 1, move to Bowling Green and attacks Nashville. Unless you do something like intercept, retreat or play a card, it would be a Medium battle (5v1) with a U:+5drm versus C:+1drm.
17 9/22/2026 4:24:00 PM Spring 1861 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Somerset
Lexington
Falmouth
PC markers
16 9/22/2026 4:13:00 PM Spring 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
PC markers placed in Lebanon and Bowling Green KY
14 9/22/2026 3:51:00 PM Spring 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
SP from Mobile
To Columbus, GA
11 9/22/2026 1:06:00 PM Spring 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
3 SPs from DC amphibiously assault Fort Gadson.
10 9/22/2026 12:19:00 PM Spring 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
1 SP floats down from Little Rock
To Fort P/J
9 9/22/2026 10:08:00 AM Spring 1861 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort in Frederick MD
8 9/22/2026 9:18:00 AM Spring 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Fort Manassas
7 9/21/2026 9:25:00 PM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
SP moves from Philadelphia to Frederick MD

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