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For the People: The Last Chance Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
391 10/28/2026 7:27:00 PM Summer 1863 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
AOW goes and picks up 2 units
Harrisburg 1
Chambersburg 1
Attempts to attack unit North of Frederick
Then attempt to attack Baltimore
Then attack Washington.
385 10/26/2026 8:19:00 PM Summer 1863 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AotP moves to Frederick and picks up 1 SP and attacks AoNV in Harpers Ferry.
383 10/26/2026 10:46:00 AM Summer 1863 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Richmond
374 10/25/2026 12:13:00 PM Summer 1863 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
AotP with 3 SPs leaves Rosecrans +2 in Frederick, moves to DC and picks up 6 SPs, and leaves Meade with 2 SPs in DC, and attacks Manassas with 9 SPs from DC.
347 10/24/2026 6:50:00 PM Spring 1863 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Chambersburg
Harrisburg
Philadelphia
AOW’s goal is to have an SP in each space
Attacking all 3 if necessary.
Will let you roll. Not sure how you want to handle it.
346 10/24/2026 5:40:00 PM Spring 1863 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
AotP leaves 2 SPs in Chambersburg, moves to Harrisburg and leaves a second SP and Rosecrans, moves to Baltimore and picks up 1, to Annapolis and picks up 1, to DC and picks up 1, and then to Frederick.
339 10/24/2026 2:51:00 PM Spring 1863 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AONV marches up to Harper’s Ferry
Flags it
Attacks AOP
Unless you decide to intercept
338 10/24/2026 1:33:00 PM Spring 1863 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AotT moves from Selma AL to Meridian MS, flagging each space along the way
337 10/24/2026 1:05:00 PM Spring 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Wheeler moves to the AOW
335 10/24/2026 12:29:00 PM Spring 1863 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Grant's bold interception leads the Union to demote McClellan and promote Grant in his place. McClellan is moved to the Turn Track. The Union loses 10 SW for McClellan's rating and another 3 SW for changing fortunes (down to 99- from 112+).
299 10/22/2026 7:12:00 PM Spring 1863 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1) AONV activates
Picks up Longstreet and 1 SP
Proceeds to Strasburg and attacks Winchester
296 10/22/2026 6:05:00 PM Spring 1863 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AotT moves from Columbus to Opelika and flags it, moves to Montgomery and flags it, and attacks Selma.
295 10/22/2026 2:00:00 PM Spring 1863 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form AOW in Richmond
Lee in Command
290 10/22/2026 8:01:00 AM Spring 1863 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
AotT leaves 1 SP in Atlanta, moves to Barnesville and flags it, and attacks Macon
283 10/20/2026 10:08:00 AM Spring 1863 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Lee and everyone to Weldon, picks up SP
TO Hickford Juntion picks up SP
To Richmond…..
277 10/19/2026 6:56:00 PM Spring 1863 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
AotT moves from Chattanooga to Missionary Ridge and picks up 2 SPs, to Dalton and picks up 2 SPs, to Kingston, flags it and attacks Atlanta.
271 10/18/2026 3:10:00 PM Spring 1863 Confederate 32 3 Event #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
270 10/18/2026 1:29:00 PM Spring 1863 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Flip PC makers to Union in St. Louis, Kansas City, and St Joseph
249 10/16/2026 4:46:00 PM Fall 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Jackson plus 1 to Memphis
Picks up 1
Goes down and attacks Holmesville
248 10/16/2026 2:45:00 PM Fall 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Curtis +4 to Gettysburg and picks up 1, to Harrisburg and drops off 1, to Johnstown PA and drops off 1, to Uniontown PA and drops off 1, and Curtis +2 to Grafton.
242 10/16/2026 12:25:00 PM Fall 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Longstreet plus 2 go to Wilderness
Pick up 1
Go to Strasburg
Attack Banks
241 10/15/2026 8:30:00 PM Fall 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Banks +3 move from Frederick to Wheeling WV and leave 1, to Grafton WV and leave 1, to Franklin WV
240 10/14/2026 9:56:00 AM Fall 1862 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Jackson plus 2 to Memphis, drop 1
Jackson plus 1 to Panola
Done
239 10/13/2026 7:50:00 PM Fall 1862 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
(2) AotT moves from Clinton to Knoxville and flags it, to Cleveland and leaves 1, to Dalton and leaves 1, to Missionary Ridge and leaves 1, to Chattanooga.
229 10/13/2026 7:26:00 PM Fall 1862 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Before you know it
Jackson arrives with 4 SPs at Canton City…..
226 10/13/2026 7:05:00 PM Fall 1862 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Buell +2 from Pensacola to Holmsville picking up everyone along the way and attacks Jackson.
225 10/13/2026 6:36:00 PM Fall 1862 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Jackson moves to McKenzie
224 10/13/2026 12:12:00 PM Fall 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
General Reorg:

Banks from Winchester VA to Frederick MD
Butler from Fort Monroe VA to Cedar Key FL
Buell from Forts St. Philip/Jackson LA to Pensacola FL
Curtis from Pensacola FL to DC
McDowell from Nashville TN to Clinton TN
Hooker from Columbia TN to Nashville TN
223 10/13/2026 9:46:00 AM Fall 1862 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AONV
222 10/13/2026 8:39:00 AM Fall 1862 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Add the Iron Brigade Elite unit to the AotP in Frederick
221 10/13/2026 4:16:00 AM Fall 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Price plus 1 goes to Ironton and picks up 1
Then goes to Elizabeth and stops
217 10/12/2026 5:44:00 PM Fall 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Free free to redo your final SR movement after my move (instead of the move from Weldon to Wilderness), as it won't affect my first move.

Halleck +2 move to Shreveport, pick up 2, back to Nacogdoches, pick up Fremont +2, and then Halleck +6 (+Freemont) attack Sabine City. I believe Sabine City is OOS since it doesn't have an LOC to another Resource
space.
190 10/11/2026 11:22:00 AM Summer 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Heading off to a CPR certification class and won't be able to make any moves to this evening.

This card might be the final death knoll for the Confederates, so you are welcome to surrender if you'd like prior to my running amok.
189 10/11/2026 10:19:00 AM Summer 1862 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Lee plus Wheeler
Move to Florence, SC
HAVE to reshuffle at end of turn
188 10/11/2026 9:55:00 AM Summer 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
2 SPs from DC amphibiously assault Cedar Key FL. Automatically successful.
184 10/11/2026 4:37:00 AM Summer 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Lee goes to Vicksburg, picks up 1 SP
Back to Jackson, drops 1 SP
Picks up Wheeler and goes to Montgomery, AL
181 10/10/2026 3:32:00 PM Summer 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
3 SPs from DC naval assault Fort Morgan
177 10/10/2026 2:51:00 PM Summer 1862 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Jackson is headed to Kingston, GA with his 4 SPs…..
176 10/9/2026 9:14:00 PM Summer 1862 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
AotT to Tullahoma, picks up 2, to McMinnville flags it, to Crossville flags it, to Clinton.
175 10/9/2026 8:52:00 PM Summer 1862 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Division move
Weldon to Wilderness, VA
173 10/9/2026 8:11:00 PM Summer 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Sorry for the delay, work was crazy busy.

We start a Operations Queue on Pope.
172 10/8/2026 9:35:00 PM Summer 1862 Confederate 91 2 Event #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
171 10/8/2026 4:41:00 PM Summer 1862 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Form the AotT in Murfreesboro. Union loses 2 SW because Pope isn't the highest rated general on the map and another 3 SW for changing fortunes (down to 93- from 98+).
168 10/8/2026 6:36:00 AM Summer 1862 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
Build Fort in St. Louis
166 10/7/2026 9:00:00 PM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
144 10/5/2026 8:02:00 PM Spring 1862 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Part 1
Price plus 1 go up to Decatur, IL
Part 2
Polk plus 2 go to Jacksonville, IL and drop 1 SP
Then stops in Springfield, IL
They both cross at New Madrid a bastion of Confederate tranquility in the middle of 2 forts and "0" Union Gun Boats.....
143 10/5/2026 4:29:00 PM Spring 1862 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
PC marker in Frankfort KY
142 10/5/2026 11:05:00 AM Spring 1862 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC marker
Ironton, MO
141 10/4/2026 5:18:00 PM Spring 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Halleck +2 from Ironton MO to Little Rock AR and leave 1 to Shreveport and pick up 1, to Monroe and drop off 1, and Halleck +1 to Camden AR.
136 10/4/2026 10:24:00 AM Spring 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Beauregard picks everyone up in Hanover and Richmond
Goes to Manassas
Then goes back to Richmond with Stuart and 1 SP
So there should be 4 in Manassas
And 2 in Richmond with Beauregard and Stuart
124 10/3/2026 1:17:00 PM Spring 1862 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
AotP leaves 1 in Frederick, picks up 5 in DC, picks up 2 in Harpers Ferry, picks up the SP in Frederick, and then attacks Manassas.

If you don't do anything, it would be a Large Battle (15v5), with the U: +3drm and C: +7drm.
123 10/3/2026 8:37:00 AM Spring 1862 Confederate 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
1 SP from Lee to Vicksburg
122 10/3/2026 8:20:00 AM Spring 1862 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Pope +2 to Nashville, pick up 4, to Franklin > Columbia > Decatur > Steven > Tullahoma > Murfreesboro, dropping off an SP in each space.
120 10/2/2026 9:51:00 PM Spring 1862 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Price drops his SP in McKenzie
Then goes to Columbus, KY
STOPS
119 10/2/2026 8:45:00 PM Spring 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
We demote McDowell in spite the fantastic job he's been doing. The Union loses 6 SW (down to 83- from 89-). McClellan takes over.
118 10/2/2026 8:36:00 PM Spring 1862 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Memphis
Vicksburg
117 10/2/2026 8:11:00 PM Spring 1862 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Fort Nashville and Fort Harpers Ferry
114 10/2/2026 12:09:00 PM Spring 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Van Dorn plus 1
Go to Mobile
Pick up SP
Then joins Lee in Jackson
111 10/2/2026 9:02:00 AM Spring 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Curtis +6 attack Springfield LA
91 10/1/2026 9:46:00 AM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
PC marker
Springfield, MO
Greenville, MO
87 10/1/2026 8:56:00 AM Fall 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Buell +1 move from Forts St Philip/Jackson and amphibiously assault Shreveport LA, which is automatically successful.
84 10/1/2026 6:07:00 AM Fall 1861 Confederate 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
79 9/30/2026 9:08:00 PM Fall 1861 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Pope +5 attacks Nashville.
77 9/30/2026 12:47:00 PM Fall 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Price plus 1 move to Clarkesville, TN
73 9/29/2026 5:53:00 PM Fall 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Pope +2 moves up to Falmouth collecting everyone along the way, moves to Bowling Green, and then attacks Nashville. Unless you do something, it would be a medium battle (6v2) with a +3drm Union versus +3drm Confederates.
70 9/29/2026 4:08:00 PM Fall 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Wilmington SP to Petersburg.
69 9/29/2026 1:39:00 PM Fall 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
68 9/29/2026 3:26:00 AM Fall 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Morehead City
Wilmington
66 9/28/2026 12:25:00 PM Fall 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
2 SPs from DC move past the ungarrisoned Forts St. Philip/Jackson (without have to "run the guns") to amphibiously assault New Orleans. It is automatically successful. A Union PC marker is placed as part of the event, the Torpedoes marker is removed. And because the port became Union controlled, the fort automatically becomes Union controlled as well. This causes the Union to gain 1 SW and another 2 SW for changing fortunes (up to 98+ from 95-) and the Confederates to lose 1 SW and another 3 SW for changing fortunes (down to 97- from 101+).

There is a lot to unpack there, so I won't update the map until you have had a chance to confirm that it is all legal. I believe it is, but there was a lot going on there.
65 9/28/2026 10:29:00 AM Fall 1861 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
New Orleans
Vicksburg
Memphis
61 9/27/2026 1:23:00 PM Fall 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Buell +3 amphibiously assault Forts St. Philip/Jackson
51 9/27/2026 9:08:00 AM Summer 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Strasburg-1
Culpepper-2
AONV drops units in above spots
Then goes back to Manassas.
50 9/26/2026 10:33:00 PM Summer 1861 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
48 9/26/2026 10:48:00 AM Summer 1861 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
47 9/26/2026 8:26:00 AM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Pope by himself to Cincinnati, picks up everyone, drops off 2 in Falmouth, drops off Halleck +2 in Lexington, and Pope +2 move to Somerset.
46 9/26/2026 6:23:00 AM Summer 1861 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Beauregard plus 1 to Hanover
44 9/25/2026 1:27:00 PM Summer 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
AotP leaves Buell +2 in DC, moves to Baltimore and leaves 1 in addition the 1 that was there, to Gettysburg and Chambersburg leaving 2 in each, to Harpers Ferry and leave Burnside, and then to Frederick.
43 9/24/2026 10:04:00 PM Summer 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Create AONV in Manassas
J Johnston as Commander
42 9/24/2026 7:26:00 PM Summer 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Start an Operations Queue on McDowell
41 9/24/2026 5:54:00 PM Summer 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Smith plus 1 go to Richmond and pick up 1
Then go and pick up J Johnston and 1
Then all go to Manassas
35 9/24/2026 2:55:00 PM Summer 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Halleck +6 move from Cincinnati OH to Louisville KY, drop off 1, move to Bowling Green and attacks Nashville. Unless you do something like intercept, retreat or play a card, it would be a Medium battle (5v1) with a U:+5drm versus C:+1drm.
17 9/22/2026 4:24:00 PM Spring 1861 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Somerset
Lexington
Falmouth
PC markers
16 9/22/2026 4:13:00 PM Spring 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
PC markers placed in Lebanon and Bowling Green KY
14 9/22/2026 3:51:00 PM Spring 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
SP from Mobile
To Columbus, GA
11 9/22/2026 1:06:00 PM Spring 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
3 SPs from DC amphibiously assault Fort Gadson.
10 9/22/2026 12:19:00 PM Spring 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
1 SP floats down from Little Rock
To Fort P/J
9 9/22/2026 10:08:00 AM Spring 1861 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort in Frederick MD
8 9/22/2026 9:18:00 AM Spring 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Fort Manassas
7 9/21/2026 9:25:00 PM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
SP moves from Philadelphia to Frederick MD

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