| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 28 | 9/26/2026 6:07:00 PM | Summer 1861 | Union | 78 | 3 | Operations |
#78: 3 / Personal Advisor Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game. Message from Union: |
| 24 | 9/26/2026 5:57:00 PM | Summer 1861 | Confederate | 42 | 2 | Operations |
#42: 2 / Kentucky Anarchy Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played. Message from Confederate: |
| 22 | 9/26/2026 5:45:00 PM | Summer 1861 | Union | 121 | 3 | Operations |
#121: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: |
| 16 | 9/26/2026 5:21:00 PM | Spring 1861 | Confederate | 32 | 3 | Operations |
#32: 3 / Dixie Land Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points. Message from Confederate: weldon |
| 15 | 9/26/2026 5:19:00 PM | Spring 1861 | Union | 40 | 3 | Operations |
#40: 3 / Emergency Call for Volunteers Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts. Message from Union: |
| 14 | 9/26/2026 5:15:00 PM | Spring 1861 | Confederate | 58 | 2 | Operations |
#58: 2 / Admiral Porter Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll. Message from Confederate: beau to richmond |
| 11 | 9/26/2026 5:09:00 PM | Spring 1861 | Union | 106 | 3 | Operations |
#106: 3 / British Clydeside Shipyards Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Activate AoP |
| 10 | 9/26/2026 5:08:00 PM | Spring 1861 | Confederate | 105 | 1 | Operations |
#105: 1 / Detached Cavalry Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes. Message from Confederate: Louisville PC |
| 9 | 9/26/2026 5:06:00 PM | Spring 1861 | Union | 29 | 2 | Event |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: Place PCs in Weldon and Burkeville (VA) |
| 8 | 9/26/2026 5:02:00 PM | Spring 1861 | Confederate | 104 | 1 | Event |
#104: 1 / Big Bethel Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Confederate: |
| 3 | 9/26/2026 4:52:00 PM | Spring 1861 | Union | 100 | 3 | Operations |
#100: 3 / Shiloh Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5. Message from Union: |
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