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For the People: From Chancellorsville to Atlanta Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
93 10/8/2026 10:08:00 PM Summer 1861 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1 Bragg takes 3 sp via Staunton, Franklin, Grafton drops 1, Wheeling drops on, Pittsburg.

2 AS Johnston with 1 sp picks up 1 sp in Somerset, drops 1 sp Lewisburg and ends move in Franklin with 1 sp.

3 Smith goes south, picks up 1 sp at Grand Jct, back to Columbus, picks up 2 sp there (leaving 1 behind) and drops off in Cairo, Jonesborugh and ends in Salem.

If I am correct West Virgina flips and Illinoi is raided.

92 10/8/2026 9:51:00 PM Summer 1861 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Oops fogot to play the card...
89 10/8/2026 9:04:00 PM Summer 1861 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
You did get a lot of confederate aces after all :)

Create army of NV Virgina undir JJ
88 10/8/2026 9:01:00 PM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Fort built in Harper's Ferry
85 10/8/2026 8:39:00 PM Summer 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Whatever you think is right about your generals, Stuart moves to Richmond, steering clear of Manassas
83 10/8/2026 8:11:00 PM Summer 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Re-organize the command staff:
Fremont moved from Dover to Cinncy
MacClellan (little Mac) from Cinncy to AoPot
Buell from AoPot to Cinncy
Halleck from Cinncy to Dover
Pope from AoPot to WDC

Apologize for all this...I must say, you are one of the most intriguing players I have ever played in this game...very happy that you asked me to play!
82 10/8/2026 7:57:00 PM Summer 1861 Union 94 2 o hand #94: 2 / Strategy Board

Message from Union:
76 10/8/2026 5:07:00 PM Summer 1861 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Man, you are a GREAT player! AWESOME card play!!

OK, Burnside gets the call at Dover...Leaving Fremont w 2SPs in Dover => Burnside w 6SPs & Rosey...moves to McKenzie...

Your options
75 10/8/2026 4:59:00 PM Summer 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Build a fort at Paducah
74 10/8/2026 4:44:00 PM Summer 1861 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
I hate to do this...

remove 1SP from Richmond - n4
67 10/8/2026 2:28:00 PM Summer 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Johnston, he goes through Staunton to Hanover with Brag and 5 sp
57 10/8/2026 1:41:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoPot (n10) leaves 2SPs in WDC,
moves to Frederick (p/u 2 - Frederick n1 & AoPot n10), then moves to Manassas...

Your options...
26 10/5/2026 6:00:00 AM Spring 1861 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
The Mobile infantry heads to Grand Junction TY 7 sp with rail bonus.
25 10/5/2026 5:26:00 AM Spring 1861 Confederate 89 1 o hand #89: 1 / Quaker Guns

Message from Confederate:
Union wins in Dover but suffer 1 casuality
22 10/4/2026 6:19:00 PM Spring 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Fremont activation is cancelled, isn't it?
21 10/4/2026 6:14:00 PM Spring 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Well, majpr decision time...gotta try for Dover...

Fremont & 2SPs leave STL attacking Dover via Amphib assault...

Nicely done in Kentucky...never saw the Beauregard move...
18 10/4/2026 2:46:00 PM Spring 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate PolK
1 Pick 1 sp to Hombold
2 McKenzie
3 Dover pick up 1 sp
4 Clarksville
5 Nashville pick upop Johnston and 1 sp
6 Bowling green, drop 1 sp
7 Lebanon drop 1 sp and AS Johnston
8 Louisville 1 sp and Polk

2nd move Activate Beaurgard in Franklin
1 pick up 1 sp in Lewisburg
23456 7 somerset KY drop 1 sp
8 end in Lexington with 1 sp.
16 10/4/2026 2:27:00 PM Spring 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Place PCs:
fALMOUTH (kY)
Louisville
15 10/4/2026 1:43:00 PM Spring 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Beauregard. Takes 2 inf
1 move to Strassb
2 Winchester pick up Johnsons and 1 sp
3 Strassb, leave Johnston and 1 sp there
4 Franklin
5 Lewisburg leaves 1 sp there
6 Franklin again with 1 sp and stops.
14 10/4/2026 1:07:00 PM Spring 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Excellent move!

2SPs move by rail from Pittsburg to Frederick - n3
9 10/4/2026 5:38:00 AM Spring 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Useless card in first round.
1 sp in Mobile rails to Dover. Now 2 SPs there.
5 10/3/2026 6:33:00 PM Spring 1861 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
2SPs leave WDC (n3) to Amphib assault Fort Jackson (Louisiana)

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