Warhorse Simulations

Automated Card Tracking System: Home

For the People: Roby vs Daniil Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
47 10/9/2026 6:27:00 AM Fall 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
* 1 Confederate SP placed at Wilmington, NC.
* 1 Confederate SP placed at New Orleans.
* 1 Confederate SP placed at Charleston, SC.
46 10/9/2026 5:59:00 AM Fall 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activate AoP drop 1SP in Harpers Ferry AoP(7)

1 - Winchester
2 - Convert
3 - Strasburg
4 - Convert
5 - Franklin, drop 1SP, AoP(6)
6 - Strasburg, end movement
37 10/7/2026 10:50:00 AM Summer 1861 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
* Confederate SP set to strength 1 at Nashville.
* Confederate SP set to strength 1 at Dover, TN.
* Army of Tennessee SP set to strength 10.
* Army of Tennessee (10) (J. Johnston: 2 - Cav 1) moved Hanover to Fredericksburg.
* Army of Tennessee (10) (J. Johnston: 2 - Cav 1) moved Fredericksburg to Manassas.
36 10/7/2026 9:53:00 AM Summer 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Division Move, 2SP from DC to Baltimore.
35 10/7/2026 9:39:00 AM Summer 1861 Confederate 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Elite unit to Army of Tennesse
34 10/7/2026 8:24:00 AM Summer 1861 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Event, DC(7)
33 10/7/2026 8:03:00 AM Summer 1861 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
* Iron Brigade placed at Army of the Potomac: Cavalry General.
* Army of Tennessee SP set to strength 8.
* CSA Strategic Will set to 94 (-1 penalty).
* CSA Strategic Will set to 92 (-2 penalty).
32 10/6/2026 9:27:00 PM Summer 1861 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Event, Iron Bde in AoP
31 10/6/2026 3:53:00 PM Summer 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
One sp moved Little rock - Fort PJ
27 10/6/2026 9:23:00 AM Summer 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Event. 3SP sails from DC to Fort PJ.

26 10/6/2026 9:20:00 AM Summer 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
* J. Johnston moved Hanover to Army of Tennessee: Commanding General.
* Army of Tennessee formed at Hanover with J. Johnston in command, strength 5.
* CSA Strategic Will momentum flipped to DOWN (-3 momentum penalty).
* CSA Strategic Will set to 95 (-2 penalty, -3 momentum penalty).
22 10/5/2026 10:06:00 PM Summer 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Activate Pope

1 - Harpers Ferry, Take 3SP and Halleck from AoP(3)
2 - Frederick(6), drop Halleck
3 - Baltimore, take 2SP and Banks
4 - DC, drop 3SP, DC(5)
5 - Manassas, drop 1SP, Pope and Banks (1)
6 - Wilderness, CSA reaction?
12 10/5/2026 9:33:00 AM Spring 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort in Harpers Ferry. End of Turn.
10 10/5/2026 9:30:00 AM Spring 1861 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Discard your last card please. Thanks.
8 10/5/2026 9:26:00 AM Spring 1861 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
event
7 10/5/2026 7:23:00 AM Spring 1861 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
fort in frederick. And just for the record, 1SP in DC

Also, may I know the winner and loser and losses for all the battles you rolled? Thank you.
6 10/5/2026 7:19:00 AM Spring 1861 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
* Beauregard moved Winchester, VA to Strasburg.
* J. Johnston moved Winchester, VA to Strasburg.
* 2 Confederate SP moved Winchester, VA to Strasburg.
* Beauregard moved Strasburg to Culpepper.
* J. Johnston moved Strasburg to Culpepper.
* 2 Confederate SP moved Strasburg to Culpepper.
* Beauregard moved Culpepper to Wilderness.
* J. Johnston moved Culpepper to Wilderness.
* 2 Confederate SP moved Culpepper to Wilderness.
* Beauregard moved Wilderness to Hanover.
* J. Johnston moved Wilderness to Hanover.
* 2 Confederate SP moved Wilderness to Hanover.
4 10/5/2026 7:14:00 AM Spring 1861 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Beau intercept to Jonston
3 10/4/2026 10:18:00 AM Spring 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
AoP starts in DC, drop 1 SP, DC(2)

1 - Frederick drop 1SP, AoP(3)
2 - Harpers Ferry pick up 2SP, AoP(5)
3 - Attack Winchester, CSA react?

Next 100 entries

Copyright 2005 Warhorse Simulations