| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 90 | 10/15/2026 6:44:00 PM | Fall 1861 | Confederate | 116 | 2 | Operations |
#116: 2 / Confederate River Flotilla Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played. Message from Confederate: Activate Beauregard (n1) in Memphis: 1-7) Springfield |
| 86 | 10/15/2026 6:24:00 PM | Fall 1861 | Union | 59 | 2 | Event |
#59: 2 / Farragut Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll. Message from Union: Buell + 2 to New Orleans (I could really punish you for ungarrison St. P/J, ha) I had to check the rules on this, but yeah, Farragut is a specific exception to the rule of no running the guns on a coastal fort |
| 85 | 10/15/2026 5:48:00 PM | Fall 1861 | Confederate | 73 | 1 | Event |
#73: 1 / Ball's Bluff The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort. Message from Confederate: Event: -1 SP in Staunton (Burnside n1) |
| 84 | 10/15/2026 10:37:00 AM | Fall 1861 | Union | 4 | 1 | Operations |
#4: 1 / Costly Mistake Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn. Message from Union: Fort in Grafton |
| 77 | 10/13/2026 7:35:00 PM | Fall 1861 | Confederate | 58 | 2 | Operations |
#58: 2 / Admiral Porter Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll. Message from Confederate: Well I guess I'll test your hand Activate ANV in Richmond, leave 2 SP and Pemberton (n6): 1-2) Fredericksburg Intercept? |
| 76 | 10/13/2026 7:23:00 PM | Fall 1861 | Union | 55 | 1 | Operations |
#55: 1 / CSS Tennessee Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Union: Fort in Harpers ferry |
| 65 | 10/12/2026 7:46:00 PM | Summer 1861 | Union | 29 | 2 | Operations |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: Actually, sorry, that's a waste of this last action, one moment |
| 64 | 10/12/2026 7:44:00 PM | Summer 1861 | Union | 29 | 2 | o hand |
#29: 2 / Crittenden Compromise Message from Union: |
| 63 | 10/12/2026 7:44:00 PM | Summer 1861 | Union | 29 | 2 | Operations |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: Not a Campaign, but you're not going to like it... PCs in Burkeville VA and Suffolk VA |
| 60 | 10/12/2026 7:35:00 PM | Summer 1861 | Confederate | 36 | 1 | Operations |
#36: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Confederate: Another reinforcement card of mine. And my title (you know what it is) apparently applies to cards too here...only one card more than a 1. Activate 1 SP from ANV (n8): 1-4) Lynchburg 5) Try my luck and attack SP in Wythesville |
| 59 | 10/12/2026 6:23:00 PM | Summer 1861 | Union | 26 | 3 | Operations |
#26: 3 / Cotton is King If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played. Message from Union: Well, that only took 1 op, but more than making you make a sub optimal play, I just wanted you to not be focusing on the East... Speaking of the East, let's set up McClellan. Activate him with 6 in Pittsburgh 1 Wheeling 2 Grafton 3 Weston, drop 1 4 Lewisburg, drop 1 5 Wytheville, drop 1 6 Lewisburg 7 Franklin, drop 1 8 Grafton, end there with 2 |
| 58 | 10/12/2026 6:02:00 PM | Summer 1861 | Confederate | 34 | 1 | Operations |
#34: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Confederate: You also are drawing my reinforcement cards while my hand is trash... 1 SP from Dover (n1) to Columbus (n2) |
| 55 | 10/12/2026 10:27:00 AM | Summer 1861 | Union | 117 | 3 | Operations |
#117: 3 / Clandestine Blockade Runner Port If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played. Message from Union: I'm assuming Bean was supposed to be Beau? :) I'll try my previous move again, let's see if I can get lucky twice (I can't exactly do the math, but should be roughly a 35-40% chance of success) So Fremont has 1 in Cairo, there's 1 left in Paducah, and Rosecrans has 6 attacking Columbus |
| 54 | 10/11/2026 10:01:00 PM | Summer 1861 | Confederate | 6 | 1 | Operations |
#6: 1 / Ambush Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect. Message from Confederate: General Re-Org: Polk from Memphis to ANV ASJ from Nashville to ANV Smith from Marion to Dover Bean from ANV to Memphis |
| 53 | 10/11/2026 9:57:00 PM | Summer 1861 | Confederate | 89 | 1 | Event |
#89: 1 / Quaker Guns Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3. Message from Confederate: I think I will stop that move. You get to go last |
| 48 | 10/11/2026 7:10:00 PM | Summer 1861 | Union | 17 | 3 | Operations |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Rosecrans +2 in Bloomington 1-3: Jonesborough, pu 2 (n4) 4: Cairo, pu 2 (n6) 5: Paducah, pu Fremont 6: Cairo, drop Fremont and 1 (Rosecrans n5) 7: Paducah, pu 1 (Rosecrans n6, Paducah n1) 8: attack Columbus |
| 47 | 10/11/2026 5:23:00 PM | Summer 1861 | Confederate | 2 | 2 | Operations |
#2: 2 / Copperheads Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs). Message from Confederate: ANV in Richmond, JJ in command (n9) Albert Sidney is discontented CSA SW 100+ -2 -3 = 95- |
| 46 | 10/11/2026 5:21:00 PM | Summer 1861 | Union | 107 | 1 | Operations |
#107: 1 / Guerilla Raids Delay Supply Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3. Message from Union: Fort Manassas |
| 24 | 10/11/2026 3:42:00 PM | Spring 1861 | Union | 119 | 2 | Event |
#119: 2 / War in the West: Valverde/Glorietta Pass Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played. Message from Union: Oooooh that is interesting! And interesting placements too. So I feel a little less bad about my campaign ;) Well let's end the turn at least. The fewest PCs I think I've ever seen in border states at the end of T1! |
| 23 | 10/11/2026 3:39:00 PM | Spring 1861 | Confederate | 109 | 2 | Event |
#109: 2 / Fortified Lines The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts. Message from Confederate: Can't pass this up Fort in Nashville Fort in Sabine City |
| 21 | 10/11/2026 3:36:00 PM | Spring 1861 | Union | 46 | 1 | Event |
#46: 1 / Pro Union Secessionist in Tennessee Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts. Message from Union: Fort in Baltimore |
| 20 | 10/11/2026 3:32:00 PM | Spring 1861 | Confederate | 76 | 2 | Operations |
#76: 2 / Great Sioux Uprising Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played. Message from Confederate: Activate Price (n1) in Fayetteville: 1-2) Little Rock, pick up 1 (n2) 3-6) End in Columbus (n2) |
| 19 | 10/11/2026 3:30:00 PM | Spring 1861 | Union | 56 | 1 | Operations |
#56: 1 / CSS Hunley Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time. Message from Union: The good news for you is I don't have a 3-op I'm able or willing to play... I could start an ops queue, but I'd rather just start building forts USA fort in Frederick |
| 18 | 10/11/2026 3:25:00 PM | Spring 1861 | Confederate | 95 | 2 | Operations |
#95: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: Tough decision, but Richmond is the priority Activate JJ and Beau (n2) in Strasburg: 1-5) Richmond and stop (n3) |
| 5 | 10/11/2026 12:12:00 PM | Spring 1861 | Union | 88 | 3 | Event |
#88: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: Ok, I'm sorry, I'm sorry... Move 1: AoP with 4 from DC (DC n1) 1: Frederick, drop 1 (AoP n3, Frederick n2) 2: HF, pu 2 3: Winchester, attack JJ+1 JJ can try to retreat |
Copyright 2005 Warhorse Simulations