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For the People: Jeff Davis Goes to Washington Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
124 10/30/2026 8:54:00 AM Summer 1862 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Activate AoP (4-1) in Hanover (time to get out of there)

1 Williamsburg…
118 10/29/2026 9:14:00 PM Summer 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoNV (7-1) d2 in Frederick MD (2)

1) Manassas VA (0) pu Longstreet's corps (11-1)
2) Frederick (0) pu2 (13-1)
3) DC ...
117 10/29/2026 6:52:00 PM Summer 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate Pope alone in Johnstown (1)

1-3 Columbus (0) pu2 and McDowell n2
4 Coshocton (0) pu2 n4
5 Pittsburgh (4) d2 n2
6 Johnstown (0) pu1 n3
7-8 Harrisburg (4) d2 and McDowell n1
9 Philadelphia (3) pu Pleasanton n2-1
10 Harrisburg (6-1)
98 10/28/2026 6:54:00 PM Spring 1862 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
AoNV (11-2) in Culpeper VA (0)

1) Manassas VA ...
94 10/28/2026 6:26:00 PM Spring 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Event: President Lincoln has grown impatient with Little Mac ... he proclaims "Forward to Richmond!"
92 10/28/2026 6:23:00 PM Spring 1862 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Harrisburg
90 10/28/2026 6:13:00 PM Spring 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Van Dorn alone

1-3) Manassas VA (1) pu Beau + 1 (1)
4) Culpeper (11-2) drop Beau (1)
5-7) Richmond (2)
89 10/28/2026 6:08:00 PM Spring 1862 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Can't think of a better emergency than what you have planned I think. SPs placed:

2 SPs in Harpers Ferry (5)
SP in Harrisburg (2)
2 SPs in Frederick (8-1)


88 10/28/2026 5:44:00 PM Spring 1862 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
AoNV (4-1) d2 in Strasburg VA (2)

1-2) Grafton WV (0) pu J Johnston + 2 (6-1)
3) Franklin WV (0) pu Morgan + 1 (8-2)
4) Strasburg (0) pu2 (10-2)
5) Culpeper VA (11-2)
87 10/28/2026 5:22:00 PM Spring 1862 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Activate Burnside alone in Bowling Green (4)

1 Lebanon (0) pu2 n2
2-7 Jeff City (1) d1 n1
8 Rolla (1)
86 10/28/2026 4:44:00 PM Spring 1862 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2 SPs in St Marks FL, which is now a BR port (no fort).
85 10/28/2026 4:23:00 PM Spring 1862 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
PCs in KC and Lexington, MO
84 10/28/2026 4:18:00 PM Spring 1862 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
AoNV (6-1) in Strasburg VA. CSA -2 SW since AS Johnston is upset about being passed over.

USA 110(-) / CSA 102(-)
83 10/28/2026 4:09:00 PM Spring 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activate Pope and 1 in Cairo (1) via rail…

1-5 Cincy (0) pu2 and Mc Dowell n3
6 Columbus (2) d1 and McDowell n2
7 Zanesville (0) pu1 n3
8 Coshocton (2) d1 n2
9 Pittsburgh (4) d1 n0
10 Johnstown (1)
82 10/28/2026 3:54:00 PM Spring 1862 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Sounds like it is time to mine the harbor.

Torpedoes in Sabine City TX, Fort P-J LA, and Fort Gadson FL
81 10/28/2026 11:33:00 AM Spring 1862 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM to +2
69 10/27/2026 11:20:00 AM Fall 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
CSA PCs > Jeff City, Rolla, and Springfield MO.
65 10/27/2026 10:59:00 AM Fall 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

2 SPs DC (2) AA to Fort Fisher

Auto win and 1 USA SP remains
64 10/27/2026 10:56:00 AM Fall 1861 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Remove 1 USA SP in Cairo IL (1)
63 10/27/2026 10:49:00 AM Fall 1861 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Fort in Pittsburgh (3)
62 10/27/2026 10:47:00 AM Fall 1861 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
CSA +3 SW.

USA 107(+) / CSA 108(+)
61 10/27/2026 10:34:00 AM Fall 1861 Union 78 3 Event #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Gen McClellan becomes the CG of the AoP, McDowell goes to the TT and Butler is DCG

USA gets +5 for McClellan being a CG of an army and gets extra SP in the future.

USA 101- +5 +2 for 107+
60 10/27/2026 10:24:00 AM Fall 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
SP in Little Rock AR (0) via riverine > Fort P-J
56 10/27/2026 10:10:00 AM Fall 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Activate Halleck and 3 in DC (1)

AA vs Forts St P/J…
52 10/27/2026 9:47:00 AM Fall 1861 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: SP in Charleston SC (0) > Franklin WV (2)

Move 2: Pemberton + 4 in Columbus KY (0)

1-2) Dover TN (0) pu2 (6) <-- Leaving AS Johnston in the fort
3) Clarksville TN ...
51 10/27/2026 9:38:00 AM Fall 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate AoP 2-0 in Harpers Ferry (0)

1-2 Harrisburg (2) pu 3 n5-0
3 Chambersburg (1) d1 n4-0
4 Harpers Ferry (2) d2 and Rosy n2-0
5 Frederick (6-0) McClellan becomes the DCG
50 10/26/2026 10:37:00 PM Fall 1861 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs in Columbus KY (4)
49 10/26/2026 1:52:00 PM Fall 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
The new troops are assigned to Harrisburg for more drilling and marching.
35 10/26/2026 9:54:00 AM Summer 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Polk + 2 in Memphis TN (0)

1-2) Columbus KY (0) pu2 (4)
3-4) Dover TN (0) pu2 (6)
5) Franklin TN ...
34 10/26/2026 9:49:00 AM Summer 1861 Union 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Remove CSA PCs in Somerset, Frankfort and Paducah.
I have no PCs in KY so 1 cannot be removed.

Card goes away.
33 10/26/2026 9:44:00 AM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
CSA PCs in Frankfort and Falmouth KY
32 10/26/2026 9:41:00 AM Summer 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Iron Bde with AoP.
31 10/26/2026 9:36:00 AM Summer 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
CSA PCs in Lexington and Somerset KY
28 10/26/2026 9:19:00 AM Summer 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate Freemont and 2 in St Louis (0)
1 Salem (0) pu2 n4
2-5 Lebanon (1) d1 n3
6 Bowling Green (2) n1
7 Nashville (2) pu1 n2
8 Clarksville (2)
27 10/26/2026 9:06:00 AM Summer 1861 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
CSA PCs in Greenville MO, Paducah KY, and Bowling Green KY
24 10/26/2026 8:42:00 AM Summer 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Activate Burnside and 2 in Cincy (0)

1 Vernon (0) pu1 n3
2 Bloomington (0) pu2 n5
3 Louisville (1) d1 n4
4-5 Bowling Green…
23 10/25/2026 8:15:00 PM Summer 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Remove USA SPs in Cairo IL (2) and Cincinnati OH (2)
22 10/25/2026 7:22:00 PM Summer 1861 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
GO reorganization…

Banks DC to Ft Monroe
Butler Ft Monroe to DC, becomes DCG AoP
Burnside DC to Cincy
McClellan to Frederick
Pope to Cairo
Halleck Cairo to DC
12 10/25/2026 12:45:00 PM Spring 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Not a very good use of a second minor campaign this turn ...

Move 1: Price + 1 in Fayetteville AR(0)

1-2) Little Rock AR (1)

Move 2: J Johnston + 1 in Winchester VA (0)

1-2) Manassas VA (0) pu 3 and leave Beau with the home guard in the fort (4)
3-4) Franklin WV (1) d1 (3)
5-6) Charleston WV (1) d1 (2)
7) Parkersburg WV (1) d1 (1)
8) Grafton WV (1)
11 10/25/2026 12:39:00 PM Spring 1861 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
SP in Ironton (1)
10 10/25/2026 12:33:00 PM Spring 1861 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
SP in Pensacola FL (0) > Fort Pickens FL and CSA PC there.
9 10/25/2026 12:29:00 PM Spring 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Activate 2 SPs in DC (3)

1 Frederick (2) d1 n1
2 Baltimore (1)
8 10/25/2026 12:24:00 PM Spring 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Not the most awesome use of this card ...

Move 1: SP in Little Rock via riverine > Ft P-J LA

Move 2: SP in Mobile AL

1-2) Pensacola FL
7 10/25/2026 12:19:00 PM Spring 1861 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Wilder's Bde with AoP
5 10/25/2026 12:13:00 PM Spring 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Forts in Little Rock AR and Richmond VA
4 10/25/2026 12:07:00 PM Spring 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Forts in Frederick, Harpers Ferry and Baltimore

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