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For the People: The Surge for Southern Independence Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
54 11/4/2026 4:29:00 PM Fall 1861 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Smith and 2 in Bowling Green (2)

1 Clarksville (1) d1 n1
2-4 Columbus (2)
5-8 return to Bowling Green (2)
53 11/4/2026 4:10:00 PM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
1 SP in DC (6-0) via naval > St Augustine FL (1)
52 11/4/2026 10:41:00 AM Fall 1861 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs in Bowling Green (4)
51 11/4/2026 10:36:00 AM Fall 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2 SPs DC (7-0) via naval > Fernandina FL (2)
50 11/4/2026 10:33:00 AM Fall 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Stuart in Murfreesboro (0) Via rail…

1-12 Gordonsville (2-1)
49 11/4/2026 10:18:00 AM Fall 1861 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Buell + 2 via naval > Jacksonville FL (2)
48 11/4/2026 10:11:00 AM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Activate Smith alone in Dover (2)

1-2 Columbus (1) pu1 n1
3-5 Franklin (0) pu Stuart n2-1
6 Murfreesboro (1-1) d Stuart n1
7 Nashville (1) pu1 n2
8 Bowling Green (2)
47 11/4/2026 9:46:00 AM Fall 1861 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Oh no -- rough conditions in Manassas VA! CSA now has 4 SPs there.
46 11/4/2026 8:31:00 AM Fall 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn and 1 in Culpeper (1) via rail

1-2 Strasburg (0) pu2 and Beau n3
3 Manassas (5) d2 n1
4 Culpeper (2) d1 and Beau
5-7 Richmond (1) pu1 n1
8-9 Gordonsville (1)
45 11/3/2026 9:18:00 PM Fall 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 SPs > AoP (11-0)
35 11/3/2026 9:26:00 AM Summer 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Pope + 6 in Bloomington IN (0)

1-5) Parkersburg WV (2) d2 (4)
6) Charleston WV (1) d1 (3)
7) Weston WV (1) d1 (2)
8) Grafton WV (2)
34 11/3/2026 9:17:00 AM Summer 1861 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate 1 SP in Dover (2)

1-4 to Ironton (1)

33 11/3/2026 9:12:00 AM Summer 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade > 1
32 11/3/2026 9:09:00 AM Summer 1861 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Remove SP in Pittsburgh (1)
29 11/3/2026 9:00:00 AM Summer 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Please discard your finest card, then your turn.
28 11/3/2026 8:59:00 AM Summer 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
PCs in Frankfort and Somerset, KY; last in Grafton
27 11/3/2026 8:55:00 AM Summer 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
As I have no cavalry, I shall use this card for ops.

USA PCs in Falmouth and Lexington KY.
23 11/3/2026 8:49:00 AM Summer 1861 Confederate 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Targeting the AoP.

Rolling next to determine who is selected.
22 11/1/2026 9:11:00 PM Summer 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
GO reorg
McClellan (Baltimore MD) > Frederick MD
Burnside (Frederick MD) > St. Louis MO
Fremont (St. Louis) > DC (AoP DCG)
Pope (Pittsburgh PA) > Bloomington IN
Banks (Bloomington IN) > Pittsburgh PA
Halleck (Lebanon KY) > DC
Buell (Cairo IL) > DC
12 11/1/2026 2:56:00 PM Spring 1861 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
PCs in Paducah and Bowling Green
11 11/1/2026 2:48:00 PM Spring 1861 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
3 SPs in DC > AA vs Fort Gadsen FL.

Result will be a USA win with either 2 SPs or 3 SPs remaining. Rather than roll, I will just leave 2 SPs there since one would be lost at EOT anyway.
10 11/1/2026 2:47:00 PM Spring 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
I did NOT play this card when I moved J Johnston and Beau's forces around.

So, to keep the record right.
9 11/1/2026 2:45:00 PM Spring 1861 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
2 SPs in Sabine City (2)
8 11/1/2026 2:42:00 PM Spring 1861 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
USA PCs > Louisville and Lebanon KY
7 11/1/2026 2:41:00 PM Spring 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Fort in Manassas (2)
6 11/1/2026 2:39:00 PM Spring 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort Harper's Ferry VA
4 11/1/2026 2:30:00 PM Spring 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort > Frederick MD

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