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For the People: BPA r4 g23 1-1 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
524 8/31/2020 4:03:00 PM Fall 1864 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
I got the logfile but you'll need to play your Key West card in ACTS yet.

Activate Early with n3, leaving 1 in Shreveport, to attack Marshall at +3(odds)/+1 small. Reynolds may retreat on a 1, which I will roll for.
521 8/22/2020 12:04:00 PM Fall 1864 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate Early, moving solo:
1. Monroe, pick up 1, n1 (Monroe n0).
2-3. Little Rock, pick up 3, n4 (LR n0, fort).
4-5. Shreveport, pick up 2, n6 (Shreveport n0).
6. Attack Marshall. Reynolds may retreat back into supply on a 1.
516 8/18/2020 6:46:00 AM Fall 1864 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
as ops
activate the Army of the Missouri and 8 SPs (leaving 2 in Gordonsville)

1. convert Gordonsville
2. pick up all (to 10) in Culpeper
3-4. attack Hanover with 10 SPs

Lee may avoid on a 5
515 8/16/2020 9:48:00 AM Fall 1864 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Memphis, Little Rock.
514 8/16/2020 7:32:00 AM Fall 1864 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
as ops
activate the Army of the Missouri

1-2. convert Staunton
3-5. drop off Hancock and 2 SPs (to 10) in converted Culpeper
6. Gordonsville with 10 SPs

Lee may intercept on a 5
513 8/14/2020 5:58:00 PM Fall 1864 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Detach Jackson from ANV, moving solo with rail bonus:
1-4. Richmond, pick up 2, n2 (Richmond n3).
5. Hanover, drop 2 and pick up Van Dorn, c1 (AoW 9=n8+c1).
6. Richmond, pick up 1, 2=n1+c1 (Richmond n2).
7-10. Lynchburg, ANV 7=n6+c1.
506 8/14/2020 7:46:00 AM Fall 1864 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
as ops
activate the Army of the Cumberland

1. attack Johnston (with all 12 SPs), who may avoid on a 4
505 8/13/2020 10:32:00 PM Fall 1864 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate Hill, moving solo with rail bonus (Dover n4):
1-2. Columbus, pick up 1 and Price, n1 (Columbus n2).
3. Humboldt, pick up 1, n2 (Humboldt n0).
4. Memphis, drop 2 and Price, n0.
5-6. Corinth, pick up 1, n1 (Corinth n0).
7-9. McKenzie, pick up Wheeler, 2=n1+c1 (McK n0).
10. Dover, 6=n5+c1.
499 8/12/2020 11:43:00 PM Fall 1864 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event
first activation, Reynolds

attack Nacogdoches with 6 SPs
Early may two-space intercept with the appropriate card
480 7/23/2020 10:13:00 PM Summer 1864 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
AoT in Knoxville draws SPs from: Columbus KY (n2), Baldwin (n2), ANV (6=n5+c1), and 2 from AoW (8=n6+c2), to bring its strength to 9=n8+c1. ASJ activated and moves AoT:
1-2. Attack Somerset. No intercept or retreat possible so I will resolve.
476 7/23/2020 7:32:00 AM Summer 1864 Union 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
as ops
activate the Army of the Tennessee

1. convert Louisville
2. attack Lebanon with 5 SPs

Nashville SP can intercept with 3 Cigars card
475 7/20/2020 10:04:00 AM Summer 1864 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate Morgan, moves to Knoxville to join AoT (4=n3+c1).
472 7/20/2020 5:16:00 AM Summer 1864 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
as event again on the Army of Tennessee
471 7/19/2020 10:43:00 AM Summer 1864 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Reorganize leaders:
Price from AoW to Columbus KY.
Hardee from Columbus KY to AoW.
Hill from ANV to Dover.
Pemberton from Columbus GA to ANV.
464 7/18/2020 6:23:00 PM Summer 1864 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
as ops
activate the Army of the Cumberland and all

1. drop SP (to 10) in Wytheville (to 3)
2. attack Lynchburg with 10 SPs

Johnston may again avoid on a 4
463 7/18/2020 5:20:00 PM Summer 1864 Confederate 12 3 Event #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
Union SW 52-.
457 7/18/2020 4:27:00 PM Summer 1864 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
as ops
activate the long dormant Army of the Tennessee and 10 SPs (leaving 1 in the fort)

first move is to Vernon
Mud?
456 7/18/2020 1:39:00 PM Summer 1864 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
PCs in Jefferson C, KC, and Lexington MO.
455 7/18/2020 7:32:00 AM Summer 1864 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
a tempting event but I'll play for ops to shuffle generals

Butler, Meade -> Bloomington
Buell, -> Strasburg
Scofeld -> Lewisburg
Hooker -> St. Louis
Halleck -> Jacksonville
Reynolds -> Sabine
454 7/17/2020 12:54:00 PM Summer 1864 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Activate AS Johnston with 5=n4+c1 (Lebanon n1):
1-4. Cleveland TN, drop 1, 4=n3+c1.
5. End in Knoxville.
451 7/16/2020 11:08:00 PM Summer 1864 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
as ops
activate the Army of the Cumberland

1-2. pick up all (to 12) in Wheeling and Grafton
3-4. drop 2 SPs (to 10) in Lewisburg (to 3)
5. Wytheville with 10 SPs

Johnston may intercept on a 4
450 7/16/2020 3:16:00 PM Summer 1864 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Hill, aka "the Uber of the Confederacy", moving solo with rail bonus:
1-2. Burkeville, pick up 2, n2 (Burkeville n0).
3. Amelia CH, pick up 2, n4 (AmCH n0).
4. Richmond, drop 4, n0 (Richmond n6).
5. Petersburg, pick up 2, n2 (Petersburg n0).
6-7. Hanover, drop 2, n0 (AoW 10=n8+c2).
8-9. Charlottesville, pick up 1, n1 (Charlottesville n0).
10. Lynchburg (ANV 9=n8+c1).
449 7/16/2020 5:49:00 AM Summer 1864 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
as event
send McDowell to the turn track for no SW penalty

Sherman is now commander
429 7/14/2020 9:09:00 PM Spring 1864 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Detach Hill from ANV with Stuart and 2 inf (ANV n5), moving with rail bonus:

1. Charlottesville, drop 1, 2=n1+c1.
2-3. Hanover, drop Stuart, pick up Pegram and 3 inf, 5=n4+c1 (AoW 6=n5+c1).
4-5. Amelia CH, drop 2, 3=n2+c1.
6. Richmond, pick up 2, 5=n4+c1. (Richmond n2).
7. Petersburg, drop 2, 3=n2+c1.
8. Burkeville, drop 2, c1.
9-10. Lynchburg, ANV 6=n5+c1.
428 7/14/2020 8:28:00 PM Spring 1864 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
as ops
activate Scofeld and 4 SPs detaching from the Army of the Cumberland (to 6)

I'll assume no Mud

1-2. pick up 2 SPs (to 6) from Grafton (to 2)
3. drop 2 SPs (to 4) in Franklin
4. pick up 2 SPs (to 6) from Strasburg (to 6)
5. drop 2 SPs (to 4) in Winchester
6. pick up 2 SPs (to 6) from Harpers Ferry (to 2)
7. drop 4 SPs (to 2) in Frederick (to 17)
8. end move with 2 SPs in Manassas
427 7/14/2020 7:20:00 PM Spring 1864 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Division move, 1 SP Little Rock (n3) to Nacogdoches (n2).
425 7/14/2020 7:04:00 PM Spring 1864 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
well, I'm glad I defended against Galveston

as ops
activate Reynolds and 2 SPs, I'll assume no Mud

1. drop SP (to 1) in St. Augustine
2. end move with 2 SPs in Jacksonville

Hood can intercept the St. Augustine move with a two-space intercept
424 7/14/2020 6:47:00 PM Spring 1864 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
I had ambitions of using this card to reopen the E. Gulf, but you've kept me too busy.

Activate Lee moving with the entire AoW (Manassas n0):
1-4. Petersburg (via Wilderness, in case of Mud March), pick up 1, 7=n6+c1 (Petersburg n0).
5. Richmond, pick up Pegram and 1 inf, 9=7+c2 (Richmond n4).
6. Hanover.
412 7/14/2020 12:29:00 AM Spring 1864 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
as ops
activate the Army of the Missouri and 14 SPs

first move is to Grafton
Mud?
409 7/13/2020 6:37:00 PM Spring 1864 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Hood moves with n2 (Charleston n0) to Baldwin. Reynolds may try intercept.
408 7/13/2020 5:50:00 PM Spring 1864 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
as ops for control
place St. Joseph, Mo, Jacksonville, and Sabine City
407 7/13/2020 4:06:00 PM Spring 1864 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Division move: 2 SP from Memphis (n0) to Little Rock (n4).
404 7/13/2020 2:53:00 AM Spring 1864 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
as ops
activate Reynolds and 3 SPs out of DC for a naval move

Storms?
403 7/13/2020 1:02:00 AM Spring 1864 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
New Orleans.
400 7/13/2020 12:20:00 AM Spring 1864 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
as event
Halleck and 3 SPs assault Sabine City

no cards
399 7/12/2020 9:27:00 PM Spring 1864 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Division move 1 SP from Nashville (n0) to Columbus KY (n2).
397 7/12/2020 4:20:00 PM Spring 1864 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
hmm, we'll start with this
as event
383 7/11/2020 2:04:00 AM Fall 1863 Confederate 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Activate Jackson, moving solo (Richmond n3):
1. Petersburg, pick up 3, n3 (Petersburg n3).
2. Richmond, drop 3, n0 (Richmond n6).
3. Solo back to Petersburg, pick up 2, n2 (Petersburg n1).
4-5. ACH, drop 2, n0.
6. Lynchburg, pick up 1, n1 (ANV 6=n5+c1).
7. Wytheville, drop 1, n0.
8. Lynchburg.
380 7/11/2020 12:09:00 AM Fall 1863 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event

first activation, Hooker and all
1-2. pick up 2 SPs (to 3) in Bloomington (to 4)
3-6. drop SP (to 2) in Rolla
7-8. drop SP in Ironton, end with 1 SP in Greenville
379 7/10/2020 8:25:00 PM Fall 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
PCs in Ironton, Greenville, and Springfield MO.
378 7/10/2020 5:18:00 AM Fall 1863 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
as ops
activate the Army of the Cumberland and 3 SPs (leaving 1 in Columbus)

1-2. convert Sidney
3-5. drop SP (to 2) in Wheeling
6. end move in Pittsburgh with 2 SPs
377 7/10/2020 12:11:00 AM Fall 1863 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Ft Fisher, Ft Sumter, Sabine C.
374 7/9/2020 8:15:00 PM Fall 1863 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
at last, some naval cards
as event

this time we will activate Reynolds
373 7/9/2020 7:26:00 PM Fall 1863 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
General reorg:

Price, Petersburg to AoW.
Pemberton, Columbus KY to Columbus GA.
No other moves.
370 7/9/2020 5:04:00 PM Fall 1863 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
as event
activate Reynolds and 3 SPs out of DC
369 7/9/2020 3:33:00 PM Fall 1863 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Activate Price with n3 moving with rail bonus (Charleston n1). Assuming no interrupts:

1-6. Goldsboro, pick up 1, n4 (Goldsboro n0).
7. Weldon, pick up 2, n6 (Weldon n0).
8-9. End in Petersburg, n6.
368 7/9/2020 4:03:00 AM Fall 1863 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
as ops
fortify Frederick
363 7/8/2020 10:23:00 PM Fall 1863 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
2 SP from Wilmington (n0) join ANV at the Staunton railhead (5=n4+c1), JJ is activated. Empty Haversacks?
352 7/8/2020 3:00:00 AM Fall 1863 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
as ops
activate the Army of the Missouri and 3 SPs, leaving Meade and 6 SPs in Pittsburgh

first move is to Coshocton
Mud March?
351 7/8/2020 2:04:00 AM Fall 1863 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Activate Lee/AoW moving with all 10=n9+c1 (Wilderness n0) and assuming no interrupts:
1-2. Gordonsville, remove PC.
3-4. Charlottesville, remove PC, drop 2, 8=n7+c1.
5. Staunton, drop 2, 6=n5+c1.
6. Strasburg, 7=n6+c1.
348 7/7/2020 9:54:00 PM Fall 1863 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
as ops
activate the Army of the Potomac and 14 SPs, leaving Halleck, Reynolds, and 6 SPs behind

first move is to Frederick
Mud March? Quaker Guns? Guerrilla Raids?
or Lee may two-space intercept with the appropriate card
347 7/7/2020 9:49:00 PM Fall 1863 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
as ops
activate the Army of the Potomac and 14 SPs, leaving Halleck, Reynolds, and 6 SPs behind

first move is to Frederick
Mud March? Quaker Guns? Guerrilla Raids?
329 7/4/2020 3:08:00 AM Summer 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
this dearth of 3-ops is seriously hindering my ability to launch attacks when I need to keep the only 3-op I'm dealt in hand to protect DC

also, if it weren't for your final card, the first 14 cards of this re-deal would not have a single Union event

activate Reynolds again
1-6. drop an SP each in Lewisburg, Wytheville, Lynchburg, Charlottesville, and Gordonsville
7. Wilderness with 1 SP, Lee may intercept on a 5
327 7/3/2020 12:12:00 AM Summer 1863 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Enjoy your holiday!

General reorg:
Price to Charleston.
Pemberton to Columbus KY.
Jackson to Richmond.
323 7/2/2020 6:13:00 AM Summer 1863 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
as ops
activate Reynolds and 2 SPs (leaving 4 in Bloomington)

1. pick up all (to 3) in Greencastle
2. pick up 1 SP (to 4) in Indianapolis (to 1)
3-4. pick up all (to 6) in Vernon and Cincinnati
5-7. Parkersburg with 6 SPs

Johnston may intercept on a 4
322 7/1/2020 7:51:00 PM Summer 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Wilmington
Charleston (n2)
Savannah
321 7/1/2020 6:52:00 PM Summer 1863 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
I'm just happy that Burnside didn't roll a 1

as ops
activate the Army of the Missouri
again assuming no interrupts

move all to Pittsburgh via Washington and Coshocton (not passing through Wheeling), then convert it
320 7/1/2020 12:32:00 PM Summer 1863 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Division move, 1 SP with rail bonus from Weldon (n1) to Manassas (AoW 6=n5+c1).
316 7/1/2020 7:19:00 AM Summer 1863 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
as ops
activate Burnside and 4 SPs (leaving 1 in the fort)
I'll assume no interrupts

1. pick up all (to 5) in Chambersburg
2. pick up 1 SP (to 6) in Harrisburg (to 2)
3. drop 1 SP (to 5) in York
4. pick up Stoneman brigade (to 6) in Baltimore (to 2)
5. drop off Stoneman (to 5) in DC (Potomac to 12)
6. pick up 1 SP (to 6) in Baltimore (to 1) again
7-8. attack Manassas with 6 SPs

Lee may intercept on a 5
315 6/30/2020 5:46:00 PM Summer 1863 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Manassas (n2), Goldsboro NC, New Orleans.
314 6/30/2020 5:21:00 PM Summer 1863 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
this is where losing that second battle of Grafton could hurt

activate Stoneman
I'll assume no interrupts

1-5. Pittsburgh via Washington
6-10. Baltimore, now to 3 SPs
306 6/30/2020 4:28:00 PM Summer 1863 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate Lee/AoW with 8=n7+c1 (Frederick n1). Any interrupt card?
301 6/29/2020 6:24:00 AM Summer 1863 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
as ops
activate the Army of the Missouri and 6 SPs
I'll assume no interrupts

1. pick up all (to 8) in Jackson
2. pick up all (to 10) in Parkersburg
3. attack Grafton with 10 SPs

Johnston may avoid on a 4
298 6/28/2020 9:44:00 PM Summer 1863 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
That was precarious; I needed all the help luck could give me.

Concentration in Richmond from:
Corinth 2 (n0)
Louisville 1 (n1)
Wilmington 1 (n0)
Baldwin 1 (n0)

No big surprises in Ewell's move so I'll give it complete and you can interrupt or resolve:
With n6 (Richmond n4)
1-6. Grafton, drop 5, n1 (ANV 6=n5+c1).
7. Attack Parkersburg, +1/+9 medium battle.
294 6/28/2020 5:26:00 PM Summer 1863 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
ANV intercepts in Grafton. +5/+5 large battle unless you're playing Detached Cav or not using your best generals.
291 6/28/2020 3:38:00 AM Summer 1863 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
as ops
activate the Army of the Missouri and all

first move is to Zanesville
Mud March?
273 6/25/2020 10:56:00 PM Spring 1863 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Having you roll that combat may be the best decision I've made in this game! You could hardly have rolled worse for yourself.

Activate Longstreet with n4 (Grafton n2):
1-5. Gettysburg (via Manassas), drop 1, n3.
6. York, drop 1, n2.
7-8. Frederick, join AoW (6=n5+c1).
264 6/25/2020 8:39:00 AM Spring 1863 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
as ops
activate the Army of the Missouri and 14 SPs (leaving 2 in Lexington)
I'll assume no interrupts

1. drop SP (to 13) in Falmouth
2. drop 4 SPs (to 9) in Cincinnati
3-4. drop 2 SPs (to 7) in Coshocton
5. Pittsburgh with 7 SPs and one movement

Johnston may intercept on a 4
Longstreet may two-space intercept with a card
254 6/23/2020 7:36:00 PM Spring 1863 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Activate Lee/AoW with 4=n3+c1 (Manassas n2):
1. Wilderness, pick up 2, 6=n5+c1 (Wilderness n0).
Interrupt card?
250 6/23/2020 8:03:00 AM Spring 1863 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
as ops
activate 3 SPs in DC for a naval move

Storms?
249 6/22/2020 12:20:00 PM Spring 1863 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Activate JJ/ANV moving with 12=n11+c1:
1. PC in Grafton.
2-3. Parkersburg, place PC.
4. Grafton, drop 6 SP with Longstreet, 6=n5+c1.
5-6. Wheeling, place PC.
246 6/21/2020 5:35:00 AM Spring 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
as ops
activate the Army of the Cumberland

first move is to Zanesville
Mud March? Guerrilla Raids?
245 6/20/2020 9:38:00 PM Spring 1863 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Detach Longstreet from AoW with n4 (AoW 6=n5+c1):
1. Strasburg, drop 1, n3.
2-3. Charlottesville, pick up 3, n6 (C'ville n0).
4-6. Grafton and end (ANV 12=n11+c1).
244 6/20/2020 8:14:00 PM Spring 1863 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
as ops to reorganize generals

Butler to DC
Curtis to Wheeling
Rosecrans and Banks to Lexington
243 6/20/2020 1:15:00 PM Spring 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate Van Dorn with n1 (Charlottesville n3). Convert to cavalry brigade and move to ANV (6=n5+c1).
240 6/20/2020 6:37:00 AM Spring 1863 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
as event on the Army of Northern Virginia
234 6/19/2020 4:45:00 PM Spring 1863 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate ANV moving with 7=n6+c1 (Knoxville n0):
1-5. Franklin WV
6. Attack Grafton. Interception possible, either way no battle card and you may resolve.
230 6/19/2020 4:56:00 AM Spring 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
as ops
activate the Army of the Missouri

1. move with 15 SPs into Falmouth
Mud March?
229 6/18/2020 10:33:00 PM Spring 1863 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Detach Jackson from ANV with n1 (ANV 7=n6+c1):
1-2. Somerset, pick up 1, n2 (Somerset n0).
3. Lebanon, drop 1, n1 (AoT 7=n6+c1).
4-5. Nashville, drop 1, n0.
6-7. Dover, pick up 1, n1 (Dover n1, Pemberton).
8. McKenzie, 2=n1+c1, (Wheeler).
228 6/18/2020 4:11:00 PM Spring 1863 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
as ops
create the Army of the Missouri in Cincinnati, Grant in command, no SW effect
213 6/13/2020 10:51:00 AM Fall 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
ANV moving with all 5=n4+c1 (Lex n0):
1-2. Louisville, drop 2, 3=n2+c1.
3-4. Somerset, drop 1, 2=n1+c1.
5-6. Knoxville.
210 6/13/2020 5:54:00 AM Fall 1862 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
as ops for another naval move out of DC
I'll assume no interrupts
209 6/13/2020 5:43:00 AM Fall 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Riverine move 1 SP from New Orleans (n0) to Fts StP/Jackson (n1).
205 6/13/2020 12:09:00 AM Fall 1862 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
as ops
activate 3 SPs in DC for a naval move

Storms?
204 6/12/2020 12:45:00 PM Fall 1862 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
Fort in Louisville.
203 6/12/2020 4:09:00 AM Fall 1862 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
as ops for a division move out of DC (drops to 8)
move 1 SP to Johnstown
202 6/11/2020 9:57:00 PM Fall 1862 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Marshall (n2).
199 6/11/2020 5:35:00 PM Fall 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
as ops to complete the operations queue on Hooker and all

first move is to Vernon
Mud March? Guerrilla Raids?
198 6/11/2020 12:42:00 PM Fall 1862 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Charlottesville (n5).
Weldon (n1).
Memphis (n1).
197 6/11/2020 6:41:00 AM Fall 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
start an operations queue on Hooker
196 6/10/2020 4:42:00 PM Fall 1862 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate ANV with 6=n5+c1 (Louisville n0):
1. PC in Louisville.
2-3. Frankfort, place PC.
4. Attack Lexington, medium battle at +9/+0 is an autokill with 1 attacker loss, 5=n4+c1.
5. Place PC and done.
195 6/10/2020 12:48:00 AM Fall 1862 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
now, back by popular demand, the Blockade
189 6/8/2020 3:54:00 PM Fall 1862 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
ANV to Decatur from Crisis in the West, 14=n13+c1.

1st action: Detach Van Dorn with n4 (Decatur 10=n9+c1), move with rail bonus to Charlottesville. 2nd action will wait on a possible interrupt to the 1st.
188 6/8/2020 1:50:00 AM Fall 1862 Union 122 3 Event #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
as event

must do this first before one of your armies leaves Virginia
175 6/4/2020 6:38:00 AM Summer 1862 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
as ops
activate Army of the Cumberland

1. drop SP (to 5) in Uniontown
2-5. drop an SP each (to 2) in Parkersburg, Charleston, and Weston
6. end move with 2 SPs in Grafton

taking West Virginia is so anticlimactic after planning what this card combination could have been

guess I should've taken the double move
174 6/4/2020 6:35:00 AM Summer 1862 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
I was hoping to trap an army with this
discard your last card
169 6/3/2020 12:19:00 AM Summer 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate Lee/AoW moving with 10=n9+c1 (Richmond n1):
1-2. Wilderness, drop 2, 8=n7+c1.
3. Attack Manassas, no battle card, +7 for leaders.
168 6/2/2020 10:51:00 PM Summer 1862 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
as ops
activate the Army of the Cumberland

still assuming no interrupts
1. leave 2 SPs in converted Pittsburgh, Army departing with 4
2. drop 2 SPs (to 2) in Coshocton
3. pick up 4 SPs (to 6) in Columbus (to 2)
4-5. drop 2 SPs (to 4) in Wheeling
6. end move back in Pittsburgh with 6 SPs
167 6/2/2020 8:16:00 AM Summer 1862 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Wilmington, Charleston, New Orleans.
166 6/2/2020 5:49:00 AM Summer 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
as ops
activate the Army of the Cumberland

I'll assume no interrupts
1-5. convert Coshocton
6. return to Pittsburgh with 6 SPs

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