Warhorse Simulations

Automated Card Tracking System: Home

For the People: War of Northern Aggression Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
214 10/25/2020 8:00:00 PM Summer 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Add SPs in:

Morehead City [2]
New Orleans [2]
Pensacola [2]
208 10/19/2020 1:12:00 PM Summer 1862 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Union Forms Army of Tennessee in Bowling Green under Burnside
207 10/18/2020 7:33:00 PM Summer 1862 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Place 1 SP in Lebanon KY.

Burnside is OOS.
200 10/13/2020 10:53:00 PM Summer 1862 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Washington DC

AotC to Frederiscksburg, intercept ?
199 10/12/2020 5:56:00 PM Summer 1862 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Move Beauregard +1 into Hanover. AoNV now 7 SP.
189 10/6/2020 11:34:00 PM Summer 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AotP <12>

Moves on Hanover, fight or flee ?
166 9/16/2020 7:10:00 PM Spring 1862 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs in in Springfield MO, now Price+4
165 9/16/2020 7:08:00 PM Spring 1862 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
No, Pope can stay home.
162 9/9/2020 10:15:00 PM Spring 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Washington DC

Curtis +2SP

AotC now freemont/Pope+3

Curits +2 sails to Morehead City and we fight.
158 9/5/2020 5:34:00 PM Spring 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Create the Army of Tennessee in Nashville.

ASJ commanding, 3SP + 2cav = 5SP.
156 9/3/2020 10:29:00 PM Spring 1862 Union 18 2 Event #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Confederate SW drops by 2

Flip X1 marker
155 9/3/2020 7:09:00 PM Spring 1862 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Forts in Memphis TN and Hanover VA.
154 9/1/2020 9:01:00 PM Spring 1862 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Jefferson City MO gets a Union PC
153 9/1/2020 8:04:00 PM Spring 1862 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
PCs in St. Joseph, Lexington, Greenville MO.
152 8/31/2020 11:02:00 AM Spring 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Kansas City and Ironton get Union markers
149 8/30/2020 3:50:00 PM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Discard, please.
147 8/17/2020 11:17:00 AM Spring 1862 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Rollo and Jefferson City MO get PC markers
146 8/16/2020 1:09:00 PM Spring 1862 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Form Army of Northern Virginia in Hanover under Lee.

8 SP. (7 plus cav)

CSA SW -5 (for A Johnson) to 101-.
133 8/11/2020 8:40:00 PM Spring 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Union `1st
+++++++++++++++++++++

1st activation:

AotP: Leave 1SF in Fredricksburg <2>, move to Wilderness pick up SF <3>, to Culpepper pick up 11 , then to Clarksville pick up SF AotP <15> then to Hanover, intercept from Richmond ?

2MP left and a 2nd activation still
104 8/3/2020 4:39:00 PM Fall 1861 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Event, so 2 SP from Hanover [2+cav] to Richmond [3]
92 7/30/2020 6:54:00 PM Fall 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Minor Campaign

1st Activation: Army of the Cumberland

Staunton: To Charlottslville, drop Pope+1SF <5>, to Lynchburg drop 1SF <4>, to Charlottsvile to Gordonsville, drop 1SF <3>, to Wilderness drop +1SF <2> to Culpepper AotC <2>

Have 1SF now Lync+hburg, Charlottesville Gordnonsville, Wilderness, AotC 2SF in Culpepper


2nd Activation

Washington AotP

AoP to Frederick, pick up SF <9> to Manassas, drop SF <8>, to Acquia Creek, drop SF <7>, to Fredericks burg, drop SF <6> (intercept not possible as there is no CSA General in Hanover. 2MP left

AotP +6 to Hanover

Do you wish to intercept ?
91 7/30/2020 9:29:00 AM Fall 1861 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Playing as event. I accidentally hit the ops button.
90 7/30/2020 9:29:00 AM Fall 1861 Confederate 66 1 o hand #66: 1 / Wilson's Creek

Message from Confederate:
89 7/30/2020 9:28:00 AM Fall 1861 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
As event.

2 SP from Richmond [5+cav] to Hanover [2].
82 7/28/2020 8:41:00 PM Fall 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Army of the Cumberland

Staunton VA

Pope +6
81 7/28/2020 7:23:00 PM Fall 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Create the Army of Tennessee in Nashville, A Johnston commanding, 5 SP.
80 7/27/2020 8:24:00 PM Fall 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Somerset KY gets a fort
79 7/27/2020 4:26:00 PM Fall 1861 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Event: 2 SP make a corps move without a leader.

2 SP from Little Rock [0] to Memphis, then up to Dover, then to Nashville [5].
78 7/26/2020 6:40:00 PM Fall 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Cairo IL gets a Fort
77 7/25/2020 7:22:00 PM Fall 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
I'll take 2 more SPs.

1 in Morehead City [1]
1 in Mobile [1]
76 7/24/2020 6:56:00 PM Fall 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Bowling Green KY

Gets a Fort
75 7/24/2020 1:10:00 PM Fall 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Place SPs in Richmond [7+cav]
Nashville [3]
Little Rock [2]
74 7/23/2020 6:33:00 PM Fall 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Winchester VA

Pope+1 to Harpers Ferry, pick up Fremont +1 <2>, then to Winchester, pick up CU <3>, to Strasbourg pick up CU <4>, to Franklin WV pick up CU <5>, to Staunton VA pick up CU <6>
59 7/17/2020 11:46:00 PM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Pittsburgh PA

Pope +6 activated

Dropping of SF in Grafton WV,Franklin WV, Staunton VA, Strasburg VA

Pope +2 end up in Winchester VA


*END of Turn*

All those spaces above become Union controlled and CSA losses 6SW for losing the Shenandoah Valley ?

Also the Union gains West, 'By God" Virginia and Kentucky for 15 SW ?

Confirm ?

I must say, so far I am feeling slightly more confident this game......
57 7/17/2020 11:57:00 AM Summer 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
This is why JJ had to intercept earlier--I couldn't let you win a battle if I had a chance to stop it.

Play for a fort in Nashville.
54 7/14/2020 5:44:00 PM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Cincinati

Burnside+4 to Somerset KY, drop 2SP

Then Burnside +2 to Bowling KY.

Intercept by JJ from Nashville ?
53 7/14/2020 2:13:00 PM Summer 1861 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate Beauregard in Richmond with 2SP (Richmond now 4+Cav)

Move to Amelia CH, drop 1 SP [1], back through Richmond to Williamsburg, stop there [1].
51 7/14/2020 1:36:00 PM Summer 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoP

Iron Brigade
50 7/14/2020 9:03:00 AM Summer 1861 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Division move the 1 SP in Grafton WV. Franklin, Staunton, Charlottesville, Lynchburg, Appomattox CH.
48 7/13/2020 12:53:00 PM Summer 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Union General Transfer

AOP
Burnside to Cincinnati,
Pope to Pittsburgh,
Banks to Bloomington

Cincinati:Buell to AoP

Pittsburgh: Rosecrants to AoP, Hallack to St. Louis

St. Louis:Fremont to Harpers Ferry

46 7/13/2020 12:43:00 PM Summer 1861 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Ha! I have to play a card for that to happen.
37 7/13/2020 11:56:00 AM Summer 1861 Confederate 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
J Johnston +1 1 SP will automatically make a 2-space interception per the card.

J Johnston becomes the commander because of higher rank. He is +2, and the interception is +2, so the confederate force is now 7SP at +4.
36 7/10/2020 7:58:00 PM Summer 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Washingto AoP, Leave Banks+1Sp in Washington

Moves on Manassas 13+2 vs 6+1

Fight or evade ?
18 7/7/2020 3:02:00 PM Spring 1861 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate J. Johnston +1.

Move to Strasburg and Manassas. Pick up 1 SP, leaving Manassas with Beau+2.

JJ+2 to Strasburg, Franklin, Grafton. Drop 1 SP in Grafton.

JJ+1 move back to Franklin.

17 7/7/2020 3:02:00 PM Spring 1861 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate J. Johnston +1.

Move to Strasburg and Manassas. Pick up 1 SP, leaving Manassas with Beau+2.

JJ+2 to Strasburg, Franklin, Grafton. Drop 1 SP in Grafton.

JJ+1 move back to Franklin.

16 7/2/2020 8:09:00 PM Spring 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Union PC markers

Lebanon, Franklin and Lexington KY
15 7/1/2020 6:38:00 PM Spring 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
PCs in Bowling Green and Somerset KY.
14 6/30/2020 9:40:00 PM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Wheeling WV and Parkersburg WV gain PC markers
13 6/30/2020 8:23:00 PM Spring 1861 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Remove the Union SP at Harper's Ferry, now 0.
12 6/29/2020 11:13:00 AM Spring 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Union PC markers in

Paducah KY

Franklin WV
10 6/28/2020 7:01:00 PM Spring 1861 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Event fires. Which 3 do you lose?
9 6/27/2020 8:15:00 PM Spring 1861 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Same play as before
8 6/27/2020 8:15:00 PM Spring 1861 Union 82 3 o hand #82: 3 / Foreign Intervention - Reshuffle/Remove

Message from Union:
6 6/25/2020 7:31:00 PM Spring 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Lousiville KY

Falmouth KY

Grafton WV

all gain USA PC markers

Next 100 entries

Copyright 2005 Warhorse Simulations