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For the People: Across Three Aprils Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
165 11/24/2020 4:39:00 PM Spring 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Curtis, with 1 SP, moves to Somerset and collects the 2 SPs there. He then moves to Clarksville and leaves 1 SP with Burnside. Finally, he proceeds to Nashville. Burnside has 3 SPs counting Stoneman's Cavalry and Curtis has 2 SPs.
155 11/22/2020 8:27:00 PM Spring 1862 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
3 sp from New Orleans to Columbus, KY; 1 sp each from Decatur, AL and Augusta, GA to Columbus, KY. Pemberton leaves one in Columbus, picks up Wheeler and 1 sp in Dover and attacks Bowling Green, KY with 7 sp + 1 cavalry sp. Wheeler and Pemberton.
147 11/21/2020 5:51:00 PM Spring 1862 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Burnsides with 4 SPs [including Stoneman's cavalry] moves to Lebanon, collects the 2 SPs there, moves to Somerset and leaves the 2 Lebanon Sps there. He then goes to Lexington, collects the SP there and returns to Bowling Green and leaves the lexington Sp with Curtis. He then attacks Nashville with his original Corp.
146 11/21/2020 2:46:00 PM Spring 1862 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Union reduced by 2 SW
143 11/19/2020 6:20:00 PM Spring 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Curtis with 5 SPs and Stoneman's Cavalry marches to Lebanon Kentucky. Chris, does Stuart fight or retreat? Curtis will likely continue his move afterwards so be patient for your next move.
98 11/11/2020 9:23:00 PM Fall 1861 Confederate 84 3 Operations #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move Stuart and 1 sp to Lebanon KY

Move Army of Tenn w two SP to the fort at Dover moving via Franklin.
Move two remaining back to Nashville.

Move Van Dorn with 1 sp to the ANV all along RR lines. Pick up 2 sp.
move to Culpepper and drop 1 off. Stop with remaining 2 at Culpepper.
97 11/10/2020 4:35:00 PM Fall 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Have the Army of Northern Virginia execute an attrition procedure.
96 11/9/2020 10:08:00 PM Fall 1861 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
Pass
95 11/9/2020 4:15:00 PM Fall 1861 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Move Pope with 1 SP from Cairo Ill. to Gainesville Ark.
94 11/8/2020 7:52:00 PM Fall 1861 Confederate 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Create army in Nashville
93 11/6/2020 4:17:00 PM Fall 1861 Union 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
As it appears that message #86 [card# 59] was the Confederates next move, I will play my next card.
Place the Iron Brigade Elite Maker in the Army of the Potomic please.
86 11/5/2020 4:54:00 PM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Stuart completes his trip to Nashville.
85 11/5/2020 3:41:00 PM Fall 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Buell with 6 SPs marches from St Louis, through Rolla and Springfield Mo. to attack Fayetteville AR. If possible Buell will continue his move afterward. Who should do the battle Moderator?
84 11/4/2020 7:39:00 PM Fall 1861 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Stuart rides the rails from Charleston to Tullahoma
82 11/2/2020 4:44:00 PM Fall 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Moving Union officers. Fremont moves from St. Louis to Philadelphia, Penn. Pope goes from Cincinnati to Cairo, Ill. Banks marches from Pittsburgh to Franklin, WV. Mc Clellan reports to Washington from Harpers Ferry.
81 11/1/2020 3:18:00 PM Fall 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
1sp Little to Memphis, Tn
78 10/30/2020 4:33:00 PM Fall 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Targeting Stuart. Either there are some active Unionist in the area or he has a fatal accident. I will roll for result.
65 10/28/2020 10:27:00 PM Summer 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Create army in Manassas
64 10/28/2020 4:17:00 PM Summer 1861 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Place Political Control markers at Grafton, Parkersburg and Charleston WV please.
62 10/27/2020 11:18:00 PM Summer 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Johnston and 1sp to Manassas from Winchester, forms Army
60 10/26/2020 3:57:00 PM Summer 1861 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Place a Political Control maker on St. Joseph Missouri.
59 10/26/2020 8:24:00 AM Summer 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
2 sp Corinth to Nashville
58 10/25/2020 4:30:00 PM Summer 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
I play the same kind of card.
2 SPs in Pittsburg Penn. march south to Franklin WV where 1 stays and the other goes on to Lewisburg WV.
57 10/25/2020 12:19:00 PM Summer 1861 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 sp Mobile, Alabama to Corinth, Mississippi
56 10/25/2020 10:16:00 AM Summer 1861 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Place 1 SP in Rolla, Missouri.
55 10/25/2020 10:16:00 AM Summer 1861 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Place 1 SP in Rolla, Missouri.
54 10/24/2020 11:33:00 PM Summer 1861 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Charleston ironclad
52 10/21/2020 6:50:00 PM Summer 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Will move leaders and units as they should be on the corrected map.
Burnside with 4 SPs in Bloomington moves to Vernon and on to Cincinnati where he adds 2 SPs [total 6 now]. He marches south to Falmouth and leaves 1 SP. He continues to Lexington also leaving 1 SP and proceeds to Frankfort and then Louisville where another SP is left.
He goes next to Lebannon and ends his move at Bolwing Green with 3 SPs remaining.
20 10/16/2020 6:24:00 PM Spring 1861 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Placed PCs on two locations in WV. Sorry I can’t read them right now. Clark knows which ones.
19 10/16/2020 5:37:00 PM Spring 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Place a Political Control Marker on Paducah Kentucky.
16 10/13/2020 9:00:00 PM Spring 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
PCs in Lexington Somerset and Lebanon
15 10/13/2020 5:35:00 PM Spring 1861 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Put Political Control marker at Frankfort Kentucky.
14 10/12/2020 6:15:00 PM Spring 1861 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Norfolk, Wilmington, and Morehead City
13 10/12/2020 5:00:00 PM Spring 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Placing political control markers at Lebanon and Somerset Kentucky. Hope those are spelled correctly. The letters blur when you enlarge them so they can be read off the maps.
10 10/10/2020 10:46:00 PM Spring 1861 Confederate 85 3 Operations #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
PCs in Falmouth, Louisville, and Bowling Green
4 10/8/2020 11:52:00 PM Spring 1861 Confederate 85 3 Operations #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
The South rises.

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