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For the People: Jukka vs Michael Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
180 9/22/2020 12:17:00 PM Fall 1862 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate Stuart. Move to Wytheville VA and stop
179 9/21/2020 2:14:00 PM Fall 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA7: Event.

1st. AoM
m1 PC in Memphis (resource space destroyed)
m2 Madison AR, drop 1 (7)
m3-6 Washington AR

2nd: Burnside with 6
m1-2 Shelbyville, drop 1 (5)
m3 Columbia, drop 1 (4)
m4 Waynesboro, drop 1 (3)
m5 Pittsburgh landing, drop 1 (2)
m6 Corinth, drop 1 (1)
m7 finish in Grand jet
178 9/20/2020 7:24:00 PM Fall 1862 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
I did the dice rolling in Discord, instead of here. But you won, so I'm sure you don't want me to redo it.

Activate Morgan. Morgan to Panola MS to join Longstreet's army.
177 9/19/2020 7:32:00 AM Fall 1862 Union 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
USA6: OPS. Activate AoM. Leave 1SP behind n8
m1 Columbus, pick 3 n11
m2-3 Lexington
m4 PC
m5 Humboldt, drop 1 more SP
m6 attack Memphis 10-9
USA +2drm
CSA +3drm
176 9/18/2020 12:56:00 PM Fall 1862 Confederate 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
OPS Queue Army of the Mississippi
175 9/17/2020 1:42:00 PM Fall 1862 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
USA5: OPS. Hooker moves with 6SPs
m1-3 Elizabeth, drop 1 (5)
m4 Little Rock, drop 1 (4)
m5 Camden, drop 1 (3)
m6-7 Marshall, drop 2 (1)
m8 finish in Nagocdohces
174 9/17/2020 10:33:00 AM Fall 1862 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
173 9/15/2020 2:40:00 PM Fall 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
USA4: OPS. Hooker moves with 1SP
m1-2 Gaineville, drop 1
m3-5 Cairo, pick 6
m6-7 Columbus n9
172 9/15/2020 1:44:00 PM Fall 1862 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
event
171 9/13/2020 11:13:00 PM Fall 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
USA3: OPS. Hooker activated.
m1-4 Little Rock (fort eliminated) and halt.
168 9/13/2020 6:59:00 PM Fall 1862 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet. Marshall TX to Memphis. Dissolve Army of the West.
164 9/10/2020 2:11:00 PM Fall 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
USA2: OPS. Activate Pope n15
m1-2 McKenzie + PC
m3-4 Humboldt + PC
m5 attack Memphis 15-8.
You can roll.
160 9/10/2020 11:13:00 AM Fall 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Longstreet in Little Rock. To Camden (1). Pick up SP. To Shreveport (2). Battles the single SP, then on to Marshall to fight Hooker. BTY for CC, intercept, etc.
157 9/9/2020 12:59:00 PM Fall 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
USA1: OPS. Activate Hooker in Sabine City. Moves with 6SPs
m1-2 Attack Marshall 6-2
146 9/8/2020 12:52:00 PM Summer 1862 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
I assume you meant Sabine City TX.

Made adjustments

Formed Army of Mississippi in Little Rock Ark with Longstreet in command
145 9/7/2020 12:46:00 PM Summer 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
USA7: OPS.
3SPs from AoP sail to Sabine
143 9/7/2020 12:40:00 PM Summer 1862 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Halleck beats Wheeler in Jacksonville.

Second card into queue activates AoNV


AoNV to Old Hundred and convert (2)
To Lumberton and convert (4)
To Wilmington and attack 1SP
142 9/7/2020 12:15:00 PM Summer 1862 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
USA6: OPS. Activate Halleck with 3SPs
m1-4 Baldwin

If not int. Leave 1SP
m5 attack Jacksonville with 2SPs

Response?
139 9/7/2020 12:03:00 PM Summer 1862 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
ops queue
138 9/3/2020 1:40:00 PM Summer 1862 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
USA5: Event.
Halleck +3SPs from DC land in St. Marks Florida
PC-marker placed.
137 9/3/2020 1:26:00 PM Summer 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activate Stuart. Mobile to Missionary Ridge TN
136 9/1/2020 1:11:00 PM Summer 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA4: Event.

1st. Curtis in Bowling Green with 1SP
m1-3 Bloomington +3 (4)
m4-7 Clarksville -2 (2)
m8 Dover, fort destroyed.

2nd Burnside in Jonesborough with 2SP
m1 Cairo +4 (6)
m2-4 Franklin TN -1 (5)
m5 Nashville -1 (4)
m6 Murfreesboro -1 (3)
m7 Tullahoma -1 (2)
m8 McMinnville and halt
135 9/1/2020 9:43:00 AM Summer 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Fort in Memphis
126 8/30/2020 3:22:00 AM Summer 1862 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
USA3: OPS. Finish OPS queue for Pope
m1-3 Cairo
m4 attack Paducah

Will roll for your possible int and retreat.
125 8/29/2020 6:26:00 PM Summer 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Build fort Little Rock
124 8/27/2020 3:24:00 PM Summer 1862 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
USA2: OPS
Start OPS queue for Pope
No file
120 8/26/2020 12:36:00 PM Summer 1862 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate Longstreet and 4SP. Move to Marshall and pick up 1SP (2). Move to Shreveport and pick up 1 SP (3). Move through Camden, Little Rock, Clarksville, and Fayetteville(7). Attack single SP in Springfield MO.
119 8/25/2020 3:27:00 PM Summer 1862 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
USA1: OPS
Pope forms Army of Missouri
99 8/25/2020 1:06:00 AM Spring 1862 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
USA6: OPS. Reorganize generals.
Burnside: Pittsburgh -> Louisville
Butler: Ft. Monroe -> AoP
Halleck: AoP -> DC
98 8/23/2020 5:20:00 PM Spring 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Robert E Lee. Lee, Pemberton, and 4 SP to Charleston.
97 8/22/2020 4:08:00 PM Spring 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA6: Event.

1st: 2SPs from Wilmington sail and take Ft. St.Philip/Jackson

2nd: Curtis spreads SPs around KY

3rd: Pope spreads SPs around MO
96 8/22/2020 2:51:00 PM Spring 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Activate AoNV. Leave 1 sp in Charleston. Kingston. Pick up 1 sp. (1) Florence Camden Chester (4) Charlotte Salisbury (6)
95 8/20/2020 9:29:00 AM Spring 1862 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
USA5: OPS
2 SPs from Wilmington AA Ft. Gadson. Auto 1-1 like before.
93 8/20/2020 7:42:00 AM Spring 1862 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
92 8/20/2020 2:08:00 AM Spring 1862 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
USA4: OPS
2 SPs sail from DC and capture Fort Morgan
91 8/19/2020 9:25:00 AM Spring 1862 Confederate 32 3 Event #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
I see. The wording of that confused me a little- I would have been happy to have Pemberton come with the SP, but youre right, just activating Lee would get me the same result, wouldn't it? I didnt think of it that way. Let's say I used the Belmont card to activate Lee, take a corps to Lantin, and drag the SP and Pemberton back to Savannah.

For the event.

90 8/17/2020 5:13:00 AM Spring 1862 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
USA3: Event
89 8/16/2020 5:25:00 PM Spring 1862 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Event. 2SP from Lantin to Savannah
88 8/16/2020 1:28:00 PM Spring 1862 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
USA2: Event. B1
No file
87 8/16/2020 1:16:00 PM Spring 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event. Charleston, Savannah, Fernandina
85 8/16/2020 2:31:00 AM Spring 1862 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
USA1: Event.
Discard a random card and then its your turn
74 8/15/2020 11:55:00 AM Fall 1861 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
USA6: OPS. Rose departs from AoP with 6SPs. AoP n4
m1-3 Strickland depot -1 (5)
m4 Wilmington -1 (4)
m5 Lumberton -1 (3)
m6 Old Hundred -1 (2)
m7 Fayetteville -1 (1)
m8 finish in Melvers with 1SP
73 8/14/2020 6:42:00 PM Fall 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
Event, SP in Madison AR
72 8/14/2020 12:17:00 AM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate AoP
Activate AoP. Leave 1SP in Suffolk (14)
m1 Weldon, drop 1 (13)
m2 Raleigh, drop 1 (12)
m3 Goldsboro, drop 1 (11)
m4 New Bern, drop 1 (10)
m5 overrun Morehead city
m6 PC in Morehead city
71 8/13/2020 4:02:00 PM Fall 1861 Confederate 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
Form AoNV in Charleston with Joe Johnston commanding.
70 8/13/2020 2:07:00 PM Fall 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
USA4: OPS. Activate AoP
m1-5 Drewys bluff. Pick Banks
m6 Suffolk and halt
69 8/13/2020 1:40:00 PM Fall 1861 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
division move, 1 CU Wilmington- Charleston
68 8/10/2020 11:30:00 PM Fall 1861 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
USA3: OPS
PC in Lewisburg WV
67 8/10/2020 5:56:00 PM Fall 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Activate Joe Johnston, accompanying generals, and 2CU from Danville to Charleston SC
66 8/10/2020 5:34:00 AM Fall 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
USA2: OPS
PC in Franklin WV
65 8/9/2020 6:33:00 PM Fall 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event. 1 SP Charleston, 1 SP Wilmington, 1 SP Morehead City
64 8/9/2020 5:56:00 AM Fall 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Int fails.

USA1: OPS
Fort in Jonesborough
62 8/7/2020 4:16:00 PM Fall 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I think I will campaign, actually. Activate Joe Johnston in Fredericksburg. Johnston, Beauregard and 2 SP from fredericksburg to Burkeville VA. AoP can intercept in Charlottesville if they wish. Bragg and 1 SP from Fayetteville to Charleston SC.
54 8/1/2020 8:24:00 PM Summer 1861 Confederate 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
division move. Stuart/1sp and 1 SP from Mobile to Tupelo, MS
51 7/30/2020 1:06:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
USA5: OPS. Activate AoP with 13
m1 PC in Richmond
m2 overrun Hanover (JJ chance to int)
if int fails -> Drop 2 in Hanover (11)
m3 Gordonsville, drop 2 (9)
m4 Culpeper, drop 2 (7)
m5 Strasburg, drop 2 (5)
m6 finish in Staunton

Will roll if you have chance to int. You can play int-cards after if you wish.
49 7/29/2020 6:13:00 PM Summer 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Bragg retreats to Hanover with 1SP.

I took the penalties for losing the capital and the fort.

I assume, since your MP was used up, I can make my move. Correct me if I'm wrong.

Joe Johnston and 1MP to join Beauregard in Fredricksburg VA
41 7/29/2020 9:08:00 AM Summer 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA4: Event.
1st. Banks in Charleston with 6SPs
m1-2 Wytheville, drop 1 (5)
m3 Lynchburg, drop 1 (4)
m4 ACH, drop 1 (3)
m5 Burkeville, drop 1 (2)
m6 Petersburg, drop 1 (1)
m7 finish in Drewys bluff with 1SP

2nd. Activate AoP
m1 attack Manassas.

Will roll if you can retreat.
40 7/28/2020 3:20:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Form Army of the West in Memphis
39 7/28/2020 11:07:00 AM Summer 1861 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
USA3: Event.
SP in Cincinnati -> Louisville
38 7/28/2020 11:00:00 AM Summer 1861 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Price and 2 SP from Fayetteville to Memphis.

37 7/26/2020 10:59:00 PM Summer 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
USA2: OPS.
Ft. Cairo
36 7/26/2020 5:47:00 PM Summer 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
AS Johnston and 3CU from Dover to Paducah
35 7/25/2020 12:14:00 PM Summer 1861 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
USA1: OPS. Reorganize generals.
McClellan -> Frederick
Fremont -> AoP
Banks -> Charleston WV
Buell -> AoP
Pope -> St. Louis
Burnside -> Pittsburgh
Rosecrans -> AoP
13 7/20/2020 4:22:00 PM Spring 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
division move- 1 sp little rock to fayetteville
12 7/20/2020 4:01:00 PM Spring 1861 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
USA4: OPS.
PC in Grafton and Charleston WV
11 7/20/2020 3:55:00 PM Spring 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Albert Sidney with 2 SP from Nashville to Dover
9 7/20/2020 3:46:00 PM Spring 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
USA3: Event.
Frederick
Baltimore
Philadelphia
8 7/20/2020 3:36:00 PM Spring 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
+1 SP in AR, TN, VA
7 7/20/2020 3:00:00 PM Spring 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
USA2: OPS. Division move.
2SPs from AoP. 1 to Baltimore and 1 to Frederick
5 7/20/2020 2:58:00 PM Spring 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
2 7/20/2020 2:03:00 PM Spring 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
USA1: Event.
+5 in Harrisburg n5

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