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For the People: Marc & François Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
126 8/29/2020 3:54:00 AM Spring 1862 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
USA 1
107 8/28/2020 8:32:00 AM Fall 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Build Fort at Bowling Green
101 8/28/2020 3:50:00 AM Fall 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
A Johnston moves Bowling Green to Somerset.

Combat at Somerset with possible interception from Rosencrans
97 8/27/2020 9:21:00 AM Fall 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
USA5
Activate Rosecrans +6SP.
2/8 Lebanon. I roll for possible interception.
95 8/27/2020 8:40:00 AM Fall 1861 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Just for amusement, I'll play this as an event. Please choose one of you cards and discard it :-)
94 8/27/2020 3:56:00 AM Fall 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
USA 4
PC in Louisville.
92 8/26/2020 2:20:00 PM Fall 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Price moves with 3 SPs. Drops 1 at Memphis , 1 at Columbus and returns to Dover

Not very exciting, but does cover the river line (almost)
87 8/22/2020 2:55:00 AM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Hi Marc,
Sorry for the delay. I was on the road yesterday.

USA 3
Activate Buell +5SP
1/8 Paducah: pick up 1SP
2/8 attack Columbus.
86 8/20/2020 11:48:00 AM Fall 1861 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
Replayed my Start (Placing Generals) as this sems to have been missed

Place 2 SPs at Dover
85 8/19/2020 4:32:00 PM Fall 1861 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
USA 2
PC in Clinton and Knoxville.
82 8/19/2020 4:21:00 PM Fall 1861 Confederate 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
81 8/19/2020 3:21:00 PM Fall 1861 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
USA 1
PC in Falmouth.
72 8/18/2020 8:09:00 AM Summer 1861 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Play as Event. SW increases by 7 to 100
67 8/16/2020 4:02:00 PM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
USA 5
Activate Banks +6SP
4/8 attack St Louis via Salem.
66 8/16/2020 3:26:00 PM Summer 1861 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
I do have some better cards

Add Control to Lebanon KY
Greenville, Lexington MO
64 8/16/2020 2:03:00 PM Summer 1861 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
USA 4
2SP in Baltimore
2SP in Cairo
1SP in Frederick
63 8/16/2020 10:55:00 AM Summer 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Add Political Control to Lexington Mo

(Difficul to much else with 1 1 card :-) )
62 8/16/2020 9:38:00 AM Summer 1861 Union 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
USA 3
in AoP
61 8/16/2020 9:23:00 AM Summer 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Add Political Control in Kansas City
60 8/16/2020 6:56:00 AM Summer 1861 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
USA2
A fort is built at Manassas.
59 8/16/2020 6:56:00 AM Summer 1861 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
USA2
A fort is built at Manassas.
58 8/16/2020 6:23:00 AM Summer 1861 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Create Army of Virginia at Fredericksburg
54 8/13/2020 6:16:00 AM Summer 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
USA 1
Activate ther Army of the Potomac with 6SP (1SP stays in Frederick)
1/6 DC: pick up 3SP + McClellan.
2/6 Frederick: pick up 1SP.
3/6 attack Manassas with 10SP.

You can fight or try to withdraw.
26 8/7/2020 6:21:00 PM Spring 1861 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
USA 4
Division move from Pittsbug
2/5 grafton: drops ooff 1SP.
4/5 ends in Charleston.
24 8/7/2020 2:25:00 PM Spring 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Campaign 1 - Price to St Louis via Springfield and Rolla

Campaign 2 - A Johnston to Bowling Green
22 8/7/2020 10:07:00 AM Spring 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
USA 3
+ 1 Blockade level.
21 8/7/2020 9:38:00 AM Spring 1861 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Play for Ops - Political Control Market at Springfield

How is the heat in Paris at the moment. Hot today here in the UK.
20 8/6/2020 10:50:00 AM Spring 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
USA 2
PC in Wheeling, Grafton, Parkersburg.
19 8/6/2020 6:13:00 AM Spring 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Apologies for the delay.

After all that, decided to cover the Shenandoah

Beauregard and 1 SP for Manassas to Staunton
9 8/4/2020 8:40:00 AM Spring 1861 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Play on Johnston - moves Strasburg->Manassas
8 8/4/2020 4:34:00 AM Spring 1861 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA 1
Activate Army of the Potomac. Let's try the first Manassas !

1/6 Frederick: picks up 1SP.
2/6 attacks Manassas.

Please proceed with possible avoid battle and/or roll for the fight.

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