Warhorse Simulations

Automated Card Tracking System: Home

For the People: Stéphane vs José Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
355 9/29/2020 4:05:00 PM Summer 1863 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Activate AoNV(9) ... leave Beauregard and 2 SPs at Richmond

1. Amelia
2. Burkeville ...

reaction?
354 9/29/2020 4:04:00 PM Summer 1863 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Hooker is stopped ... you decide where
342 9/29/2020 3:29:00 PM Summer 1863 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st ativation
AoC 7SP
1 PC
2-3 Burkeville +PC +2 +Rosecrans
4 Petersburg
Reaction ?
341 9/27/2020 5:52:00 PM Summer 1863 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Van Dorn with 0 SPs ... AoNV(15)

1. Drewys Bluff
2. Suffolk
3. Norfolk ... pick up 1 SP ... Van Dorn(1)
4. Suffolk
5. Weldon
6-8. Wilmington ... Van Dorn ends with 1 SP
340 9/27/2020 1:17:00 PM Summer 1863 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
+1 to :
AoC 7
AoP 9
Pittsburg 2
339 9/27/2020 7:00:00 AM Summer 1863 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate AoNV(10)

1. Suffolk
2. Drewys Bluff
3. Richmond
4. Hannover ... pick up Price and 4 SPs ... AoNV(14)
5. Richmond ... absorb Beauregard and 1 SP ... AoNV(15)
331 9/26/2020 3:22:00 PM Summer 1863 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st Activation 12SP
1-2 Salisbury -1 11SP
3-5 Burkeville

Reaction ?
You can resolve.
330 9/26/2020 12:12:00 PM Summer 1863 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Activate Pemberton with 1 SP

1. Ironton ... pick up 1 SP ... Pemberton(2)
2. Greeenville ... pick up 1 SP ... Pemberton(3)
3. New Madrid ... pick up 1 SP ... Pemberton(4)
4. Humboldt ... pick up 1 SP ... Pemberton(5)
5. Columbus
6. Paducah
7. Cairo ... drop 5 SPs ... Pemberton(0)
8. Paducah
329 9/26/2020 11:54:00 AM Summer 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL to 1
328 9/26/2020 9:51:00 AM Summer 1863 Confederate 82 3 Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Blockade Level 1 -1 = 0
USA SW 80(+) -10 -3 = 67(-)
326 9/26/2020 8:17:00 AM Summer 1863 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AoC 12SP
1-2 Lumberton+PC
3-4 Old hundred +PC
5-6 Fayetteville +PC
305 9/24/2020 10:00:00 AM Spring 1863 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Activate Pemberton with 2 SPs ... AoW(2)

1-3. Columbus ... pick up 1 SP ... Pemberton(3)
4-5. New Madrid
6. Greenville ... drop 1 SP ... Pemberton(2)
7. Ironton ... drop 1 SP ... Pemberton(1)
8. St.Louis ... Pemberton ends with 1 SP
299 9/24/2020 7:30:00 AM Spring 1863 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Activation of Hooker with 6SP (4)
1 Vincennes -1 5
2 Bloo +1 6 (3)
3 Vernon -1 5
4-5 Dayton -1 4
6 Indianapolis -1 3
7 Greencastle -1 2
8 Terre-Haute -1 1
9-10 La Fayette (1)
296 9/20/2020 12:45:00 PM Spring 1863 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Activate Jackson with 2 SPs ... AoNV(4)

1-3. Richmond ... pick up 1 SP ... Richmond(1) ... Jackson(3)
4-5. Burkeville
6. attack Danville
291 9/20/2020 10:10:00 AM Spring 1863 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
AoC 6SP
1 Strickland
2 Wilmington
Reaction ?
You can resolve.
277 9/16/2020 11:36:00 AM Spring 1863 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
Activate AoNV(5) ... leave 4 SPs and Price at Hannover

1. Richmond ... drop Beauregard, pick up Jackson and 6 SPs ... Richmond(2) ... AoNV(10)
2-3. Hickford Jct
4. attack Weldon ... Grant can try to intercept

... you can resolve the battle ... AoNV fights max. strenght: +5(gen) +2(oos) = +7 (even more if AoC fails interception --or does not try it--)
276 9/16/2020 10:42:00 AM Spring 1863 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
AoC 11 (1)
1-3 Danville -1 10
4-5 Weldon -2 8
6 Goldsboro
275 9/12/2020 8:35:00 PM Spring 1863 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Activate Price with 0 SPs

1. Marion ... pick up 2 SPs ... Price(2)
2-5. Weldon ... pick up 2 SPs ... Price(4)
6-7. Petersburg ... pick up 2 SPs ... Price(6)
8. Richmond ... drop 1 SP ... Richmond(7) ... Price(5)
9. Hannover... Price and 5 SPs are absorbed by AoNV(9)
274 9/12/2020 12:29:00 PM Spring 1863 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoC 12
1-3 Wytheville
4 PC
5-6 Lynchburg +PC
273 9/11/2020 3:24:00 PM Spring 1863 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP to Petersburg(2)
1 SP to Weldon(2)
1 SP to Marion(2)
272 9/11/2020 3:00:00 PM Spring 1863 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
+3SP to AoC 12
271 9/10/2020 1:43:00 PM Spring 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP to Richmond(6)
1 SP to Weldon
1 SP to Marion
263 9/10/2020 1:15:00 PM Spring 1863 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
AoC 9SP (1)
1 Manassas +6 15 (AoP 6SP) +AllGenerals (except Stoneman and McC)
2 Culpeper
3-4 Gordonsville
5 Hanover
You have options
262 9/10/2020 1:04:00 PM Spring 1863 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Longstreet with 1 SP

1. Springfield ... pick up 1 SP ... Longstreet(2)
2. Bloomington ... pick up 1 SP ... Longstreet(3)
3. Decattur ... pick up 1 SP ... Longstreet(4)
4-5. Salem ... pick up 1 SP ... Longstreet(5)
6. Jonesborough ... pick up Forrest.cav ... AoW(4) ... Longstreet(6)
7-10. Urbana
259 9/10/2020 11:46:00 AM Spring 1863 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Form AoC to DC with 11SP
Grant takes commands
238 9/4/2020 1:36:00 PM Fall 1862 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet with 4 SPs ... AoW(2)

1. Salem ... pick up 1 SP ... Longstreet(5) ... Salem(1)
2-3. Decatour ... drop 1 SP ... Longstreet(4)
4. Urbana ... drop 1 SP ... Longstreet(3)
5-6. Bloomington ... drop 1 SP ... Longstreet(2)
7. Springfield ... drop 1 SP ... Longstreet(1)
8. Peoria ... Longstreet ends with 1 SP
235 9/4/2020 12:49:00 PM Fall 1862 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Curtis and 3SP to Dover via riverine move
232 8/30/2020 1:52:00 PM Fall 1862 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate AoW(6) ... Jonesborough(2)

1-2. Salem and convert
3-4. Pana and convert
5. Salem ... drop 2 SPs ... AoW(4)
6. Jonesborough ... pick up 2 SPs ... AoW(6)
230 8/30/2020 1:37:00 PM Fall 1862 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
1SP from Pittsburg move to Bloo
216 8/29/2020 3:08:00 PM Fall 1862 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Move 5 SPs to Columbus(KY) ... now AoW(11)
1 SP from Mobile
1 SP from Savannah
1 SP from Charleston
1 SP from Columbus(GA)
1 SP from New Orleans
(...)
Activate AoW(10) ... Columbus(1)
1. Paducah
2. attack Cairo ...

You can try to retreat or fight ... if a battle AoW fights max. strength +8(gen)
203 8/29/2020 5:13:00 AM Fall 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st Activation
Rosecrans with 1SP (2) and Hooker
1-3 Bloo +2 3 -Hooker
4-6 Jonesborough +2 5
7 Cairo

2nd Activation
3SP from DC sail to Fort Gadson
202 8/28/2020 7:07:00 PM Fall 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Activate AoW(3)

1-3. Clarksville ... pick up Morgan.cav ... AoW(4)
4-5. McKenzie
6. Columbus ... pick up Pemberton and 2 SPs ... AoW(6)
201 8/28/2020 3:29:00 AM Fall 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Built a fort at Jonesborough
194 8/22/2020 1:38:00 PM Fall 1862 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Activate AoW(6)

1. New Madrid
2. Humboldt
3. McKenzie
4. Dover ... pick up Longstreet and 1 SP ... Dover(1) ... AoW(7)
5. Paducah ... pick up Smith ... drop 1 SP ... Paducah(2) ... AoW(6)
6. attack Cairo

You can try to retreat or fight ... if a battle AoW fights max. strength +8(gen)
190 8/22/2020 1:14:00 PM Fall 1862 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Before You kick his ass, Rosecrans and 2SP
1-2 Cairo +4 6
3 Paducah
you can intercept and/or resolve.
189 8/21/2020 8:59:00 AM Fall 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate AoW(2)

1. Humboldt ... pick up 1 SP ... AoW(3)
2-3. Meridian ... pick up 2 SPs ... AoW(5)
4-5. Little Rock ... pick up 1 SP ... AoW(6)
6. Elizabeth
188 8/21/2020 7:20:00 AM Fall 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
AoNV -2 to 8
187 8/20/2020 3:42:00 PM Fall 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Activate Smith(0) ... Paducah(1)

1. Columbus
2. Humboldt
3. Grand Jct ... pick up 1 SP ... Smith(1)
4. Corinth ... pick up 1 SP ... Smith(2)
5-6. Humboldt
7. Columbus ... drop 1 SP ... Smith(1) ... Columbus(2)
8. Paducah ... absorb 1 SP ... Smith(2)
186 8/20/2020 2:57:00 PM Fall 1862 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Remove 1SP from Colombus KY 1 and Paducah 1
171 8/20/2020 9:09:00 AM Summer 1862 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2SP from Cairo 4
1-5 Louisville -1 1
6 Lebanon (1)
169 8/20/2020 8:50:00 AM Summer 1862 Confederate 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Activate Jackson(2)

1. Strickland Depot ... pick up 2 SPs ... Jackson(4)
2-7. Hannover ... pick up 1 SP ... Jackson(5)
8. Richmond ... absorb 1 SP ... Jackson(6)
164 8/20/2020 7:26:00 AM Summer 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoP 7sp (2with halleck)
1 DC +7 14 (2)
2 Manassas -2 12
3 Fredericksburg
You can resolve
163 8/20/2020 6:49:00 AM Summer 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Activate Smith with 1 SP ... Paducah(2)

1. Columbus
2. Humboldt
3. Memphis ... pick up 1 SP ... AoW(2) ... Smith(2)
4. Grand Jct ... drop 1 SP ... Smith(1)
5. Humboldt ... drop 1 SP ... Smith(0)
6-7. Paducah ... absorbs 2 SPs
161 8/20/2020 6:40:00 AM Summer 1862 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
AoNV -2SP to 8
160 8/20/2020 6:21:00 AM Summer 1862 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
3 SPs to AoNV(10)

CSA SW 99(+) -3 -3 = 93(-)
159 8/20/2020 6:08:00 AM Summer 1862 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
+5SP to DC 9
150 8/20/2020 5:37:00 AM Summer 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st movement
(...)
Wheeler goes to AoNV

Something to say? Otherwise, I will go for my 2nd movement
141 8/20/2020 4:56:00 AM Summer 1862 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
AoP 14sp (1)
1-2 Culpeper +PC
3 Manassas
4 Fredericksburg
You can resolve
140 8/20/2020 4:46:00 AM Summer 1862 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs to Paducah(3)
139 8/20/2020 3:45:00 AM Summer 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL =1
138 8/19/2020 6:03:00 PM Summer 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Reorganization of generals

Smith moves from AoW to Paducah
Pemberton moves from Charleston to Columbus(KY)
Beauregard moves from Old Hundred to AoNV
Jackson moves from Dover to Goldsboro
Longstreet moves from Goldsboro to Dover
136 8/19/2020 4:28:00 PM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please remove a card
110 8/18/2020 9:56:00 AM Spring 1862 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
Activate AoW(4) ... Paducah(1)

1. Dover ... drop 1 SP ... pick up Forrest.cav ... AoW(4)
2. McKenzie
3. attack Humboldt
109 8/17/2020 3:18:00 PM Spring 1862 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
2SP from bloo move to Cairo 4
108 8/17/2020 10:54:00 AM Spring 1862 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Fort in Paducah
107 8/17/2020 4:24:00 AM Spring 1862 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Pope and 1SP (2)
1-3 StLouis +2 3
4 Ironton +2 5
5 Greenville -2 3 -Rosecrans
6 NewMadrid -1 2
7 Humboldt -1 1
8 Memphis (1)
106 8/16/2020 1:50:00 PM Spring 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate AoW(6) ... Dover(0)

1. Clarksville ... drop Morgan.cav ... AoW(5)
2. convert
3-4. Paducah ... pick up Forrest.cav
5. Dover ... drop Forrest.cav
6. Paducah ... AoW(5)
105 8/16/2020 12:57:00 PM Spring 1862 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Build a fort to Cairo
104 8/16/2020 9:42:00 AM Spring 1862 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Remove 1 SP from W-DC(1) and Wilmington(3)
103 8/16/2020 2:45:00 AM Spring 1862 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Build a fort to Wilmington
102 8/15/2020 12:12:00 PM Spring 1862 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Reorganization of generals

Bragg goes to AoW
Smith goes to AoW
Beauregard goes to Old Hundred
Van Dorn goes to AoNV
Pemberton goes to Charleston(SC)
98 8/15/2020 11:59:00 AM Spring 1862 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
To AoNV
97 8/15/2020 11:48:00 AM Spring 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form AoW(6) at Dover ... Lee in command
96 8/15/2020 11:45:00 AM Spring 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Build a fort to Bloo
91 8/15/2020 11:34:00 AM Spring 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activate Lee with 3 SPs and Morgan.cav ... BG(2)
1. attack Lebanon ...
83 8/15/2020 3:53:00 AM Spring 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Pope and 6SP
1-5 Somerset
Reaction ?
71 8/13/2020 12:41:00 PM Fall 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Activate Price with 2 SPs

1-2. Columbus ... pick up 2 SPs ... Price(4)
3. Paducah ... drop 1 SP ... Price(3)
4. Dover
5. Clarksville
6. Bowling Green ... drop 1 SP ... Price(2)
7. Lebanon ... drop 1 SP ... Price(1)
8. Louisville ... Price ends with 1 SP
70 8/13/2020 11:18:00 AM Fall 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Rosecrans and 1
1-5 StLouis +1
6 Rolla -1
7 Ironton (1)
End of move
69 8/13/2020 8:17:00 AM Fall 1861 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activar a Van Dorn(4)

1. Hannover ... pick up 1 SP ... VD(5)
2. Richmond ... drop 1 SP ... Richmond(2) ... VD(4)
3-6. Goldsboro ... drop 1 SP ... VD(3)
7. Fayeterville ... drop 2 SPs ... VD(1)
8. Old Hundred ... Van Dorn ends with 1 SP
68 8/13/2020 3:35:00 AM Fall 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Pope and 1SP (1)
1 Manassas +1 2 (6)
2-7 Pittsburg -1 1 (6)
8 Coshocton (1)
62 8/12/2020 2:03:00 PM Fall 1861 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Van Dorn(0)

1-2. Fredericksburg ... pick up 2 SPs ... AoNV(12)
3. Hannover ... drop 2 SPs
4. Fredericksburg ... pick up 6 SPs ... AoNV(6)
5-6. Williamsburg ... drop 2 SPs ... Van Dorn(4)
7. attack Ft.Monroe ...
61 8/12/2020 11:47:00 AM Fall 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
2SP from DC to Wilmington
Wilmington is flaged
60 8/12/2020 11:47:00 AM Fall 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
2SP from DC to Wilmington
Wilmington is flaged
58 8/12/2020 6:36:00 AM Fall 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Please, remove 3 SPs
57 8/12/2020 6:22:00 AM Fall 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Build a fort at Pittsburg
56 8/12/2020 5:17:00 AM Fall 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
PCs at Jefferson City (MO), Rolla, Ironton
55 8/12/2020 2:42:00 AM Fall 1861 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Generals reorganization
McClellan, Freemont, Banks to AoP
54 8/11/2020 7:36:00 PM Fall 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Fort in Nashville
53 8/11/2020 6:09:00 AM Fall 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
the good card at the good time... :D
Build Fort to HF, Frederick and Manassas
39 8/10/2020 1:14:00 PM Summer 1861 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activate AoNV(9) ... Richmond(1)

1. Williamsburg ... pick up Stuart.cav ... AoNV(10)
2. Hannover
3. Fredericksburg
4. attack Manasas

AoP can try to intercept (at Fredericksburg) and/or retreat
38 8/10/2020 5:11:00 AM Summer 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2SP from DC 0 to Fort Fisher.
1 is dead , the other stays.
37 8/9/2020 4:01:00 AM Summer 1861 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Virginia goes to New Orleans
36 8/8/2020 6:57:00 AM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
AoP10 (2)
1 Frederick
2 HF +Halleck -2 8 (6)
3 Winchester -1 7
4-5 Strasburg+PC -2 5
6 Manassas
35 8/7/2020 7:08:00 AM Summer 1861 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Reorganization of generals

Price goes to Dover
Polk goes to AoNV
A.Johnston goes to AoNV
Smith goes to Nashville
34 8/7/2020 6:09:00 AM Summer 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Rosecrans and 3SP
1-2 Bloo +2 +McC
3 Louisville
4-6 Clarksville -1 4
7 BG -2 2
8 Lebanon 2
33 8/5/2020 1:38:00 PM Summer 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 SP to Wilmington
1 SP to Savannah
31 8/5/2020 12:13:00 PM Summer 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Pc to Falmouth, Lexington and Somerset Ky
29 8/5/2020 12:03:00 PM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Form AoNV(10) at Richmond ... J.Johnston in command, Bragg secons
A.Johnston protests ... CSA SW 100(+) -2 -3 = 95(-)
27 8/5/2020 11:42:00 AM Summer 1861 Union 74 2 Event #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Burnside takes commands of AoP
McDowell to the TT for free.

SW McC is upset
Union 107+ -2 -3 102-
Csa 100+
11 8/5/2020 6:53:00 AM Spring 1861 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
PC to Franklin and Weston
10 8/4/2020 7:02:00 PM Spring 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Fort in Sabine
9 8/4/2020 4:26:00 PM Spring 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Pc to Paducah and Louisville
8 8/4/2020 3:40:00 PM Spring 1861 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
CSA PCs at St.Joseph and Kansas City
7 8/4/2020 1:36:00 PM Spring 1861 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Pc to Grafton and Wheeling
6 8/4/2020 1:10:00 PM Spring 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
1 SP to Sabine
1 SP to Columbus(GA)
5 8/4/2020 1:00:00 PM Spring 1861 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Have a good game too.

1SP from Philadelphia moves to Frederick 2
2 8/4/2020 11:57:00 AM Spring 1861 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st movement
SP at Little Rock moves to Ft.P-J

2nd movement
Activate J.Johnston and 1 SP
1-2. Manasas ... pick up Beauregard and 3 SPs ... J.Johnston(4)
3-5. Richmond ... J.Johnston ends with Beauregard and 5 SPs

Next 100 entries

Copyright 2005 Warhorse Simulations