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For the People: Pratik/Paul 1 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
465 10/25/2020 9:24:00 PM Fall 1864 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
64-12-4
Division Move

2 SPs Norfolk to Richmond
464 10/25/2020 7:33:00 PM Fall 1864 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Army of Tenn destroys Augusta and moves to Fayettteville
463 10/25/2020 7:02:00 PM Fall 1864 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
64-12-3

Army West Marion to Milledgeville
462 10/25/2020 4:53:00 PM Fall 1864 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Activate Army of Tennessee, burn Atlanta, move to Augusta, GA
461 10/25/2020 1:27:00 AM Fall 1864 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
64-12-2

Army West to Jackson pick up all Generals and SPs
Continue to Demopolis pick up 1SP stop in Marion
460 10/25/2020 12:50:00 AM Fall 1864 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate Army of Tenn and move to Atlanta
451 10/24/2020 10:34:00 PM Fall 1864 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
64-12-1
Campaign


1st activation
Army West moving to Oxford (pickup 1SP) continue to Corinth (pickup 1SP)
Army West (n5SPs) to Winona via Grenada
Pausing to see if Army Missouri rolls for intercept attempt
434 10/23/2020 9:45:00 PM Summer 1864 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
64-11-7

Army West Chattanooga TN to Grenada MS
Drop 1 SP in Corinth MS + 1 SP in Grand Jct.TN
Attack union SP in Grenada (Army Tenn. 3 SPs)
433 10/23/2020 7:09:00 PM Summer 1864 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Activate Army of the Tennessee, move to Franklin, TN and then to Murfreesboro, TN
430 10/23/2020 5:57:00 PM Summer 1864 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
64-11-6

Army West
Morgan (cavalry) from Chattanooga TN pause in Staunton VA (9 MPs)
Will Army Cumberland attempt intercept from Franklin WV?
429 10/23/2020 12:05:00 PM Summer 1864 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate Army of Missouri, move to Memphis, eliminate CSS Virginia and Fort, convert space and destroy resource, then move down to Canton City, dropping 1 SP per space. Arrive in Canton City with 4 SPs.
428 10/23/2020 5:07:00 AM Summer 1864 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
64-11-5

Longstreet +5 joins Army Tennessee
422 10/22/2020 9:04:00 PM Summer 1864 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First action: activate Army of the Cumberland, move to Franklin, convert space, move to Strasburg, destroy fort, convert space, move to Manassas tot attack Army of the Tennessee.

Retreat, intercept?
414 10/22/2020 4:33:00 PM Summer 1864 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
64-11-4

Army Tennessee to Manassas
(pause for likely intercept attempt from Fredericksburg)
397 10/22/2020 12:14:00 AM Summer 1864 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Army of the Potomac attacks Army of N VA in Manassas. Does it retreat?
396 10/21/2020 9:50:00 PM Summer 1864 Confederate 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
64-11-3

Army West Atlanta to Chattanooga
Covert spaces Chattanooga & Missionary Ridge along the way
378 10/21/2020 3:51:00 PM Summer 1864 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First move, Army of Tennessee moves to Grand Junction, TN, converts space, then moves to attack Army of Mississippi in Memphis. Does Army of Miss retreat to try to intercept?
376 10/17/2020 1:00:00 AM Summer 1864 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
64-11-2

Reorganization

Price from Army West transferred to N Virginia
Hardee from Army N Virginia transferred to West

Longstreet from Army Tennessee to Lynchburg VA
375 10/17/2020 12:23:00 AM Summer 1864 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Added 1 SP to turn track

Adjusted SW

You need to remove 3 SPs
373 10/16/2020 10:11:00 PM Summer 1864 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
64-11-1

Army Miss to Memphis pickup 2 SPs & 1 General
365 10/16/2020 9:09:00 PM Summer 1864 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Move Sheridan to the Army of the Missouri

Activate Army of the Missouri, moves to Paducah, to Columbus, converts space, then to Humboldt to attack Army of the Mississippi.

Do you do intercept or retreat?
346 10/15/2020 7:43:00 PM Spring 1864 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First activation:

Activate Army of the Potomac, move to Annapolis, pick up 2 SPs, move to Baltimore, convert space, back to Washington, DC, then to Manassas to attack Army of N. VA. Do you retreat?
345 10/15/2020 7:30:00 PM Spring 1864 Confederate 12 3 Event #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
64-10-6

Reduce Union SW by 3 plus -3 for change of fortunes of war

No log file, back to you
344 10/15/2020 7:08:00 PM Spring 1864 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Army of Missouri, move to Clarksville, Fayetteville, Springfield, Rolla, overrun Price and 1 SP in St. Louis, drop off 1 SP, move to Salem, IL.
343 10/15/2020 3:36:00 PM Spring 1864 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
64-10-5

Morgan (cav) New Orleans to Atlanta via Mobile
342 10/15/2020 1:51:00 PM Spring 1864 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Activate Army of the Tennessee. Move to Tullahoma, move to Chattanooga, convert space, move to Missionary Ridge, convert space, move to Dalton, GA.
341 10/15/2020 6:10:00 AM Spring 1864 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
64-10-4

Fort Vicksburg
340 10/14/2020 4:39:00 PM Spring 1864 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Activate Army of Missouri, move to Ironton, pick up 1 SP, move to Greenville, to Gainesville, Elizabeth, to Little Rock, convert space and destroy resource

Union SW +3 (+1 resource, +2 momentum)
Confederate SW -1
339 10/13/2020 9:30:00 PM Spring 1864 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
64-10-3
event

3 SPs in Manassas

-3 SW points
338 10/13/2020 9:27:00 PM Spring 1864 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
event

I’ll play this card to cancel your activation

and take my turn
337 10/13/2020 8:39:00 PM Spring 1864 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Activate Army of the Potomac, move to Annapolis, MD, pick up 2 SPs, move to Baltimore, convert space, move back to Washington, then advance to attack Army of N Virginia in Manassas.

Does Army of N. Virginia retreat?
336 10/13/2020 7:48:00 PM Spring 1864 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
64-10-2

Army West to Atlanta via Cleveland TN & Dalton GA
328 10/13/2020 6:35:00 PM Spring 1864 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
activate Army of the Tennessee, move to Crossville, convert space, moves to Clinton. Does Army of the West try to retreat?
327 10/13/2020 4:34:00 PM Spring 1864 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
64-10-1

Placed in Memphis TN
326 10/13/2020 1:20:00 PM Spring 1864 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
All incoming generals go to Cairo, IL.
Re-create the Army of the Missouri with Sherman in command.
- 2 SW because Burnside has political rating of 6 and Sherman is a 5.
304 10/12/2020 4:54:00 AM Fall 1863 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
63-9-7

Army Miss to Humboldt TN, attack 5 Union SPs
303 10/11/2020 9:20:00 PM Fall 1863 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Activate Army of the Tennessee, move to Franklin and pick up 5 SPs and Reynolds, move to Murfreesboro, drop off 1 SP, move to Tullahoma, drop of 1 SP, move to McMinnville
302 10/11/2020 7:24:00 AM Fall 1863 Confederate 92 2 Event #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
63-9-6
Event

PC in Baltimore
297 10/11/2020 12:08:00 AM Fall 1863 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Hancock + 3 SPs leave Cairo, IL and try to run the guns at Memphis.
296 10/9/2020 7:03:00 PM Fall 1863 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
63-9-5


Army West Atlanta to Clinton TN (convert space)
295 10/9/2020 6:40:00 PM Fall 1863 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Reynolds + 3SPs moves to Dover, TN, picks up 2 SPs, then moves to Franklin, TN.
294 10/9/2020 6:17:00 PM Fall 1863 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
63-9-4
Corps Move

2 SPs from Pensacola FL to Atlanta (Army West)
293 10/9/2020 5:49:00 PM Fall 1863 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Army of Tennessee moves to Columbia, TN, converts space, moves to Waynesboro, converts space, then to Shiloh, and converts space.
292 10/9/2020 4:27:00 PM Fall 1863 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
63-9-3

Fort Pensacola FL
291 10/9/2020 3:50:00 PM Fall 1863 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Increase Amph Assault to +2
290 10/9/2020 6:21:00 AM Fall 1863 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
63-9-2

Army West to Atlanta GA
286 10/8/2020 7:28:00 PM Fall 1863 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Army of the West
285 10/8/2020 6:45:00 PM Fall 1863 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
63-9-1



Create Army West Steven AL
Jackson commanding
Ewell other general
Forrest cavalry
6 SPs
-2 SW 83-
281 10/8/2020 5:35:00 PM Fall 1863 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Army of Tennessee moves to Corinth, converts space, moves to Tuscumbia, converts space, then attacks Jackson and friends in Decatur. Possible roll for retreat.
268 10/7/2020 6:52:00 AM Summer 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
63-8-7
Riverine move

1 SP Mobile AL to Fort Morgan
1 SP Pensacola FL to Fort Pickens
1 SP Wilmington NC to Fort Fisher
267 10/6/2020 11:34:00 PM Summer 1863 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
* Army of the Tennessee moved McKenzie to Columbus, KY.
* Political Control Marker flipped to UNION at Columbus, KY.
* Army of the Tennessee moved Columbus, KY to Humboldt.
* Political Control Marker (UNION) placed at Humboldt.
* Army of the Tennessee moved Humboldt to Lexington, TN.
* Political Control Marker (UNION) placed at Lexington, TN.
266 10/6/2020 8:37:00 PM Summer 1863 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
63-8-6
Reorganization


A P Hill Army N Virginia to Richmond VA
Bragg Richmond VA to Army Tennessee
Jackson Army Mississippi to Decatur AL
265 10/6/2020 8:08:00 PM Summer 1863 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
* 1 Union SP placed at Dover, TN.
* 1 Union SP placed at Dover, TN.
* 1 Union SP placed at Annapolis.
* 1 Union SP placed at Annapolis.
* Army of the Potomac SP set to strength 12.
264 10/6/2020 7:21:00 PM Summer 1863 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
63-8-5

Bragg drops 1 SP in Urbanna & 1 SP in fort Monroe
Now Bragg in Richmond w/2 SPs
263 10/6/2020 6:59:00 PM Summer 1863 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Play for event. No logfile.
260 10/6/2020 6:38:00 PM Summer 1863 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
63-8-4
Corps move

Bragg to Petersburg picks up 2 SPs back to Richmond drop 1 SP (n1SP) continue to Norfolk pick up 3 SPs (n4SPs) move to Williamsburg attack Butler
256 10/6/2020 2:59:00 PM Summer 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activate Butler + 1SP, move to Urbanna and pick up 2 SPs, then with a total of 3 SPs, will attack Richmond. Do you roll to retreat? I assume "no" but have to ask.
255 10/6/2020 7:21:00 AM Summer 1863 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
63-8-3

Forrest to Decatur AL
249 10/5/2020 6:45:00 PM Summer 1863 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Reynolds + 6 SPs in Cincinnati, OH and move to Lexington, KY. Does Forrest retreat?
248 10/4/2020 9:56:00 PM Summer 1863 Confederate 56 1 Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
63-8-2
event

Place in Fort Philip/Jackson
245 10/4/2020 8:31:00 PM Summer 1863 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Reynolds and 3 SPs leave Cairo, IL and sail down the Mississippi. They attempt to run the guns at Memphis.
244 10/4/2020 5:43:00 PM Summer 1863 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
63-8-1
Riverine Move

1 SP from Memphis (Army Mississippi) to Fort Philip/ Jackson
241 10/3/2020 11:48:00 PM Summer 1863 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Rosecrans + 3 SPs from Army of the Potomac perform Amphibious assault on Forts Phillip/Jackson
225 10/1/2020 5:32:00 PM Spring 1863 Confederate 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
63-7-7

Cavalry move (10)

Forrest (Army of Tennessee Strasburg VA)
Detached from army move to Lexington KY via Knoxville TN
224 10/1/2020 2:44:00 PM Spring 1863 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Made the adjustments for SW for Union losing major battle.

Move 3 SPs from Washington, DC to Urvanna, VA via naval move. Convert space.
223 10/1/2020 1:25:00 AM Spring 1863 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
63-7-6

fort in Manassas
218 9/30/2020 4:40:00 PM Spring 1863 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Army of the Potomac. Drop off 3 SPs in Washington. Move to Manassas to attack Army of N Virginia.

Do you retreat before combat?
217 9/30/2020 6:27:00 AM Spring 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
63-7-5
Event

1) Norfolk VA
1) Columbus GA
1) New Orleans LA
216 9/29/2020 11:52:00 PM Spring 1863 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
215 9/29/2020 5:09:00 AM Spring 1863 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
63-7-4


Army of Tennessee

J Johnston commanding
+ Longstreet
+ Forrest (Cav)
+ 6 SPs

No SW penalty
214 9/28/2020 8:41:00 PM Spring 1863 Union 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Add Wilder's Brigade to Army of the Tennessee
213 9/28/2020 8:29:00 PM Spring 1863 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
63-7-3

Jackson +6 SPs join Army of Mississippi
207 9/28/2020 1:36:00 PM Spring 1863 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Activate Army of Tenn to Paducah, convert space (2 MPs), eliminate fort (C SW -1 to 103; U SW +1, +2 momentum = 70), move to Cairo (3 MPs), pick up 4 SPs, back to Paducah (4 MPs), Dover (5 MPs), attack Smith + 2 SPs in McKenzie. Do you try to retreat before battle?
197 9/27/2020 7:39:00 AM Spring 1863 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
63-7-2
Event

1st activation
Jackson +5 to Columbus pickup 1 SP (n6)
continue to Memphis

2nd activation
Army Mississippi to Greenville MO
(well pause to see if Army Missouri retreats or fights)
190 9/26/2020 11:11:00 AM Spring 1863 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Activate Army of the Tennessee, go to Nashville, Franklin (convert space), then attack Smith in Dover, TN. Do you evade?
180 9/25/2020 6:47:00 AM Spring 1863 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
63-7-1

Army Miss (Humboldt TN) to Memphis pickup 1 SP (now 8)
Continue to New Madrid MO via Elizabeth AR

You have an option
179 9/24/2020 7:36:00 PM Spring 1863 Union 74 2 Event #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Relieving Rosecrans as commanding general of Army of Tennessee. No penalty paid for relieving due to event. Grant is highest SW in space, so no penalty.
165 9/21/2020 6:04:00 PM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
62-6-7

Activate Jackson (Paducah KY) to move 1 SP to Columbus KY
164 9/21/2020 10:45:00 AM Fall 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
1 SP from Cairo to New Madrid
163 9/21/2020 5:54:00 AM Fall 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
62-6-6

J Johnston +1 Winchester to Strasburg
162 9/20/2020 9:55:00 PM Fall 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
move 2 Union SPs from Cairo to New Madrid
161 9/19/2020 5:58:00 AM Fall 1862 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
62-6-5

Fort in Strasburg
Fort in Memphis
159 9/17/2020 9:20:00 PM Fall 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Create Army of the Cumberland in Grafton, WV. SW -2 for senior general on the map, and -3 for momentum change.
154 9/16/2020 6:34:00 PM Fall 1862 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
62-6-4

Army Miss to Humboldt

You have options
153 9/16/2020 6:18:00 PM Fall 1862 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Army of Tennessee, move to Nashville, covert space and destroy resource (adjust SW), move to Clarksville, convert space, then back to Bowling Green and convert space.
148 9/12/2020 4:46:00 PM Fall 1862 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
62-6-3

Army of Miss from Corinth MS to Memphis TN

You have options
147 9/12/2020 12:02:00 PM Fall 1862 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Army of Tenn: move to Lexington, pick up SP, move to Frankfort, pick up SP, move to Louisville, drop off 1 SP, move to Lebanon, drop off 1 SP, end movement in Bowling Green, KY
146 9/12/2020 6:31:00 AM Fall 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
62-6-2

Army of MS from Lebanon KY to Corinth MS
Pickup 2 SPs now 7 total
142 9/12/2020 12:48:00 AM Fall 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
activate Army of Missouri, drop off 6 SPs, move to Ironton, Greenville, New Madrid, pick up Fremont and 2 SPs, then move to Humboldt, TN, convert space and move to attack Memphis.

Army of MO: 8 SPs, +1 attack leadership
South: 2 SPs, 0 defense leadership

Please confirm and resolve.
141 9/11/2020 5:53:00 PM Fall 1862 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
62-6-1
division move

3 SPs Dover TN to Paducah KY
140 9/11/2020 4:27:00 PM Fall 1862 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Create the Army of MO, also lose 2 SW since Fremont has higher politial rating
126 9/10/2020 3:15:00 AM Summer 1862 Confederate 13 2 Event #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
62-5-7
Event

Remove PCs in Rolla & Springfield MO
124 9/10/2020 12:25:00 AM Summer 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
62-5-6
event

discard your last card & I will play my last card

no file for this play, file for the last card
121 9/9/2020 11:34:00 PM Summer 1862 Union 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Activate Army of the Potomac, move to Baltimore, pick up Buell and 2 SPs, move back to Washington, then on to Richmond to engage in a large battle.

Union, +2 DRM for leaders; Confederates +4 DRM for leaders

Will let you resolve
120 9/9/2020 10:38:00 PM Summer 1862 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Cancel the last (illegal) move

62-5-5
Division move (5)

1 SP in Steven AL to Paducah KY
119 9/9/2020 10:38:00 PM Summer 1862 Confederate 100 3 o hand #100: 3 / Shiloh

Message from Confederate:
replay
118 9/9/2020 5:17:00 AM Summer 1862 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
62-5-5
Corps move (8)

Army of Miss
Activate Van Dorn +1 SP (Lebanon KY) as a corps
Move to Dover TN pickup 2 SPs (now 3 total)
Continue move to Paducah KY
117 9/7/2020 8:57:00 PM Summer 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
move McDowell + 3 SPs to Cairo, IL
116 9/6/2020 9:32:00 PM Summer 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
62-5-4
Event


1 SP Norfolk VA
1 SP Mobile AL
115 9/6/2020 8:05:00 PM Summer 1862 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Union SP set to strength 2 at Ironton.

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