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For the People: Josh vs Daniel Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
301 10/4/2020 6:28:00 AM Fall 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
EP would have been very usefull in my shitty situation

at least I was lucky in having two campaigns

First Activate Mcdowwel (4)

m3 - Johnstown, pick up 2 (6)
m4 - Attack Lewiston, do u intercept? Without would be Union +3 vs +3 Conf
297 10/4/2020 2:05:00 AM Fall 1862 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
well, I managed to escape this shitshow...

Jackson with 1

m1-2 AoW, pick up 1
m3-4 Harrisburg, pick up 1
m5-7 attack A.C.
296 10/3/2020 10:39:00 PM Fall 1862 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Flip Johnstown and Pittsburgh

294 10/3/2020 1:29:00 PM Fall 1862 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Stuart's cavalry moves alone to Strasburg

no INT opportunities along the way

haven't checked out your dropbox file yet, but I doubt there are anymore relevant discrepencies that can't be sorted out with a quick ACTS scan.
288 9/30/2020 7:13:00 PM Fall 1862 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
284 9/30/2020 12:29:00 PM Fall 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Jackson with Longstreet and 1SP, AoNV n6

m1-Harrisburg, drop Longstreet
m2- Uniontown, pick up Morgan and 3 SP, AoNV n3
m3 Harrisburg, drop Morgan and 3 total SP
m4-5 Harper's Ferry, pick up 1 from AoW
m6-7 Strasburg, Jackson, 3SP

AoW n6
AoNV n3
Harrisburg: Longstreet, Morgan, 4SP

no INT ops without a card
back to you
275 9/29/2020 12:05:00 PM Fall 1862 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
auto 2 space intercept on first move

AoW to HF

for board state, I have Rosey and 2 in Baltimore
Pope Pleasanton and 4 total in Gettys
Stoneman and his 1 in Frederick
AoP moving with no cav into HF and 5
270 9/27/2020 7:00:00 PM Fall 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate AoP (4) leave 1 in Baltimore
m1 Friedrik pick up 2 and Curits, leave Stoneman and 1SP (5)
m2-3 Harper Ferry and flip
m4-5 Chambersurg and flip
m6 Gettysburg


Activate Rosencrans with 1 SP
m1 Gettysburg pick 3 (4)
m2-5 Trenton, leave 1 (3)
m6 Camden, leave 1 (2)
m7 Atlantic City, leave 1 (1)
m8 Philadelpia
258 9/27/2020 2:42:00 PM Fall 1862 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
AoNV

m1 Philadelphia, pick up all
m2 Harrisburg, Pope with cav help can attempt intercept?
257 9/27/2020 2:13:00 PM Fall 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Activate Hooker with 1SP:

m1 Marshall pick 1SP (2)
m2 Shreveport, leave 1 (1)
m3 Washington, pick one (2)
m4-6 Grand Ecore, leave 1 (1)
m7 Monroe with 1
256 9/26/2020 10:51:00 PM Fall 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Longstreet to Trenton, Camden, A.C, pick up all and back to Philadelphia, n6
255 9/26/2020 7:48:00 PM Fall 1862 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
254 9/26/2020 3:45:00 PM Fall 1862 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
event

Wilmington (2)
Columbus (2)
Mobile
253 9/26/2020 2:13:00 PM Fall 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
You play very well. Concentrating all the effort in the East, with your forces occupying key locations and covering each other, plus negating me reinfs u are well deserving victory

Activate Burniside with 6 SP

m1 Pittsburgh, leave 2 (4)
m2-4 Back to Coshoton, pick up one (1)
m3 Columbus, pick 1 and Banks (6)
m4-5 Pittsburgh (8), leave Banks
m6 Uniontown, leave 1 (5)
m7-8 Johnstown Burny (6)
241 9/25/2020 Summer 1862 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Longstreet with 1 and Stuart

m1-2 York, pick up 4, n6 moving, AoNV 2
m3-4 Trenton, drop 2
m5 Camden, drop 1
m6 Atlantic City, drop 1
m7-8 Philadelphia with 2
240 9/24/2020 7:43:00 PM Summer 1862 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Activate Mcdowell wit 2 SP

m1-2 Whelling pick up SP (3)
m3-5 Lewisburg leave SP (2)
m6 Weston, leave SP (1)
m7 Grafton (1)

237 9/24/2020 1:30:00 AM Summer 1862 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
AoNV, leave 1 in Manassas

m1-3, Harper's Ferry, intercept try?
236 9/23/2020 5:32:00 PM Summer 1862 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2SP in Coshocton, Mcdowell (3)

m1-5 Parkersburg leave 1SP
m6 Charleston 1 SP
235 9/23/2020 2:28:00 PM Summer 1862 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
event

US SW -5=73-
234 9/23/2020 2:00:00 PM Summer 1862 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
No intercept..you are surrounding DC, AoP is kind of fucked :)
232 9/23/2020 11:47:00 AM Summer 1862 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
AoNV

m1 Richmond, pick up 3 and Longstreet
m2-3 Fred
m4 PC
m5 Manassas
m6 if no intercept, PC
223 9/21/2020 7:40:00 PM Summer 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Yes I was picking SP in Jackson,

Activate Halleck with 4SP

m1- Nacogdoches, leave 1SP (3)
m2- Marshall, leave 1SP (2)
m3-4 Washington, leave 1 SP (1)
m5 Camden, pick 1SP and Freemont (2)
m6 Little Rock, pick up 2SP (4)
m7 Clarksville, leave 1 SP (3)
m8 Attack Fayetville

Union +3 vs Conf +2 -> Automatically 1 losses each

Activate Burniside with 1 SP

m1 Baltimore pick 2SP and Curtis with Burny(3), AoP (10)
m2 Friedrik, leave 2 with Curitis
m3-5 Wilimigton
m-6 Philly, Jackson Intercept?

Waiting for answer for other moves of campaing
222 9/21/2020 11:37:00 AM Summer 1862 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
AoW with all 3

moves to Strasburg

back to you
220 9/19/2020 6:20:00 PM Summer 1862 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Activate Mcdowell with 4SP and Banks

m1-4 (5)
m5-7 Columbu, leave Banks
m8 Coshcton
213 9/18/2020 11:43:00 PM Summer 1862 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
AoW

m1: Harrisburg

attempt intercept? if not, will continue
211 9/17/2020 7:35:00 PM Summer 1862 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Pope activate with 6 SP and Pleasonton:

m1-2 La Fayette attacks Polk

Union +6 vs Conf +2 (LOC) eliminated (5)

then m3-4 indianapolis, leave 1 (4)
m5 - Dayton, leave 1 (3)
m6 - Columbus, leave 1 (2)
m7 - Coshcton, leave 1
m8 - Pittsburgh

210 9/17/2020 12:21:00 PM Summer 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Longstreet in Charleston with 1

m1-3 Marion, pick up 1
m4-7 Weldon, pick up 1
m8-10 Richmond, n4
209 9/16/2020 7:23:00 PM Summer 1862 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
AoP

m1-2 Friedrik (13) picking up generals
m3 HP overrun
m4-5 Gettysburg leaving 1 SP with Burniside
m6 Baltimore (12)
185 9/15/2020 12:29:00 AM Spring 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move:

AoW:, drop Polk and 6SPs, move with 3

m1 PC Pittsburgh
m2-4 Harrisburg
m5 PC
m6 Philadelphia

2nd, Polk with 6
m1 Coshocton, drop 1
m2 Columbus, drop 1
m3 Dayton, drop 1
m4 Indianapolis, drop 1
m5 Greencastle, drop 1

(I'll roll for McD's intercept, if fails then...)

m6 Lafayette, drop 1
182 9/15/2020 12:25:00 AM Spring 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
AoW:

m1-4 Uniontown
m5 PC
m6 attack Pittsburgh

I'll roll
178 9/14/2020 1:23:00 PM Spring 1862 Union 119 2 Operations #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Interrupt in Winchester sorry.
Then Burniside with one SP tries to craft a miracle...
Away from map so just memory.. going to Friedsbrug pick 5 and Stoneman and Rosencrans, then goes to DC dropping Rosencransthere and then back to Friedrik with now 6 Sp + Cav general..correct If something wrong with maximum unit, bit u got the desperate move..stuck Friedrick with someone that could intercept to block the move to DC or gain the +2 roll...things collapsed this turn without any 3ops and then Forward that caught me totally unprepared
177 9/14/2020 1:09:00 PM Spring 1862 Union 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
If only I had a 3...but let's try this gambale.. stop AoW in HP
171 9/14/2020 11:39:00 AM Spring 1862 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
might as well get it while it's hot

AoW with all
m1-2 Harper's Ferry
m3 attack Frederick, I'll roll intercepts and such
163 9/13/2020 9:26:00 PM Spring 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
going to play this now

AoP will have to move out, and Lee will try to evade when it does, you can roll for that
162 9/13/2020 7:06:00 AM Spring 1862 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Vs Manassas AoW loses 2 now 9
161 9/12/2020 10:06:00 PM Spring 1862 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Rail to Manassas 4SPs:

Tuscumbia, Louisville, Columbus, GA, Nashville 16 in Manassas

AoW with 15:

m1-2, Hanover, drop 4, n11, Hanover 6, Bragg to AoW
m3: overrun Urbana, no INT possible except through card, drop 1, n10 moving

m4-6, back to Manassas, n11
160 9/12/2020 7:50:00 PM Spring 1862 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort Gettysburg
159 9/12/2020 4:08:00 PM Spring 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoW under Lee in Manassas

no SW penalty as ASJ is happily employed in the AoNV
158 9/12/2020 1:34:00 PM Spring 1862 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Burniside with 1 SP from AoP (12)

m1-3 Harrisburg, pick one (2)
m4 Chambesburg leave one (1)
m5 Gettysburg (1)
157 9/12/2020 8:45:00 AM Spring 1862 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Lee in Wilmington with 2

m1-3 Weldon, pick up 3, n5
m4-7 Hanover, pick up Polk
m8-10 (all rails) Manassas (12)
156 9/12/2020 5:45:00 AM Spring 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort Friedrik if no camping from your side
137 9/11/2020 2:30:00 PM Fall 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
not quite how I wanted that turn to finish, but campaigns do that!

event

Wilmington, Savannah
130 9/11/2020 12:57:00 PM Fall 1861 Union 86 3 Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
AoP (5)
m1-2 York
m3 flip York
m4-5 Friedrik, battle aumotic victory, probably one loss, then leave one SP
m6 DC (3)

Freemont

m1 Yefferoson (3)
m2 Rolla (5)
m3 Ironton (6)
m4-5 Gaineville, leave one SP (5)
m6 Elisabeth, leave one SP (4)
m7 attack Little Rock

Union +3, COnf +2 (OOS or suply thorugh river?)

if wins

m8 leave 2 in Little rock, then Camden
129 9/11/2020 11:56:00 AM Fall 1861 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
General reorganiuzation:

ASJ to AoNV
Price to Columbus, KY (10 spaces, no rails)
Pemberton to Dover
Beauregard to Richmond
124 9/10/2020 8:05:00 PM Fall 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Halleck with 3SP going from DC, AoP (5) vs Sabine City

Union +3
Conf +0
116 9/10/2020 5:20:00 PM Fall 1861 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Rolling by memory here...

AoNV

M1 pc, drop1
M2 pickup Beau and 2, n3
M3 Fred
M4 manassas
M5 chancellorsville
M6 attack pope in hanover

You OOS, I'll be +6
108 9/10/2020 4:38:00 PM Fall 1861 Confederate 20 3 o hand #20: 3 / Union Arms Production Delayed

Message from Confederate:
104 9/10/2020 3:51:00 PM Fall 1861 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
AONV

m1, PC Fred, drop 1
m2, HF, pick up Beau and 1, n2
m3-4, Gettys
m5 PC
m6 Fred with 3
91 9/10/2020 2:56:00 PM Fall 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate Pope

m1 - Baltimore - I guess u intercept (but u are OOS there)
if fails m2 - DC then I will tell u after the intercpetion roll
90 9/10/2020 2:41:00 PM Fall 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Richmond +1, n2
Weldon +1, n2
Nasvhille n1
84 9/10/2020 1:11:00 PM Fall 1861 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Activate AoP attack vs Friedrik (spent queue)

Union +2
Conf +4

I don't see a way to hold DC without an abnorsmous amount of luck with dices..
77 9/10/2020 11:41:00 AM Fall 1861 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
JJ, leave 2 in Manassas, 6 moving

m1 Strasburg, pick up Stuart, n7
m2 Manassas
m3 Frederick, attack 7 against 11

(note, no cavalry for you in army vs army, so Mac's battle ratings are reduced by 2)
76 9/10/2020 2:06:00 AM Fall 1861 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Queue on MClelland
75 9/9/2020 8:43:00 PM Fall 1861 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
event: stonewall Brigade to AoNV
73 9/9/2020 8:04:00 PM Fall 1861 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
U are right, totally misunderstood the rule, thanks for clarification

Demote McDdowell and Promote Mclelland as Commanding general of AoP

SW: 100- -> 94- -> 101+ (MClelland one time bonus)
58 9/9/2020 1:48:00 PM Summer 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Smith fron AoNV with 6, (Manassas 2)

m1 Strasburg, drop 1, Smith 5, Strasburg 2
m2 Franklin, pick up Beauregard
m3-4 Harper's Ferry

here I'll roll an intercept opportunity for you
57 9/9/2020 2:32:00 AM Summer 1861 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Activate Freemont:

m1 Salem (4)
m2-3 Cairo (6)
m4 Ironton (5) Leave 1SP
m5 Rolla (3) Leave 2SP
m6 Jefferson City (2) Leave 1SP
m7 Lexington (2)
56 9/8/2020 9:13:00 PM Summer 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Fort Memphis
55 9/8/2020 4:23:00 PM Summer 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Flip

Kansas City, MO
St Josepeh, MO
48 9/8/2020 1:45:00 PM Summer 1861 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
complete queue on Price

Price and 1SP to Vicksburg
47 9/8/2020 1:18:00 PM Summer 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
General Reshuffle

All the using rail

Mclleland to AoP
Pope to Cincinnati
Rosencrans to DC
Halleck to AoP
46 9/8/2020 1:12:00 PM Summer 1861 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
1 ops queue on Price
45 9/8/2020 1:07:00 PM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Fort in Cairo
44 9/8/2020 1:05:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
AoNV under JJ in Manassas, CSA SW -2=109-
39 9/8/2020 12:45:00 PM Summer 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
If u are not playing any campain I do my move

Burside with 2CP vs Fort Philps Jackson

Un +4 vs Conf +2 but Automatic success because u can't eliminate 2 of mine right?
22 9/7/2020 3:01:00 AM Spring 1861 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move

Polk and 1:
m1-2 Columbus, pick up1
m3-7 Lebanon, drop 1
m8 Louisville, with 1

Move 2
ASJ with 1
m1 Bowling Green, drop 1
m2-3, alone to Dover

Move 3:

Beauregard with 2, Manassas 1
m1-2 Winchester, pick up JJ and 1SP, n3 moving
m3 Manassas, drop JJ and 1, n2 moving, Manassas 2
m4 Strasburg, drop 1
m5 Franklin with 1
19 9/6/2020 4:58:00 PM Spring 1861 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Freemont and 2SP attack Dover

Un +2 Conf +2
18 9/6/2020 4:46:00 PM Spring 1861 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
PC Wheeling, Grafton, Parkersburg
17 9/6/2020 3:45:00 PM Spring 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade increased to 1
16 9/6/2020 3:06:00 PM Spring 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
PC Somerset, Falmouth
15 9/5/2020 5:31:00 PM Spring 1861 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Friedrik
14 9/5/2020 5:31:00 PM Spring 1861 Union 57 2 o hand #57: 2 / Admiral Foote

Message from Union:
Ops u are right..and if I don't survive fort is still yours right? So attack with one doesn't make a lot of sense
10 9/5/2020 3:55:00 PM Spring 1861 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
2 from DC vs Forts St. Philip/Jackson, LA

Un +6 vs 0

Automatic victory, but before rolling the rolls for u I wanted to check if I can do this move without general

9 9/5/2020 3:01:00 PM Spring 1861 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
PC Paducah
6 9/5/2020 1:52:00 PM Spring 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Thanks Joshua, so let's start and have fun.
I will make some mistakes in the rules throughout the game so I apologize in advance

Move AoP, leave 2 in DC,
Friedrick AoP (4),
HP AoP (6)
Back to Friedrick AoP(6)

In order to speed up the game we could set the defender always rolls the dices for the battle.
Also first dice is always attacker

Do u agree with that?




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