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Entry # Time Turn Player Card Number Ops Type Entry
414 12/1/2020 11:56:00 AM Fall 1863 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
activate AoC(7) in Kingston(0)..leave empty

1. Charleston(2)..pick up 4SP..AoC(11)
2. Savannah(1)..drop 1SP..AoC(10)
3. Millen
4. Tenille
5. Milledgeville
6. Macon.... overrun 1SP there

AoC(10) ends in Macon

if intercept...then medium battle 10/5
US +5, CSA +7
397 11/24/2020 1:17:00 PM Summer 1863 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Move 2 SPs via this event from Barnesville/AoM(1).
1) Drop 1 SP in Macon(1).
2) End in Columbus GA(1).
395 11/24/2020 10:58:00 AM Summer 1863 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
activate AoC(2) in Macon... time to skedaddle

1. Milledgeville
2. Tennille
3. Millen
4. Savannah
5. Charleston(3)...pick up 3SP..AoC(5)
6. Kingston(5)....AoC(5) ends here

391 11/24/2020 9:02:00 AM Summer 1863 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Move Army of Mississippi(AoM) with 4 SPs in Atlanta (0).

1) Pickup Forrest (6) in Kingston (0).
2) Atlanta
3) Barnesville
4) Macon (Intercept?)

If you intercept: C:+5; U:+7, medium battle.
389 11/20/2020 10:47:00 AM Summer 1863 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
activate AoC(5) in Milledgeville(0)..leave empty

1. Macon
2. Columbus...attack 2SP there

I think this battle is an auto 2,1...but must roll
for possible death

US in +5, CSA 0
so AoC(4) in Columbus

3. convert Columbus to US
4. Macon
5. Smithville
6. convert Smithville to US

AoC(4) ends in Smithville(4)

US SW +3 to 98+
CSA SW -3 to 51-
387 11/20/2020 9:49:00 AM Summer 1863 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
This is more net damage than I can do with any operations...

Four priority SPs possible in MD and DC, so I'll assume remove both SPs in Frederick(0) and one from DC(1).

386 11/18/2020 7:52:00 AM Summer 1863 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
activate McDowell(0) in Salem(2)...leaving Halleck and
2 SP there

1. Jonesborough(0)...pick up 2SP..McDowell(2)
2. Cairo(1)..pick up 4SP..McDowell(6)
3. Ironton
4. Greenville(2)...drop 2SP..McDowell(4)
5-6. Gaineville(2)...drop 2SP..McDowell(2)
7-8. Elizabeth(2)...McDowell(2) ends here
385 11/17/2020 11:08:00 PM Summer 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Place 1 SP in Columbus GA (2)
Place 1 SP in Wilmington NC (6)
Place 1 SP in Mobile AL (1)
380 11/16/2020 10:31:00 AM Summer 1863 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
activate Pope(4) in Louisville(2)..with Reynolds
leaving 2SP in Louisville

1. Bloomington(0)..pick up 2SP..Pope(6)
2. Louisville
3. Lebanon... medium attack ... 6/2
US +3, CSA +1

to you to resolve..or retreat..
379 11/16/2020 8:55:00 AM Summer 1863 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Move AoW/Lee with 4 SPs in Elizabeth (0).

1) Madison
2) Memphis (becomes 2) Drop 1 SP and Pemberton and Pickup Smith. AoW(3).
3) Humbolt
4) McKenzie
5) Dover (becomes 1 plus Beauregard) pickup 1 SP. AoW(4).
6) Clarksville ending with 4 SPs
375 11/14/2020 8:18:00 PM Summer 1863 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
activate Reynolds(2) in Cincinnati(0)...leave empty

1. Falmouth(0)...pick up 2SP..Reynolds(4)
2. Lexington(2)..pick up 2SP..Reynolds(6)
3. Somerset(6)...drop 6SP..Reynolds(0)
4. Lexington(0)..pick up 2SP..Reynolds(2)
5. Frankfort
6. Louisville(2)...pick up 4SP and Pope..Reynolds(6)
7. Lebanon...medium battle 6/3

US +1, CSA +1

possible retreat..
373 11/11/2020 9:39:00 AM Summer 1863 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Create C AoM in Atlanta GA (5) with AP Hill commanding. Ewell second in Command.

C CW: 56(-) -2 = 54(-).
372 11/10/2020 4:33:00 PM Summer 1863 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
activate AoC(5) in Warrenton(0)...leave empty

1. Tennille
2. Milledgeville
3. convert Milledgeville to USA
4. Macon
5. convert Macon to USA
6. Milledgeville(5)...AoC(5) ends here

SW changes for Macon

US +2 to 97+
CSA -2 to 56-
371 11/10/2020 1:42:00 PM Summer 1863 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Using a 3 OP card to use the Jacksonville shortcut.

Move Forrest CB (2 SPs) in Elizabeth AR. C AoW now (4).
1) Madison
2) Memphis
3) Grand Jct
4) Corinth
5) Tuscumbia
6) Decatur
7) Jacksonville
8) Kingston (end)
370 11/9/2020 12:25:00 PM Summer 1863 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
activate AoC(5) in Augusta(0)..leave empty

1. Millen
2. convert Millen to USA
3. Tennille
4. convert Tennille to USA
5. Warrenton
6. convert Warrenton to USA

4.
351 11/2/2020 9:19:00 AM Spring 1863 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
activate AoC(2) in Savannah(0)

1. convert Savannah to US
2. Charleston
3. convert Charleston to US
4. Branchville
5. convert Branchville to US
6. Augusta(2)... AoC(2) ends here

Fort Pulaski and Fort Sumter convert to US

For Charleston, Augusta and 2 forts
US gets +9+2 SW.... so from 84- to 95+

CSA gets -9-3 from 74+ to 62-
346 11/2/2020 6:54:00 AM Spring 1863 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn with 2 SPs in Nashville TN (0).
1) Clarksville
2) Pickup 1 SP (3) in Dover (1 + Beauregard+Fort).
3) Clarksville
4) Bowling Green.
5) Lebanon: 3 vs 1 (small Battle). C:+5; U:+0
Continues with 1 SP leaving rest in Lebanon.
6) Pickup Morgan CB and other SP (3) in Somerset(0).
7) Lebanon drop Morgan and 1 SP continues with 1.
8) Louisville: 1 vs 6. Medium battle. C:+1, U:+4 odds. Low odds of Van Dorn dying, but possible. Otherwise Van Dorn goes to Turn track.

Lebanon ends with 3 or 4 SPs, depending on defense roll for first small battle.
345 10/31/2020 5:33:00 PM Spring 1863 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
activate AoC(2) in Tebeauville(0)

1. convert Tebeauville to US
2. Screvern
3. convert Screvern to US
4. Walthourville
5. convert Walthourville to US
6. Savannah...AoC(2) ends here

344 10/31/2020 2:30:00 PM Spring 1863 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
C SW: 71(+) + 3 = 74(+)

Fifth 1 OP card played this turn. My last card was revealed earlier when I had a map issue and unplayed it. At least it is not a 1 op card.
332 10/29/2020 8:54:00 AM Spring 1863 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move...

activate AoC(6) in Baldwin

1. convert Baldwin to US
2. Live Oak...attack Jackson 6/2

US +6, CSA +3 retreat ?

if you retreat to Lantin.. then

3. convert Live Oak
4. attack Landin

330 10/29/2020 7:32:00 AM Spring 1863 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Place an Ironclad in Louisville KY.

The Confederates can now cross the Ohio river.

Pope can easily deal with that immediately, but that is one less activation for Grant if he does.
329 10/29/2020 7:26:00 AM Spring 1863 Confederate 113 2 o hand #113: 2 / Washington Defenses

Message from Confederate:
327 10/29/2020 6:04:00 AM Spring 1863 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Well, Jackson gave a good fight in Florida while consuming a bunch of junky 1 OP cards. Time to focus elsewhere.

Activate AoNV with 5 SPs in Gordonsville (0).
1) Pickup SP (6) in Culpepper (0).
2) Control Culpepper.
3) Strasburg (Intercept?)

Otherwise, 6 vs 2. Medium battle. C:+6 (+4 Generals, +2 odds). U:+0.
318 10/28/2020 1:51:00 PM Spring 1863 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
will try again...

activate AoC(9) in St. Augustine (not Fernandina)

1. Baldwin ... intercept ?
317 10/28/2020 12:45:00 PM Spring 1863 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Jackson with 2 SPs in Baldwin FL (0).
1) End in Live Oak with 5 SPs.

311 10/27/2020 5:06:00 PM Spring 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
activate AoC(14) in Jacksonville(0)..leave empty

1. St.Augustine
2. convert St.Augustine to US
3. Baldwin

intercept ?
310 10/27/2020 1:47:00 PM Spring 1863 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Activate Jackson and 5 SPs in Baldwin FL(2),

1) Drop 5 SPS (0) in Live Oak (7).
2) Pickup 2 SPs (2) in Baldwin FL (0).
3) End in Live Oak (9).
308 10/27/2020 12:18:00 PM Spring 1863 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
event..

+2SP Jacksonville... AoC(14)
+1SP Staunton....Hooker(6)
+1SP Franklin(1)
+1SP Monroe...AoM(6)
307 10/27/2020 11:22:00 AM Spring 1863 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Reorg

Jackson from Richmond to Baldwin FL.
Smith from Live Oak to Memphis.
Pemberton from Memphis to C AoW/Elizabeth.
Price from Lebanon KY to Columbus KY.

Van Dorn from Elizabeth to Nashville(wish he was on a rail line).

Baldwin is 1 SP shy of offering a large battle!

306 10/26/2020 11:28:00 PM Spring 1863 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
create AoC(12) in Jacksonville,FL

Grant in command, Fremont 2nd in command
with Rosecrans and Stoneman cav
296 10/25/2020 7:24:00 PM Spring 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I will open up with a Major Campaign

First Activation: AoNV with 6 SPs leaving 2 SPs in Richmond.

1) Pickup 1 SP (now 7) in Hanover (0).
2) Fredericksburg. Intercept? dr = 1 or 2 needed.

No Intercept: 7 vs 2. C: +6 (+4 Generals, +2 odds, no leader loss); U: +0.

Intercept: 7 vs 7 or 8 (option to leave one in fort). C: +4 (Generals) vs U: +3 (No Cav, so McClellan 0, only Curtis adds +1; +2 Intercept). Possible leader loss for both sides if C dr = 10.
278 10/21/2020 1:59:00 PM Fall 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Price in Lebanon KY with 3 SPs (including Morgan CB).
1) Louisville 3:1, C:+2 (odds): U:+0.

277 10/21/2020 10:05:00 AM Fall 1862 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
naval move...

Rosecrans and 2SP to Jacksonville,FL

leaves 2SP in Washington(2)
273 10/20/2020 1:31:00 PM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate Jackson in Gordonsville(0) with 5 SPs including Stuart CB.

1) Drop 1 SP in Hanover(1) and continuing with 4 SPs.
2) Drop Stuart DB and pickup Wheeler CB in Richmond/AoNV(still 6).
3) Petersburg
4) Burkeville
5) Appomattox CH
6) Lynchburg (Intercept? If successful, you get +2 intercept, but I'd get +2 for your lack of LOC, I'd be immune to leader loss, you would not).

Pause possible intercept.


272 10/19/2020 8:17:00 PM Fall 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
activate Hooker(6) in Washington(4)..leave 4SP and Rosecrans there

1. Manassas
2. Acquia Creek(2)..drop 1SP..Hooker(5)
3. Fredericsburg(2)..drop 2SP..Hooker(3)
4. Manassas
5. Strasburg
6. Staunton(2)...drop 1SP..Hooker(2)
7-8. Charlottesville(6)...Hooker(2) ends here joining 4SP
269 10/19/2020 1:35:00 PM Fall 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Activate Jackson 3 SPs, including Stuart DB In Gordonsville (1).
1) Pickup 2 SPs (5) in Hanover (0).
2) Gordonsville
3) Charlottesville.

5 vs 5 (Medium battle).

C:+3 (Jackson)
U:+0
268 10/19/2020 7:54:00 AM Fall 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
reorganize generals...

McDowell and Halleck from Monroe,LA(2) to Salem,IL(2)
Rosecrans from Pittsburgh(1) to Washington(10)
Curtis from Lexington,KY(6) to Manassas(6)
Hooker from Manassas(6) to Washington(10)
Pope from Charlottesville(5) to Lexington(6)
267 10/19/2020 12:09:00 AM Fall 1862 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Divisional Move using Confederate Riverine movement, but it could also be done using Rail Bonus. I think there are more ways to stop land movement with a counter event.

1 SP in Memphis(1, Pemberton, Ironclad) to Vicksburg(2).
266 10/18/2020 7:40:00 PM Fall 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
using 1 in queue..activate AoM(3) in LittleRock(2)

leave 2SP in Little Rock

1-2. Camden(2)...pick up Halleck
3-4. Shreveport(2)...drop 1SP..AoM(2)
5-6. Monroe(2)..AoM(2) ends here


I think that is ok...AoM now has 5 generals..
265 10/18/2020 5:19:00 PM Fall 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Reorg of Generals

Bragg from Dover TN to Elizabeth/AoW. Bragg now second in command.

Price from AoW to Lebanon KY.

Beauregard from Lebanon to Dover TN.

Longstreet from Nashville TN to Jackson MS.

Polk from Hanover VA to Richmond VA/AoNV.

Pemberton from Richmond/VA to Memphis TN.

Smith from Gordonsville VA to Savannah GA.

Jackson from Savannah GA to Gordonsville VA.

264 10/18/2020 5:05:00 PM Fall 1862 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
1 in Operations Queue for Burnside..
255 10/15/2020 1:28:00 PM Fall 1862 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Add SPs from the following locations to AoW in McKenzie

1 from Columbus GA (now 0)
1 from Baldwin FL (now 0)
1 from Charleston SC (now 0)
1 from Madison AR(now 0).

C AoW now 7 SPs.

1) Pickup 2 SPs in Humbolt TN(0), now 9 in army.
2) New Madrid: 9 vs 2. C: +12 (Generals, no LOC, odds); U: +0. 3/1 no matter what, unless you have an interrupt event.

Assuming army is now 8 SPs:

3) Elizabeth (1 MP adjacent to Madison RR LOC). 8 vs 2 unless you intercept. C: +7 Generals, +3 odds; U: +0. 3/1 unless you intercept.


252 10/14/2020 3:41:00 PM Fall 1862 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
activate Fremont(6) in Ironton(0)..leave empty

1-2. Greenville(1)..drop 1SP..Fremont(5)
3-4. New Madrid(2)..drop 2SP..Fremont(3)
5-6. Elizabeth(2)..drop 2SP..Fremont(1)
7-8. Arkansas Post(1)...Fremont(1) ends here

251 10/14/2020 1:34:00 PM Fall 1862 Confederate 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Dice and the card draws have been favorable to you. This must now be played.

Remove 3 SPs:
-1 SP Madison AR, now 1.
-1 SP Bowling Green KY, now 0.
-1 Paducah KY, now 1.

C SW: 83(-) - 10 = 73(-).
U SW: 102(+) - 5 - 3 = 94(-)

Played as event, so no reshuffle should be flagged on the game status.
245 10/13/2020 8:44:00 PM Fall 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
activate Pope(0) in Staunton(1)...leave 1SP there

1. Strasburg
2. Winchester(0)..pick up 2SP..Pope(2)
3. Strasburg(2)...pick up 4SP..Pope(6)
4. Staunton
5. Charlottesville....attack Smith(6)

US +1, CSA +1 retreat or fight.. you resolve..
244 10/13/2020 8:31:00 PM Fall 1862 Union 37 2 o hand #37: 2 / Confederate Scientist

Message from Union:
240 10/13/2020 10:26:00 AM Fall 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
create AoC(6) in Strasburg...

Pope in commands..alone ..
218 10/12/2020 9:25:00 AM Summer 1862 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Activate Army of the West/Lee with 4 SPs in Elizabeth AR(leaving 1 SP behind).

1) Pickup Forrest CB (now 6) in New Madrid (0).
2) Hanover
3) Columbus KY
4) Paducah, medium battle 6 vs 2. C: +8, U: +2. Automatic win, but I might list two SPs. I'll roll on the next post. Drop 2 SPs in Paducah (2 or 3 remaining). No leaderloss with 3:1 odds.
5) Columbus
6) End in McKenzie with 2 or 3 including Forrest CB.
214 10/11/2020 4:19:00 PM Summer 1862 Union 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
event...

Johnston(1) ends in Richmond..joining AoNV

AoNV now at 8... and J.Johnston now 2nd in command

I don't think the AoNV can move this turn...
because J.Johnston cannot move again

Polk(2) in Hanover

in any event ..your 2nd move is up..

211 10/11/2020 12:07:00 PM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First activation:

J. Johnson with 1 SP in Hanover (now 2).
1) Pick up 5 SPs, including Stuart, now 6 in Richmond (now 3).
2) Hanover
3) Gordonsville
4) Charlottesville
5) Staunton, battle.

6 vs 2, Medium battle. C:+3, U:+0.
210 10/10/2020 1:32:00 PM Summer 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move.. activate Pope(1) in Stasburg(1)..leave 1SP

1. Culpeper(2)....drop 1SP..Pope(0) continues
2. Manassas(6)..pick up 4SP..AoP(6) in Manassas
3. Washington(2)...pick up 2SP....leave 2SP..Pope(6)
4. Frederick(2)..drop 2SP..Pope(4)
5. Harpers Ferry
6. Winchester(2)..drop 2SP..Pope(2)
7. Strasburg(2)..drop 1SP..Pope(1)
8. Staunton(2)...Pope(1) ends here joining 1SP

2nd move..activate Halleck(3) in Marshall(1)
leaving 1SP there

1-2. Shreveport(1)...drop 2SP...Halleck(2)
3-4. Camden
5-6. Little Rock(2)...pick up 1SP..leave AoM(2)
in LittleRock with 1SP + cav... Halleck(2)
7-8. Camden(2)...Halleck(2) ends here

209 10/10/2020 11:51:00 AM Summer 1862 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SPs placed in Humbolt TN (2).
208 10/8/2020 4:56:00 PM Summer 1862 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Relieve General McDowell..and demote him..
so he goes to TT.. back next turn...

Promote McCLellan to command of AoP(10)
Butler now 2nd in command...
with Stoneman cav and Banks..

SW change....

US starts at 103+ .. -6-3 for demotion
so down to 94-

then +5+2 for McClellan rule.. so

US at 101+, CSA at 93-
207 10/8/2020 1:38:00 PM Summer 1862 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Smart play building a fort on Little Rock, now I cannot approach from the north.

Using this card to create Conf Army of the West (AOW). 5 SPs with Lee in Elizabeth. Wanted to build this earlier, but Forrest was to far away in case I needed cavalry.

206 10/8/2020 1:08:00 PM Summer 1862 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
build fort in Little Rock(3)

glad I got this card
203 10/8/2020 8:31:00 AM Summer 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate Lee with 5 in Memphis (1).
1) Humbolt
2) Drop 1 SP in New Madrid(1), Lee now 4 SPs.
3-4) Pickup Forrest CB in Greeenville (0), Lee now 6.
5) New Madrid
6) Elizabeth, intercept?
193 10/7/2020 3:40:00 PM Summer 1862 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
activate AoM(5) in LittleRock(0)..leave empty

1. Camden... medium battle 5/1

US +6, CSA +1

attempt retreat.. or to you to resolve..
192 10/7/2020 2:07:00 PM Summer 1862 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Place a Fort Marker in New Orleans.

Little Rock no longer has RR LOC, but has LOC.

191 10/7/2020 12:37:00 AM Summer 1862 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
create AoM(5) in LittleRock..

Burnside in command.. Buell 2nd in command
with Plesonton cav
190 10/6/2020 1:32:00 PM Summer 1862 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP in New Orleans
1 SP in Jackson MS
+1 SP in Memphis TN (now 6 with Lee and an Iron Clad)
187 10/6/2020 1:21:00 PM Summer 1862 Confederate 99 3 o hand #99: 3 / Minor Campaign

Message from Confederate:
Undo, to reflect Naval assault on New Orleans result.
184 10/6/2020 9:17:00 AM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First: Longstreet with 1 SP in Nashville (1 SP remains).

1) Pickup 1 SP in Bowling Green (0), Longstreet now 2.
2) Clarksville
3) McKenzie
4) Humbolt
5) Memphis
6) Pickup 1 SP in Madison (0), Long street now 3.
7) end in Memphis (8 with 5 of those unmoved).

Assuming no interrupt on the first move, this is my second move:

Lee with 5 SPs in Memphis leaving Longstreet with three.
1) Panola
2) Grenada
3) Winona
4) Canton City
5) Leave 1 SPs in Jackson, Lee now 4.
6) Holmsville
7) Springfield (intercept?)
8) New Orleans.

4 vs 2, Medium battle.

C: +3 Lee
U: +1 Buell

175 10/5/2020 8:45:00 AM Summer 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move...

2SP from Washington(2) make naval move to
Vicksburg,MS

any reaction?
157 9/30/2020 1:11:00 AM Spring 1862 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
activate Curtis(6) in Cincinnati(0)

1. Falmouth(2)...drop 2SP..Curtis(4)
2-3. Lexington
4. Frankfort(2)..drop 2SP..Curtis(2)
5-6. Lexington(2)..Curtis(2) ends here

off to bed...end of turn stuff tomorrow am
156 9/30/2020 12:19:00 AM Spring 1862 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Move Beauregard in Columbus(2) with 2 SPs.
1) McKenzie.
2) Dover
3) Clarksville
4) Pickup Morgan CB (3) in Nashville(2)
5) Drop 1 SP (3) in Bowling green (1)
6) End in Lebanon (2, counting Morgan CB)
155 9/29/2020 4:18:00 PM Spring 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
activate Pope(1) in Frederick(0)

1. Manassas(4)...pick up 3SP...AoP(5) in Manassas
Pope(4) continues
2. Acquia Creek(1)...drop 1SP..Pope(3)
3. Manassas
4. Culpeper(1)..drop 1SP..Pope(2)
5. Strasburg
6-7. Staunton(1)...drop 1SP..Pope(1)
8. Strasburg(1)...Pope(1) ends here

152 9/29/2020 1:26:00 PM Spring 1862 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Remove a combination of 3 SPs from Frederick MD and Washington DC. Harpers Ferry is in VA, so it is not an option.
150 9/29/2020 10:44:00 AM Spring 1862 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
activate Burnside(6) in Ironton(1)..leave Fremont(1)

1. Rolla(1)...drop 1SP..Burnside(5)
2. Springfield(1)..drop 1SP..Burnside(4)
3-4. Fayetteville(1)...drop 1SP..Burnside(3)
5-6. Clarksville(1)...drop 1SP..Burnside(2)
7-8. Little Rock(2)...Burnside(2) ends here

possible intercept
149 9/29/2020 9:22:00 AM Spring 1862 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
+2 SP to Columbus KY, now 4 + Fort + Beauregard.
145 9/28/2020 8:26:00 PM Spring 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
US puts PC in

Fort PJ,LA
Somerset,KY
Rolla,MO

now west of mississippi is OOS.. except above
memphis..
139 9/28/2020 2:37:00 PM Spring 1862 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate AoNV(6 sp) in Richmond, leaving Wheeler CB behind.
1) Pickup Stuart CB, AoNV now 7, in Hanover (now 2 with J. Johnston).
2) Drop 1 SP in Williamsburg.
3) Attack Fort Monroe 6:2, Medium Battle.

C Attacker: +2 odds, +4 Generals
U Defender: +2 fort

A possible 2*/3 result could result in my losing and retreating back to Williamsburg even though the fort will be empty. Otherwise, I win and may continue moving.
138 9/28/2020 10:19:00 AM Spring 1862 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
naval move..

3SP from Washington(2) attack Fort PJ

auto 1,1 result... so 2SP end in Fort PJ
137 9/28/2020 9:34:00 AM Spring 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Reorganization of Generals

Move Lee from Camden AR to Memphis.
Move Price from Columbus KY to Camden.
Move Beauregard from Nashville to Columbus KY.
Move Bragg from Greenville MO to Dover TN.
Move Pemberton from Savannah GA to AoNV/Richmond.
133 9/28/2020 8:12:00 AM Spring 1862 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Playing this event to do a two space interception with Forrest (2 SPs) in Elizabeth.

Odds are now 2:1, so no die roll modifier.

Union: +0
Confederate: +2 interception

Medium battle.

Attacker could win on a roll of a 6, unless defender rolls 5 or 6. If I should lose, Bragg and 1 SP Forrest CB retreats to New Madrid.

You can resolve.

132 9/27/2020 12:30:00 PM Spring 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
activate Burnside(0) in Ironton(2)

1. St.Louis(0)..pick up 6SP..Burnside(6)
2. Ironton
3. Greenville....medium battle 6/1

US +4, CSA +0 to you to resolve
127 9/26/2020 10:54:00 PM Spring 1862 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Activate Lee with 4 SPs in Panola (now 0).
1) Memphis pickup Forest CB (2 SPs) and drop two 2 SP (still 4 and Memphis still 2).

2) Madison
3) Elizabeth(possible intercept)
4-5) Little Rock
4 vs 2 SPs. Medium battle.

Attacker: +5 (+3 Lee, +2 no Union LOC).
Defender: +1 Buell {+2 if intercept in Elizabeth}

I think the defender takes 2 SPs no matter what the die roll is, but making a 10 could result in Buell dying.

No leader loss for Confederates since Buell has no LOC.

Possible movement after battle (2:1 odds).
126 9/26/2020 7:14:00 PM Spring 1862 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
remove 1SP from:

New Orleans(0)
Fort St.Phillip/Jackson(0)
110 9/26/2020 8:41:00 AM Fall 1861 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
1 SP in Pensacola(0) moves to Fort Pickens (1) via this event and takes control of it.
109 9/26/2020 8:39:00 AM Fall 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Divisional Move

1 SP from Mobile AL (0) to Pensicola (1).
108 9/26/2020 8:39:00 AM Fall 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Place 1 SP in New Orleans
Place 1 SP in Mobile AL.
105 9/25/2020 4:28:00 PM Fall 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
activate Pope(1) in Parkersburg(0)

1. Grafton(0)..pick up 2SP..Pope(3)
2. Franklin(0)..pick up 1SP..Pope(4)
3. Strasburg
4. Manassas(5)..pick up 1SP..Pope(5)..AoP(5)
5. Frederick
6. Harpers Ferry(5)..drop 3SP..Pope(2)
7. Frederick(2)...Pope(2) ends here

101 9/25/2020 11:00:00 AM Fall 1861 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Discard another card.
100 9/25/2020 9:52:00 AM Fall 1861 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
build fort in Harpers Ferry(2)
98 9/25/2020 8:29:00 AM Fall 1861 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Randomly discard a card.
95 9/24/2020 5:04:00 PM Fall 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
activate Buell(4) in Rolla,MO(0)

1-2. Springfield
3-4. attack 1SP in Fayettesville...

small attack 4/1 US +4, CSA +0

in any event CSA loses 1SP
USA loses 1SP or 0SP

If 0SP... then drop 1SP in Fayettesville

NEED TO ROLL FOR THIS

in any event...Buell(3) continues..

5-6. Clarksville
7-8. attack 1SP in Little Rock

small battle 3/1 USA +3, CSA +2 since USA is OOS

This is an auto 1,1 result.. so Buell(2) ends
in LittleRock ... OOS there...
94 9/24/2020 4:23:00 PM Fall 1861 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Create AoNV in Richmond.

A. Johnston commanding. Political rating 10, so no SW penalty. Smith second in command. 5 SPs.

93 9/24/2020 2:33:00 PM Fall 1861 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
activate Burnside(2) in Salem(0)

1. Vincennes
2. Bloomington(0)...pick up 2SP and Buell
3. Vincennes
4. Salem
5. St. Louis(1)...pick up 1SP..Burnside(5)
6. Rolla(4)... drop Buell and 4SP..Burnside(1)
7. St.Louis(0)..pick up Fremont and 1SP..Burnside(2)
8. Ironton(2)...Burnside(2) ends here...with Fremont

77 9/23/2020 5:45:00 PM Summer 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Cancel Buell's Orders.
76 9/23/2020 5:14:00 PM Summer 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
activate Buell(2) in Bloomington(1)

1. Vernon(0)..pick up 2SP... Buell(4)
2. Cincinnati(0)...pick up 2SP..Buell(6)
3. Falmouth(1)...drop 1SP..Buell(5)
4-5. Lexington(1)..drop 1SP..Buell(4)
6-7. Somerset(2)..drop 2SP..Buell(2)
8. Lebanon(2)...Buell(2) ends here
75 9/23/2020 2:53:00 PM Summer 1861 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
Place 2 SPs and a fort n St. Marks FL.
71 9/23/2020 11:35:00 AM Summer 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
activate Pope(4) in Manassas(4)..so AoP(4) stays

1. Strasburg
2-3. Franklin(1)..drop 1SP..Pope(3) continues
4-5. Lewisburg(1)..drop 1SP..Pope(2)
6-7. Charleston(1)..drop 1SP ..Pope(1)
8. Parkersburg(1)...Pope(1) ends here

66 9/23/2020 9:26:00 AM Summer 1861 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Place a confederate PC marker on Ironton MO.
65 9/23/2020 9:10:00 AM Summer 1861 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
build fort in Manassas(8)
60 9/23/2020 12:26:00 AM Summer 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First Move

Activate J. Johnston with Stuart Cav starting in Fredricksburg. Staying on rail lines to claim +2 MPs.

1) Drop Stuart in Hanover (0 with leader)
2) Richmond
3) Petersburg
4) Hickford Jcts
5) Weldon pick 1 SP (1)
6) Hickford Jct
7) Petersburg
8) Pickup Polk and 3 SPs in Richmond (4)
9) end in Hanover (5).

A.Johnston, Smith, fort, and 2 SPs remain in Richmond.

Any interrupt card before I take my second action?
53 9/22/2020 6:34:00 PM Summer 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
activate AoP(6) in Wilderness(0)

1. Hapers Ferry(2)...drop 2SP... AoP(4)
2. Frederick
3. Washington(0)..pick up 1SP..AoP(5)
4. Frederick(0)..pick up 4SP..AoP(9)
5. Manassas... attack Stuart in Manassas

to you to resolve...
52 9/22/2020 1:19:00 PM Summer 1861 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Place 2 SPs in Marshall TX.
51 9/22/2020 10:16:00 AM Summer 1861 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Halleck and 3SP move from Washington(1) to Sabine(3)
27 9/21/2020 2:14:00 PM Spring 1861 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Put an Ironclad in Memphis.

I don't need one there now, but eventually, I might.

I survived a terrible first hand: Three 1 OPs. The reorg was mainly so I could move the SP from Winchester if you didn't overrun it. But I also wanted a leader with a defense modifier in Richmond, just in case to create the AoNV potentially next turn.
25 9/21/2020 2:05:00 PM Spring 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
US PC's in:

Padacuh,KY
Louisville,KY
23 9/21/2020 1:57:00 PM Spring 1861 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
1 SP from Morehead City to Richmond, now 2 SP with A. Johnston, Polk, and a Fort marker.

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