Warhorse Simulations

Automated Card Tracking System: Home

For the People: Frank Grieg 2 Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
218 10/24/2020 6:17:00 PM Spring 1863 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Aop actives try attack Hanover w 14
203 10/20/2020 11:36:00 PM Fall 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
now will not get as far
199 10/20/2020 11:27:00 PM Fall 1862 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Lee vs Freemont
196 10/20/2020 10:42:00 PM Fall 1862 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
195 10/20/2020 10:32:00 PM Fall 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
194 10/20/2020 8:56:00 PM Fall 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Ft. Salem
193 10/20/2020 7:53:00 PM Fall 1862 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
forgot to drop my SW with file.
192 10/20/2020 2:01:00 PM Fall 1862 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Fremont reinforced
190 10/20/2020 6:58:00 AM Fall 1862 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Intercepts price
187 10/16/2020 8:51:00 AM Fall 1862 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
186 10/16/2020 12:22:00 AM Fall 1862 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Fort jedburgh
185 10/16/2020 12:01:00 AM Fall 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
FT Paducah
184 10/15/2020 11:52:00 PM Fall 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Ft Bloomington
183 10/15/2020 11:44:00 PM Fall 1862 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Lee moves
182 10/15/2020 10:30:00 PM Fall 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
I suppose thatís fair
168 10/15/2020 1:00:00 PM Summer 1862 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
pc
167 10/15/2020 1:00:00 PM Summer 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
pc
166 10/15/2020 11:58:00 AM Summer 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Richmond -1
Will u adjust ur map
165 10/15/2020 11:54:00 AM Summer 1862 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
164 10/15/2020 10:52:00 AM Summer 1862 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Ft Hanover
160 10/14/2020 3:57:00 PM Summer 1862 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Event
Do you mind making the changes on your map During your next turn
Thanks
I felt really stupid making that last attack with on to Richmond I knew there was only like a 20% chance of success or less
The only thing that caused me to do it when I realized the attack was not in the resource so if I got one of those star results I would actually be successful
159 10/14/2020 8:44:00 AM Summer 1862 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
155 10/13/2020 2:16:00 PM Summer 1862 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Before the battle I play event
+3/+4
Void army and cav leader
die roll 4/1 =7/5
I can't play it be foremur intercept. Toll
154 10/13/2020 1:51:00 PM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
149 10/13/2020 11:26:00 AM Summer 1862 Union 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Event
Attack ANV
148 10/13/2020 10:44:00 AM Summer 1862 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Manassas and Culpepper. Plus Jackson continued after Ft. Monroe so use this file.
145 10/13/2020 9:56:00 AM Summer 1862 Union 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
1-2 Pope w hallleck & 2 to Manassas pu 2 in Strasberg on way
3 drop 3 and Halleek in Manassas w1 to WDC
4 drop one WDC to Frederic pu 6
5 to Frederic w6
6 to Frederic drop 6
7 To Manassas pu2
8 to Frederic AOP N15
139 10/13/2020 9:00:00 AM Summer 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
just a move
138 10/13/2020 9:00:00 AM Summer 1862 Confederate 63 2 o hand #63: 2 / Beaufort/Port Royal Captured

Message from Confederate:
137 10/13/2020 8:59:00 AM Summer 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Form army
132 10/13/2020 2:53:00 AM Summer 1862 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
1 AOP to Manassas w12 pu1 and rosecrans
2 w13 to Fredericksburg
3 pc marker FredericSburg
4 in to Hanover w 13
125 10/12/2020 12:04:00 PM Spring 1862 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Lee attempts to march again
123 10/12/2020 9:50:00 AM Spring 1862 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
122 10/12/2020 8:52:00 AM Spring 1862 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
some move back towards Ruichmond
121 10/12/2020 8:41:00 AM Spring 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
AOC Frederick md
118 10/12/2020 8:30:00 AM Spring 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
117 10/12/2020 8:22:00 AM Spring 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Ft. Baltimore
115 10/12/2020 8:10:00 AM Spring 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Lee
continues attempt to reach coast
114 10/12/2020 5:55:00 AM Spring 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort Shreveport
108 10/11/2020 5:22:00 PM Spring 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Lee
107 10/9/2020 8:51:00 AM Spring 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Activate. AOT
106 10/9/2020 8:40:00 AM Spring 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
army formed
105 10/9/2020 8:22:00 AM Spring 1862 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Army of Tennessee
104 10/9/2020 7:55:00 AM Spring 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Ft. N.O.
100 10/6/2020 12:06:00 AM Spring 1862 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Activate Burnside
1 Sabine pu4
2 drop 1 w4 to marshal
You got a Lotta cards maybe you can affect something Iíll wait
93 10/5/2020 10:39:00 PM Fall 1861 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hoodís Tigers. USA: Iron Bde or Wilderís Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
division move 1 from Nashville n1 to Bowling Green
90 10/5/2020 5:41:00 PM Fall 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
When you wrote ďfigured he would raise my campaign with a major campaign, go aheadĒ I was thinking to myself man heís gonna blow a gasket when he sees this card

First activation is one s point from Washington n5 to
Shreveport Louisiana

2nd activation Burnside with one to Marshall Texas Burnside +3 Marshall Sp +2.

Possible you can affect but roll it up
87 10/5/2020 4:04:00 PM Fall 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
AONV shuffles a bit
79 10/5/2020 2:29:00 PM Fall 1861 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
1-2 Pope to Charlottesville pick up two and Hallack now three
3-6 Pope and Halleek to WyattVille with three
Interception evasion possibilities...
77 10/4/2020 10:24:00 PM Fall 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
PC
73 9/30/2020 11:57:00 PM Fall 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort Frederick md
71 9/27/2020 8:16:00 AM Fall 1861 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
Nashville
69 9/27/2020 12:11:00 AM Fall 1861 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Fort Manassas
65 9/27/2020 12:06:00 AM Fall 1861 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union playerís hand, which is discarded.

Message from Confederate:
yah it was the next play
58 9/26/2020 10:43:00 PM Fall 1861 Union 84 3 Operations #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1/3 activation
1-2 Pope w1 to lewisberg pu1 n2
3-4 to Strasberg pu1 n3
5 to Staunton pu1 and Hallack n4
6 to Charlottesville
Intercept or retreat or whistle Dixie?
52 9/26/2020 7:28:00 PM Fall 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
38 9/26/2020 4:27:00 PM Summer 1861 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
as per log, you will have intercept option
37 9/26/2020 3:47:00 PM Summer 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
1 Pope To WDC pu2
2 to Manassas pu4 n6
3-4 to Franklin drop 1
5 Lewisberg drop 1
6 Charlestown drop1
7 Weson drop 1
8 to grafton w2
36 9/26/2020 3:31:00 PM Summer 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
place pc
32 9/26/2020 11:45:00 AM Summer 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Maximum movement of two straight points by rail so I put one string point back in Nashville and Albert Sidney Johnston and the other two went to Virginia t

Army of the Potomac did Marc do round picks up guy dropped off Guide and then is attacking with his last movement point Leechburg you can play cards and roll for both
31 9/26/2020 11:00:00 AM Summer 1861 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
A.J moves via rail
29 9/26/2020 12:26:00 AM Summer 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Army of west in Manassas
28 9/26/2020 12:24:00 AM Summer 1861 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hoodís Tigers. USA: Iron Bde or Wilderís Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
27 9/26/2020 12:15:00 AM Summer 1861 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Fort Manassas
25 9/26/2020 12:08:00 AM Summer 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Confederate:
fort
24 9/25/2020 11:23:00 PM Summer 1861 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate McClellan w3 WDC n4
1-3 to Winchester dr 1
4-5 to Stanton picking up Hallack on the way
6-7 drop remaining 2 sp and Hallack in Stanton to culpeper pu Pope
8 McClellan and pope end move in Manassas
18 9/25/2020 4:28:00 PM Spring 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st sp Philadelphia to Sabine tx
2nd
1 AOP W 4 to Manassas
2 pc Manassas
3 Strasberg drop 1

4 Culpeper drop 1
5 Wilderness drop 1

6 AOP to Fredericksburg n1

Attrition ANV -1 N5
Pc Markers in Strasburg wilderness call pepper Fredericksburg Sabine Phillip/Jackson

Washington DC +8 now eight Cincinnati +6 n7 one in Cairo n2 two in Jonesboro n2 one in Salem n1
17 9/25/2020 3:37:00 PM Spring 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
army
16 9/25/2020 10:32:00 AM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
1sp from harpers ferry n1 to WDC n4
15 9/25/2020 10:07:00 AM Spring 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
12 9/25/2020 10:03:00 AM Spring 1861 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
11 9/25/2020 5:57:00 AM Spring 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
1-48 2 sp from Cincinnati to Strasberg
Reaction?
8 9/23/2020 11:43:00 PM Spring 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
New Orleans , Winchester and Manassas
5 9/23/2020 11:33:00 PM Spring 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate 2 sp from AOP
Amphibious v Philip/Jackson
USA +4 v CSA +2
CSA reaction?

Next 100 entries

Copyright 2005 Warhorse Simulations