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For the People: France vs Spain Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
335 1/1/2021 12:15:00 PM Spring 1863 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Activate AoW(10)

1. Convert Franklin
2. attack Grafton

(I do not like to be so aggressive, ... but you have let me no other alternative :(
331 1/1/2021 7:04:00 AM Spring 1863 Union 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
I use this card to automatic interception
330 12/30/2020 5:58:00 PM Spring 1863 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
5 SPs from Columbus(GA), Savannah, Charleston(SC), Wilmington, Morehead move to AoW(11), which is activated

1. Charlotesville ... pick up 2 SPs ... AoW(13)
2. Staunton
3-4. Franklin and convert
5. attack Grafton

You can resolve the battle (AoW max strength)
327 12/30/2020 11:13:00 AM Spring 1863 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
I'm a bit late but Merry Christmas Josť.
AoTu with 6SP (1)
1-2 Jefferson +1 7 +Rosecrans
3 Rolla -1 6
4-5 Salem +1 7
6 Jonesborough
You can resolve
326 12/26/2020 6:36:00 PM Spring 1863 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Activate AoW(4) ... leave 1 SP at Richmond(1)

1. Williamsburg ... pick up 2 SPs ... AoW(6)
2. Hannover ... pick up Forrest.cav ... drop Morgan.cav ... AoW(7)
3. Gordonsville ... pick up 1 SP ... AoW(8), AoNV(5)
4. Charlotesville ... drop 2 SPs ... AoW(6)
5. Staunton ... AoW(6) ends
320 12/23/2020 6:02:00 AM Spring 1863 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
AoT 6Sp
1-3 Ironton +1 7
4-5 Salem
6 PC
319 12/20/2020 8:37:00 PM Spring 1863 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Van Dorn with 1 SP and Pemberton ... AoT(6)

1. Dover ... drop Pemberton and 1 SP ... VD(0), Dover(1+Pemb)
2. Paducah ... pick up Longstreet and 2 SPs ... VD(2) AoT(4)
3-5. Salem ... pick up 1 SP ... VD(3)
6. Jonesborough ... drop Longstreet and 3 SPs ... VD(0)
7-8. Paducah ... VD rejoins AoT(4)
315 12/20/2020 8:39:00 AM Spring 1863 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
AoTu
1 PC
2-4 Memphis +PC
5 Humboldt +1 6
6 NewMadrid
309 12/19/2020 2:10:00 PM Spring 1863 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
(I think this game is lost. Anyhow, I will give a try to this seventh turn.)

Activate AoT(9)

1. Cairo ... pick up 1 SP ... AoT(10)
2. Paducah ... pick up Longstreet and 1 SP ... AoT(11), Paducah(2)
3. attack Columbus

U-AoT can try to retrat; if a battle C-AoT max.strength (please, resolve)
293 12/17/2020 4:17:00 PM Spring 1863 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
AoC 15SP
1-2 Greenville +PC
3-4 New Madrid +PC
5 Humbolt
Reaction ?
292 12/16/2020 8:11:00 PM Spring 1863 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Activate VD with 0 SPs ... Paducah(2)

1. Cairo ... pick up Longstreet and 3 SPs ... VD(3), Cairo(2)
2. Paducah
3. Columbus ... drop 3 SPs and Longstreet, ... VD(0), Columbus(4)
4-5. Dover ... pick up 2 SPs ... VD(2)
6. Paducah
7. Cairo ... pick up 1 SP ... VD(3), Cairo(1)
8. Jonesborough ... VD and 3 SPs are absorbed ... AoT(9)
289 12/15/2020 1:44:00 PM Spring 1863 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
AoT with 15SP
1-4 StLouis +PC
5-6 Ironton +PC
288 12/14/2020 6:20:00 PM Spring 1863 Confederate 111 2 Operations #111: 2 / Wilsonís Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet (2)

1-3. Humboldt
4. Columbus ... pick up VD
5. Paducah ... drop VD
6. Cairo ... pick up 1 SP and Pemberton ... Longstreet(3)
7. Jonesborough ... drop Pemberton, pick up 2 SPs ... Longstreet(5), AoT(6)
8. Cairo ... Longstreet ends with 5 SPs
287 12/13/2020 11:46:00 AM Spring 1863 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Form AoT at Springfield with Grant in charge.
260 12/13/2020 10:01:00 AM Fall 1862 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Activate Longstreet(6) ... Pemberton and 1 SP stay at Cairo

1. Paducah, ... drop 2 SPs ... Longstreet(4)
2-5. Greenville
6. attack Ironton
250 12/13/2020 9:26:00 AM Fall 1862 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
2 SPs from AoNV(6), 2 SPs from AoW(6), 1 SP from New Orleans(1), ... move to AoT(10), which is activated

1. Columbus, ... pick up 2 SPs, ... AoT(12), Columbus(0+VD)
2. Paducah, ... pick up 3 SPs and Longstreet, ... AoT(15), Paducah(0)
3. attack Cairo ... Pleasonton can try to intercept
(I will roll for interception trial; if successful you can decide to use it or not)
249 12/13/2020 8:33:00 AM Fall 1862 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Rosecrans and 1SP (1)
1 Ironton -1
2 Cairo +5 5 (4)
3-4 Rolla -1 4
5 Springfield -1 3
6 KC -1 2
7 Lexington -1 1
8 Jefferson City (1)
247 12/13/2020 6:40:00 AM Fall 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union playerís hand, which is discarded.

Message from Confederate:
Please, discard a card
244 12/13/2020 5:14:00 AM Fall 1862 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
AoC with 10sp (2 with Hooker)
1 Franklin overrun
2 PC
3 Lewisburg -1 9
4 Charleston -1 8
5 Parkersburg -1 7
6 Grafton (9)
243 12/12/2020 7:42:00 PM Fall 1862 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
CSA PCs at Lexington(MO) and Springfield(MO)
242 12/12/2020 4:56:00 AM Fall 1862 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Banks and 2SP sail to Jacksonville FL
DC 2sp
241 12/9/2020 3:45:00 PM Fall 1862 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate AoT(3) ... leave Longstreet and 3 SPs at Paducah

1. Dover ... pick up 1 SP ... AoT(4), Dover(1)
2-3. Nashville ... pick up 1 SP ... AoT(5), Nashville(1)
4-5. Dover
6. McKenzie
239 12/9/2020 7:26:00 AM Fall 1862 Union 128 3 Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
UBL to 4
238 12/7/2020 7:13:00 PM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate Price and 1 SP ... Charleston(1)

1-4. Wilmington
5-7. Weldon ... pick up 1 SP ... Price(2)
8-10. Richmond ... Price and 2 SPs are absorbed ... AoW(8)
237 12/7/2020 1:47:00 PM Fall 1862 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Fort at Grafton and Jonesborough
236 12/6/2020 4:57:00 PM Fall 1862 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 SP to Charleston(2)
1 SP to Savannah
1 SP to Morehad City
235 12/6/2020 10:07:00 AM Fall 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AoC 12SP
1 Coshocton +1 13 +McD
2 Pittsburg -1 12
3-4 Wheeling +PC
5-6 Grafton +PC
222 12/1/2020 6:02:00 AM Summer 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
1SP form AoP 12 moves to Baltimore
221 12/1/2020 5:42:00 AM Summer 1862 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Activate AoNV(8) ... leave 2 SPs at Culpeper(2)

1. Gordonsville ... drop 1 SP ... AoNV(7)
2. Hannover ... drop Forrest.cav and 1 SP ... AoNV(5), Hannover(2)
... change of Forrest.cav to 2 UMs
3. Williamsburg ... drop 2 SPs ... AoNV(3)
4. Richmond ... pick up 2 SPs ... AoNV(5), AoW(6)
5. Hannover
6. Gordonsville ... absorb 1 SP ... AoNV(6)
220 12/1/2020 4:51:00 AM Summer 1862 Union 111 2 Operations #111: 2 / Wilsonís Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Pleasanton
1-7 Jonesborough
219 11/30/2020 6:32:00 PM Summer 1862 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hoodís Tigers. USA: Iron Bde or Wilderís Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Reorganization of generls

Van Dorn moves from AoNV to Columbus(KY)
Pemberton moves from Ironton to AoT
218 11/30/2020 7:18:00 AM Summer 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Union:
+3SP to Cairo 5
217 11/29/2020 12:33:00 PM Summer 1862 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Fort at Paducah
216 11/29/2020 4:25:00 AM Summer 1862 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Build a fort at Cairo
209 11/28/2020 6:38:00 PM Summer 1862 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
1 SP from New Orleans move to the AoT(7)

Activate AoT(7)

1-2. Dover ... pick up Beauregard, Longstreet and 1 SP ... AoT(8), Dover(1)
3. attack Paducah
208 11/28/2020 4:58:00 AM Summer 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Form AoC in Pittsburg
Pope takes commands.

Some others guys are upset
SW
Union 100- -2 98-
Csa 89-
207 11/27/2020 9:39:00 PM Summer 1862 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
Form AoT(6) at Columbus, Jackson in command, Beauregard protests
CSA SW 91(-) -2 = 89(-)
204 11/27/2020 4:48:00 PM Summer 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
UBL to 3
203 11/26/2020 5:59:00 PM Summer 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet with 2 SPs

1. Franklin
2. Columbia
3. Dectour
4. Tuscumbia ... pick up 1 SP ... Longstreet(3)
5. Corinth ... pick up 1 SP ... Longstreet(4)
6. Grand Jct
7-8. Columbus ... drop 4 SPs ... Longstreet(0), Columbus(6)
9. McKenzie
10. Dover ... Longstreet ends there with Beauregard and 2 SPs
196 11/24/2020 1:31:00 PM Summer 1862 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
I'm starting with that, it's always good to take :)
178 11/22/2020 12:22:00 PM Spring 1862 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
CSA PC at Baltimore
167 11/22/2020 11:10:00 AM Spring 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st Activation
Pope +1SP (3)
1-6 BG +2 +Freemont
7 Clarksville
8 Dover
You can resolve
156 11/22/2020 7:18:00 AM Spring 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st movement:

Activate AoNV(6)

1. Grafton ... pick up Forrest.cav and 3 SPs ... AoNV(10)
2. Uniontown ... reaction?
154 11/22/2020 6:16:00 AM Spring 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
McC takes commands of AoP
McD to the TT
153 11/22/2020 6:03:00 AM Spring 1862 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Smith with 2 SPs ... AoW(5)

1. Hannover ... pick up Forrest.cav ... Smith(3)
2. Gordonsville
3. Charlotesville
4. Staunton
5. Franklin
6. Grafton ... drop Forrest.cav and 2 SPs ... Smith(0), Grafton(4)
7. Weston ... Smith(0) is absorbed by AoNV(6)
152 11/22/2020 5:42:00 AM Spring 1862 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
UBL to 2
151 11/22/2020 5:29:00 AM Spring 1862 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
CSA PCs at St.Joseph and Kansas City
150 11/22/2020 5:12:00 AM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL to 1
149 11/21/2020 6:08:00 PM Spring 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Reorganization of generals

A.Johnston moves from Dover to AoW
Price moves from Columbus to Dover
Pemberton moves from AoW to Columbus(KY)
Smith moves from Nashville to AoW
Polk moves from Grafton to AoW
148 11/21/2020 9:39:00 AM Spring 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Build a fort at Manassas
147 11/21/2020 9:17:00 AM Spring 1862 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union playerís turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Form AoW(7) at Richmond, ... Lee in command, A.J. protests

CSA SW 97(-) -2 = 95(-)
146 11/21/2020 8:52:00 AM Spring 1862 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
AoP +3 to 10SP
144 11/21/2020 6:50:00 AM Spring 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Lee with 1 SP

1. Wilmington ... pick up 1 SP ... Lee(2)
2-4. Weldon ... pick up 1 SP ... Lee(3)
5-6. Petersburg ... pick up Morgan.cav ... Lee(4)
7. Richmond ... now Richmond(6 + Lee, Pemberton & Morgan)
130 11/20/2020 11:12:00 AM Spring 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AoP with 13SP (Burnside and 1SP)
1 Manassas
you can resolve
98 11/19/2020 2:37:00 PM Fall 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Activate AoNV(4) ... leave 1 SP at Strasburg(1)

1. Franklin ... reaction?
97 11/19/2020 12:39:00 PM Fall 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Burnside and 1SP (AoP 5)
1 Baltimore +1 2
2-6 Pittsburg
7 Uniontown -1 1
8 Grafton (1)
88 11/18/2020 1:27:00 PM Fall 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Activate AoNV(7)

1-2. Manasas ... drop 1 SP ... Manasas(2+Beau) ... AoNV(6)
3. Strasburg
4. Winchester ... reaction?
86 11/18/2020 7:11:00 AM Fall 1861 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
PC to Lewisburg and Franklin WV
85 11/18/2020 7:04:00 AM Fall 1861 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Forts at Nashville and Manasas
84 11/18/2020 7:00:00 AM Fall 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Pope and 1SP (3)
1-3 Salem
4-8 Columbus OH
78 11/17/2020 4:59:00 PM Fall 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate AoNV(1) ... leave 5 SP and Polk, Pemberton and VD at Richmond

1. Petersburg ... pick up Stuart.cav and other 3 SPs ... AoNV(5)
2. Richmond ... pick up 4 SPs & Polk and VD ... AoNV(9), Richmond(1+Pemb)
3. Williamsburg ... drop 5 SPs ... AoNV(4)
4. attack Ft.Monroe ...
77 11/17/2020 2:31:00 PM Fall 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
PC to Grafton and Wheeling
76 11/17/2020 1:59:00 PM Fall 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Reorganization of generals

Price from Fayeteville to Columbus(KY)
A.J. from Sabine to Dover
Smith from AoNV to Nashville
Polk from Memphis to AoNV
75 11/17/2020 1:19:00 PM Fall 1861 Union 123 1 Operations #123: 1 / Quantrillís Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Build a fort to Paducah
72 11/17/2020 1:16:00 PM Fall 1861 Confederate 116 2 Event #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
I play the event
68 11/17/2020 1:10:00 PM Fall 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
56 11/16/2020 3:33:00 PM Summer 1861 Confederate 99 3 Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Fort at New Orleans
55 11/16/2020 1:14:00 PM Summer 1861 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Build a fort to Pittsburg
54 11/16/2020 1:08:00 PM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Form AoNV(6) at Richmond, A.J. in command, and J.J. protests
CSA SW 96(-) -2 = 94(-)
53 11/16/2020 1:01:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
PC to Falmouth, Lexington and Frankfort
52 11/16/2020 9:22:00 AM Summer 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
1 SP from Columbus ... now Columbus(KY)(2)

1. McKenzie
2. Dover
3. Franklin
4. Nashville ... now 2 SPs there
51 11/16/2020 7:51:00 AM Summer 1861 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Freemont and 3SP (Pope and 4SP)
1-6 Lousville +1 4
7 Lebanon -1 3
8 BG (3)
50 11/16/2020 7:33:00 AM Summer 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP to New Orleans(LA)
1 SP to Memphis(TN)(2)
1 SP to Panola(MS)
49 11/16/2020 7:32:00 AM Summer 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL = 1
47 11/15/2020 5:25:00 PM Summer 1861 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 SPs from New Orleans

1-3. Jackson
4-8. Memphis
9-10. Columbus ... now Columbus(3)
43 11/15/2020 10:58:00 AM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Pope and 6SP
1 Paducah
2 Columbus
You can resolve
23 11/14/2020 6:09:00 AM Spring 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate A.J. with 2 SPs

1. Littlerock ... pick up 1 SP ... A.J.(3)
2-5. Nacogdoches
6. attack Sabine
22 11/14/2020 4:37:00 AM Spring 1861 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Build a fort at HF
21 11/13/2020 5:42:00 PM Spring 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate A.J.(0) ... 1 SP remains at Nashville(1)

1. Clarksville(TN) ... pick up 2 SPs ... A.J.(2)
2-5. New Madrid
6-8. Clarksville(AR) ... A.J. ends with 2 SPs
20 11/13/2020 3:00:00 PM Spring 1861 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Build a fort at Frederick
19 11/13/2020 1:41:00 PM Spring 1861 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2 SPs to Clarksville
17 11/13/2020 1:19:00 PM Spring 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
1SP from Philadelphia sails to to Sabine TX

2nd activation
1SP from Indianapolis moves to Louisville KY
16 11/13/2020 1:05:00 PM Spring 1861 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
1 SP to Columbus(KY)
6 11/13/2020 12:12:00 PM Spring 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Here we are... I was impatient. :)

1st Activation
AoP with 3SP (2)
1-2 HF +1 4
3 Winchester
I'm rolling if you can avoid.

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