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For the People: For the Meeple Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
145 8/18/2021 6:11:00 PM Spring 1862 Confederate 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
This is a nice event, but I'm using it to take the Army of N Virginia into Grafton to cut off Burnside's supplies
143 8/17/2021 4:55:00 PM Spring 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Flip PC in Lebanon, KY
140 8/17/2021 4:19:00 PM Spring 1862 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Army of N Virginia attacks Philly

My DRM is +3 from force ratio and +3 from generals
139 8/17/2021 4:10:00 PM Spring 1862 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Division move
Move 2 SP from DC through Baltimore to Wilmington.
137 8/17/2021 3:56:00 PM Spring 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Price picks up an SP from KC and the Cav from Fayetteville and marches on STL
135 8/17/2021 3:25:00 PM Spring 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
134 8/17/2021 3:12:00 PM Spring 1862 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Lee (Army of TN) causes trouble in Kentuky- ends move at Louisville
131 6/16/2021 11:22:00 AM Spring 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Corps move: Burnside takes 4 SP from Cincinnati to Frederick, MD.
124 6/15/2021 5:31:00 AM Spring 1862 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Lee moves into Paducah. Would you like to retreat?
118 6/11/2021 10:39:00 AM Spring 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate the Army of the Potomac
111 6/11/2021 5:32:00 AM Spring 1862 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Army of N. Virginia picks up 3 sps and goes to Harrisburg, then Philly
90 6/9/2021 10:56:00 AM Spring 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Finally! Let's start with the problem in the East.
88 6/9/2021 3:11:00 AM Spring 1862 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Army of Tennessee created. Lee in command.
87 6/7/2021 1:31:00 PM Spring 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Create the Army of the Missouri in St. Louis, Fremont commanding.
71 5/25/2021 3:56:00 PM Fall 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Corps move. Beauregard takes infantry from wilderness to Milford, DE
70 5/25/2021 2:12:00 PM Fall 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Flip PC in Jefferson City and Greenville, MO.
69 5/24/2021 4:32:00 PM Fall 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Army of N Virginia occupies Wilmington and Dover, DE and moves back to Winter in Baltimore.
68 5/24/2021 11:23:00 AM Fall 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
I know The People are going to be unhappy for a few more months, but I'm going to continue playing the long game.

The Amphibious Assault modifier goes up by 2.
66 5/23/2021 12:04:00 PM Fall 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Army of N Virginia moves into Baltimore, adds PC and attacks Annapolis. Would you like to retreat or attempt an interception?
65 5/23/2021 10:42:00 AM Fall 1861 Union 110 3 Event #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Union SW +3, and +2 for change of fortune.
Now 100+.
64 5/23/2021 3:53:00 AM Fall 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Created Army of Northern Virginia. SW down due to wrong Johnston in command and momentum penalty.
63 5/22/2021 1:40:00 PM Fall 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
PC flipped in Grafton, Weston, and Charleston, WV.
60 5/20/2021 4:36:00 PM Fall 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Consolidated in the east. (vassal logs reflect the actual move) Redistributed troops in MO. (vassal logs simplified because it's more obvious I have enough moves)
59 5/20/2021 3:27:00 PM Fall 1861 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Turns out washing wounds helps people stay alive. 3 healthy SP appear in Washington, DC.
58 5/20/2021 2:19:00 PM Fall 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Removed one SP from Paducah and one from St. Louis. Also corrected the PC markers on the eastern front.
51 5/18/2021 9:34:00 PM Fall 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Create Army of the Missouri in St Louis.
45 5/14/2021 3:34:00 AM Summer 1861 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Division move of one sp from St. Joseph to Rolla
43 5/11/2021 8:11:00 PM Summer 1861 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Flip PC markers in Kansas City, Springfield, and Rolla.
41 5/11/2021 7:11:00 PM Summer 1861 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
1 command point: division move of one SP from Frederick to York
39 5/7/2021 7:00:00 PM Summer 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
38 5/6/2021 4:11:00 PM Summer 1861 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activating Price and conquering northern Missouri
37 5/5/2021 11:41:00 AM Summer 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Build a fort in Annapolis, MD.
30 4/26/2021 10:53:00 PM Summer 1861 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Smith attacking with 8 SPs (Including a cav brigade) at Harper's Ferry. Would you like to withdraw?
29 4/26/2021 9:45:00 PM Summer 1861 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Build a fort in Paducah.

Lincoln would be so upset at that timid move!
28 4/26/2021 1:56:00 PM Summer 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
As OC. Johnston picks up Polk's brigade and moves into the fort at columbus
25 4/24/2021 11:47:00 AM Summer 1861 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Activate Pope in Cairo for a corps move.

Mvmt 1 and 2: Per 5.32, since Pope has a lower political rating than Buell, he moves to Paducah, KY, with 6SP but without Buell, and then returns to Cairo to pick Buell up.

Mvmt 3 and 4: Move the force to Paducah and then Columbus for an assault against the fort.

You would get +2 for the fort. I would get +2 for 3-1 force ratio and +2 for the generals. We'd be on the medium battle chart.

Do you want to retreat?
11 4/19/2021 3:26:00 AM Spring 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
PCs in MO
10 4/15/2021 1:21:00 PM Spring 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Political control in Wheeling and Parkersburg, WV.
9 4/15/2021 4:02:00 AM Spring 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Polk advances and Beauregard redeploys
8 4/14/2021 12:46:00 PM Spring 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Return Union political control to Lexington and Jefferson City.
7 4/13/2021 6:54:00 PM Spring 1861 Confederate 13 2 Event #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Removing PC in Lexington and Jefferson City
6 4/13/2021 4:22:00 PM Spring 1861 Union 99 3 Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Place PC markers in St. Joseph, Lexington, and Jefferson City, MO.
5 4/13/2021 4:05:00 PM Spring 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Added forts to Columbus and Manassas
4 4/13/2021 3:48:00 PM Spring 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Build fort in Frederick, MD

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