Warhorse Simulations

Automated Card Tracking System: Home

For the People: The old gray fox Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
166 9/18/2021 7:30:00 AM Summer 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
TN 5 CSA 7: I rarely ever get a major campaign card and now I have gotten 2 so far this game and I don't think I have ever gotten a minor campaign and major campaign card in the same hand.
Use this as an event to perform 3 moves.
1st move will be a corp move out of the CSA AoNVa. Smith will take 5 SPs (leaving only 1 in the army with Jackson and Johnston). He moves:
1. Washington, DC and displaces the capital and destroys the Union fort. Union Strategic Will drops 30 points and goes from 67- to 37-.
2. Smith takes all 5 SPs to Annapolis where he drops off 1 SP. (now 4 with Smith)
3. Smith moves 4 SPs to Baltimore and drops 1 SP there. (now 3 with Smith)
4. Smith moves to Wilmington, DE with 3 SPs
5. Smith moves to Dover, DE and drops 1 SP there (now 2 with Smith)
6. Smith moves to Milford, DE and drops 1 SP (now 1 with Smith)
7. Smith moves 1 SP back to Dover
8. Smith moves that 1 SP to Wilmington, DE where he ends with 1 SP.
There should be 1 CSA SP in Annapolis, Baltimore, Dover, Milford and Wilmington (along with Smith).
165 9/17/2021 1:35:00 AM Summer 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Was holding this back to possibly play the event but have not seen a worthwhile opportunity.

Move the 1SP (Parkersburg) – Charleston. Then await news of Washington.
160 9/15/2021 12:05:00 PM Summer 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
TN 5 CSA 6: Use this to activate Jackson and the AoNVa at Frederick with 8 SPs.
1. Convert Frederick to CSA
2. Drop 1 SP at Frederick (so McDowell can't intercept the move back to Frederick later) and move to Manassas. (AoNVa at 7)
3. Pick up the 1 SP in Manassas (AoNVa at 8) and move back to Frederick.
4. Pick up the 1 SP left in Frederick (AoNVa now at 9) and move to attack Washington, DC.
155 9/15/2021 3:07:00 AM Summer 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Army Missouri will try to do as much of the following as possible, but will stop moving space to space if reduced below a strength of 3.

1. Move [6 strength] (Ironton) - Greenville to battle.

2. Convert Greenville. Drop off 1SP at Greenville.

3. Return to Ironton and pick up the 1SP there.

4. To Rolla to battle. Poss intercepted.

5. Convert Rolla.

6. On to Springfield to battle.
149 9/14/2021 10:38:00 AM Summer 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
TN 5 CSA 5: Use this to activate Jackson and the AoNVa at Gettysburg.
1. Move the AoNVa and all 10 SPs and generals to Harrisburg, Pa and overrun the 1 SP there.
2. Move all to Philadelphia and overrun the 1 SP there.
3. York
4. Convert York to CSA
5. Gettysburg
6. Franklin, Md and attack the 1 SP in the fort there. McDowell and the AoP could potentially intercept so I'll roll to see if that is a possibility.
143 9/13/2021 1:43:00 AM Summer 1862 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Play this as an event on ANV. The target can be any of the generals in the army – not just the subordinates? I’ll leave you to roll and have not sent a file.
137 9/12/2021 3:51:00 AM Summer 1862 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Yes this wasn't played here.
136 9/11/2021 2:32:00 PM Summer 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
TN 5 CSA 4: Use this as an event to activate two forces.
1st force will be the Army of Northern Virginia at Manassas. Jackson will take all 6 SPs and move:
1. Strasburg and pick up the 1 SP there. (now 7)
2. Winchester, Va
3. Harper's Ferry and pick up the 3 SPs and Joe Johnston and Pemberton. (now 10 SPs)
4. Chambersburg to battle Rosecrans and his 3 SPs.
Battle would be a medium battle with CSA with 10 SPs and +6 for Jackson and Johnston and 3-1 odds. Union would have +1 for Rosecrans and his 3 SPs.
Rosecrans could try and do a discretionary retreat and would be successful if he rolls a 1. No interception is possible since Harper's Ferry was already CSA garrisoned. You might have an interrupt card that would limit Jackson's AoNVa move so I'll await your decision and possible discretionary retreat. If the battle occurs and is successful, Jackson will continue his movement as he will have 2 movement points left.
Then I can move one additional force.
134 9/10/2021 9:00:00 AM Summer 1862 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
TN 5 CSA 3: Use this for the 2 OPS to place Confederate PC markers back in Bowling Green and Somerset, Ky.
133 9/10/2021 1:06:00 AM Summer 1862 Union 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Remove Confederate markers from Bowling Green, Somerset and Lexington. Union marker from Falmouth.
132 9/8/2021 11:14:00 AM Summer 1862 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
TN 5 CSA 2: Use this to form the Army of Northern Virginia at Manassas with Jackson as commanding general and 6 SPs. CSA incurs a strategic will penalty of -2 because of many generals on the map with higher ratings and goes from 118- to 116-.
128 9/6/2021 5:28:00 AM Summer 1862 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Continuing his burst of activity Rosecrans leaves the SP in Harrisburg and moves – Lewistown [pick up 2SP] – Harrisburg – York – Baltimore [pick up the SP] Gettysburg [possible interception] – Chambersburg to attack J Johnston.
127 9/5/2021 1:06:00 PM Summer 1862 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
TN 5 CSA 1: Play this as an event and bring in 3 SPs.
1 in Manassas, Va (now 6 with Jackson)
1 in Lebanon, Ky
1 in Fayetteville, Ark
120 9/4/2021 2:12:00 AM Summer 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Rosecrans (Washington) – Frederick [pick up 1SP] – Baltimore – Wilmington [pick up 1SP there] – Philadelphia.

Assuming a battle at Philadelphia, I will not play any cards to influence it and will leave it for you to roll and resolve.
98 8/26/2021 5:54:00 PM Spring 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
TN 4: CSA 7: Play this as an event to do 3 moves.
1st general will be Beauregard at Dover, TN. He takes 1 SP (leaving 1 in the fort) and moves:
1. Paducah and picks up Stuart
2. Columbus Ky (but does not pick up Price or his 2 SPs)
3. Humboldt, where he drops off Stuart's cavalry and doesn't pick up the 1 SP in Humboldt.
4. New Madrid with 1 SP
5. Greenville, Mo where McClellan could intercept if he rolls 1-2 and wants to. I'll pause here and roll for McClellan's possible interception.
95 8/26/2021 1:42:00 AM Spring 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
No file sent. Play the event. Target Wheeler at Manassas.

I’ll let you roll. I assume that if successful the Wheeler piece is removed but 1SP is placed on the map as he had died not his troops.
91 8/22/2021 9:20:00 PM Spring 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Pemberton fails to intercept at Harper's Ferry (no surprise).
TN 4 CSA 6: Use this to activate Bragg at Memphis for a corp move.
1. Bragg moves to Humboldt and picks up Morgan's cavalry brigade but leaves the 1 SP there.
2. Move back to Memphis (still leaving the 2 SPs in the fort)
3. Madison, Ark and pick up the 1 SP there (now 2 SPs with Bragg counting Morgan's cavalry)
4. Elizabeth, Ark
5. Little Rock, Ark and pick up the 1 SP in the fort (now 3 with Bragg)
6. Clarksville, Ark.
7. Fayetteville, Ark and pick up the 1 SP there (now 4 with Bragg counting Morgan)
8. Springfield, Mo and battle the 1 Union SP there.
89 8/22/2021 4:51:00 PM Spring 1862 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Detach 2SP from AoP who move (Washington) – Harpers Ferry to plug the gap.
87 8/21/2021 1:50:00 PM Spring 1862 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
TN 4 CSA 5: Play this as an event. The Union removes 1 SP (Confederate chooses) within two spaces of a Confederate SP. I will remove the Union 1 SP at Harper's Ferry Virginia. Halleck is there and will be left by himself. According to the first sentence of 5.34 I think he should be moved to the turn record track since he would be left with no SPs at the end of this strategy round even though that doesn't meet cases 1 or 2 under this rule.
86 8/21/2021 2:58:00 AM Spring 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Place Union fort at Cairo.
85 8/19/2021 3:27:00 AM Spring 1862 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
TN 4 CSA 4: Play as an event to reduced the Union SW by 5. Union Strategic will drops from 87- to 82-.
84 8/19/2021 2:58:00 AM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade level increase.
83 8/19/2021 2:19:00 AM Spring 1862 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
TN4 CSA 3: Play as an event and place the Arkansas ironclad at Forts St. Philip/Jackson
82 8/19/2021 1:33:00 AM Spring 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Move 1SP (St Louis) – Cincinnati.
76 8/9/2021 11:50:00 AM Spring 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
TN 4 CSA 2: Use this for OPS to activate the newly formed CSA Army of Tennessee at Louisville. They will drop 1 SP there (leaving 4 in the army and all generals) and move:
1. Lebanon
2. Somerset
3. Lexington and battle the 1 Union SP there.
Buell could intercept on a die roll of 1 (which I expect him to try) or you might have an interrupt card that will limit my move.
Anyway, the battle at Lexington will be a small battle if Buell does not intercept. CSA will have +5 for generals and +3 for 4-1 odds for a net of +7.
I'll stop and see if you want to play an interrupt or intercept card and / or roll for the interception attempt. If Buell intercepts it would be a medium battle with Union +2 for interception and maybe +1 for the elite brigade. Buell's rating is lowered to zero because of the lack of cavalry. Confederates would have +4 for generals. (I'll use Polk instead of Van Dorn if Buell intercepts to lessen the odds of losing a general). I'll await your response.
75 8/9/2021 5:13:00 AM Spring 1862 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Place a fort at St Augustine.
74 8/8/2021 4:09:00 PM Spring 1862 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
I will not attempt to intercept the AoC at Frankfort with A. Johnston though I was tempted.
TN 4 CSA 1: Use this to form the Confederate Army of Tennessee at Louisville, Ky with A. Johnston as commander and Polk, Van Dorn and Forrest with 5 SPs.
73 8/8/2021 11:38:00 AM Spring 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Peeling off single CUs at both Cincinnati and Lexington, the AoC moves and converts (Cincinnati) – Falmouth – Lexington – Frankfort.
63 8/2/2021 11:23:00 AM Fall 1861 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
TN 3 CSA 6: Use as an event and take 2 SPs from Manassas, Va as a corp move (leaves 1 SP with Joe Johnston) and move to Franklin, WVa and drop 1 SP and then to Lewisburg, WVa ending with 1 SP there.
62 8/1/2021 2:22:00 PM Fall 1861 Union 93 2 Event #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Taking 2SP from the AoP, Pope naval moves (Washington) – St Augustine.
61 7/31/2021 10:39:00 AM Fall 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
TN 3 CSA 5: Use this to conduct a division move of 1 SP using Confederate riverine movement from Memphis to Fort St. Philip/Jackson. Memphis now with 1 SP, fort and Bragg.
60 7/31/2021 7:01:00 AM Fall 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Remove CSA SPs in Savannah and Ft St. Phillip/Jackson.
59 7/29/2021 10:14:00 AM Fall 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
TN 3 CSA 4: Play as an event to bring in more SPs.
1 in Humboldt, TN (now 2)
1 in Richmond (now 2)
1 in Savannah, Ga
58 7/29/2021 9:21:00 AM Fall 1861 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Place Wilder’s with Army of Cumberland.
57 7/28/2021 12:02:00 PM Fall 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
TN 3 CSA 3: Play as an event to remove 1 SP from the Army of Missouri (goes from 4 to 3 SPs) and 1 SP from Harpers Ferry (goes from 2 to 1 SP)
56 7/27/2021 11:45:00 AM Fall 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Army of Cumberland formed at Cincinnati under Buell. Costly in SW. -2 for Butler, for instance, having more political clout and -3 for changing direction on track.

Vassal handled this.
55 7/24/2021 9:10:00 AM Fall 1861 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
TN3 CSA2: Play as an event to bring in 2 SPs in Tennessee. 1 in Nashville and 1 more in Dover (now 2).
54 7/24/2021 1:42:00 AM Fall 1861 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Place a fort at Frederick.
52 7/20/2021 4:14:00 PM Fall 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Turn 3: CSA 1: I'll play this as an event and have you remove 3 SPs as your 90 day enlistments go home. I'll not send a vassal file for this because the 3 SPs removed are your choice.
51 7/20/2021 12:00:00 PM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Place PCs in Franklin, Charleston and Lewisburg.
40 7/14/2021 3:43:00 PM Summer 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Since the fort Pulaski was a small battle, this event is not triggered and I can use it for OPS.
TN 2 CSA 5: Use this to place a fort at Memphis.
36 7/14/2021 12:13:00 PM Summer 1861 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Butler and 2SP from (Fort Monroe) – Fort Pulaski.
Defence DRM +2 for fort. Attacker +4 v ungarrisoned, bonus Foote +2. Net +4.
35 7/12/2021 11:40:00 AM Summer 1861 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
TN 2 CSA 4: Use as operations to build a fort at Little Rock, Ark.
34 7/11/2021 1:20:00 PM Summer 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
PC placed at Grafton.
33 7/10/2021 11:36:00 AM Summer 1861 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA 3, TN 2: Place CSA PCs at Kansas City and Lexington, MO.
32 7/10/2021 4:28:00 AM Summer 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Union PCs in Wheeling and Jefferson City.
31 7/9/2021 10:44:00 AM Summer 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
TN 2 CSA 2: Use to place a CSA PC at St. Joseph, Mo
30 7/9/2021 2:34:00 AM Summer 1861 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Division move 1SP(Columbus) – Parkersburg.
29 7/8/2021 9:48:00 PM Summer 1861 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
TN2 CSA 1: Place 1 SP in Lexington, Ky from this event. Now 2 SPs there.
28 7/8/2021 2:16:00 AM Summer 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Create Army of Missouri at Ironton.
15 7/1/2021 5:06:00 PM Spring 1861 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Use this for the OPS to activate A. Johnston at Memphis.
1 & 2 & 3. He takes the 1 SP there and Polk and moves to Columbus, Ky and picks up 1 SP there but leaves Price in the fort and moves to Paducah.
4. Dropping 1 SP in Paducah, they move to Dover and pick up the 1 SP there but leave Beauregard. Now 2 SP.
5, 6, & 7. Move to Lebanon, Ky and drop 1 SP.
8. Move to Louisville where A. Johnston ends with 1 SP and Polk.
14 7/1/2021 1:34:00 AM Spring 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Division move 1SP (Springfield) – Springfield.
13 6/28/2021 10:01:00 AM Spring 1861 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
1CSA3: I'll use this to conduct a reorg move and move some generals around.
Price moves from Fayetteville to Columbus Ky fort
Beauregard moves from Manassas by rail to Dover, TN fort
A Johnston moves from Nashville to Memphis
J Johnston moves from Winchester to Manassas
Polk will stay in Memphis
11 6/27/2021 5:23:00 PM Spring 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Event: Iron Brigade to Army of Potomac.

Ended up placing in generals area. We did that last time?
10 6/25/2021 11:04:00 AM Spring 1861 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Use this to place CSA PCs at Bowling Green, Somerset and Lexington, Ky
9 6/24/2021 2:48:00 AM Spring 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Ops to place PCs at Lebanon and Rolla.
8 6/23/2021 11:06:00 AM Spring 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
1CSA1: Use this as an event to bring in 2 SPs
1 SP Sabine, TX
1 SP New Orleans, La
7 6/22/2021 2:58:00 AM Spring 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Card 1. Place PCs in Ironton, Greenville and Louisville.

Next 100 entries

Copyright 2005 Warhorse Simulations