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Empire of the Sun: zeljko petrovic's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
139 7/30/2021 2:23:00 PM Jan-Apr 1943 Allies 53 3 Operations #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
138 7/30/2021 2:23:00 PM Jan-Apr 1943 Japanese 55 3 Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
137 7/30/2021 2:15:00 PM Jan-Apr 1943 Allies 77 2 Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
135 7/30/2021 2:08:00 PM Jan-Apr 1943 Allies 8 1 Event #8: 1 / Australian Coast Watchers
Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
134 7/30/2021 2:07:00 PM Jan-Apr 1943 Japanese 79 2 Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
133 7/30/2021 2:05:00 PM Jan-Apr 1943 Allies 16 1 Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
132 7/30/2021 2:04:00 PM Jan-Apr 1943 Japanese 18 1 Event #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
129 7/30/2021 2:01:00 PM Jan-Apr 1943 Allies 79 3 Operations #79: 3 / Soviets Invade Manchuria
Manchuria: If Tojo has resigned, then this card MUST be played as an event, otherwise it can only be played as an OC. If played as the event the Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex to denote Allied control that counts for Progress of the War. Bonus: If China has not surrendered, move the China marker two boxes toward or into the Stable Front box.. RESHUFFLE: If played as an OC or discarded, place this card back in the deck and reshuffle the deck at the end of the game turn. If played as the event, permanently remove this card from the deck and do NOT reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
121 7/30/2021 12:49:00 PM Sep-Dec 1942 Japanese 23 2 Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
120 7/30/2021 12:46:00 PM Sep-Dec 1942 Allies 73 2 Operations #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
119 7/30/2021 12:45:00 PM Sep-Dec 1942 Japanese 41 3 Event #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
118 7/30/2021 12:41:00 PM Sep-Dec 1942 Japanese 65 1 Event #65: 1 / Yamato Suicide Run
Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
117 7/30/2021 12:39:00 PM Sep-Dec 1942 Allies 49 1 Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
116 7/30/2021 12:38:00 PM Sep-Dec 1942 Japanese 15 3 Event #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
115 7/30/2021 12:36:00 PM Sep-Dec 1942 Allies 3 1 Event #3: 1 / Prime Minister Curtin
2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
114 7/30/2021 12:36:00 PM Sep-Dec 1942 Japanese 38 3 Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
113 7/30/2021 12:23:00 PM Sep-Dec 1942 Allies 9 3 Operations #9: 3 / Olympic and Coronet: the Invasion of Japan
Activate: US SW or Central Pacific HQs only. Logistic Value: 12 Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex. Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
110 7/30/2021 12:19:00 PM Sep-Dec 1942 Japanese 86 1 Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
109 7/30/2021 12:18:00 PM Sep-Dec 1942 Allies 46 2 Operations #46: 2 / Operation Brewer: Admiralty Is. Invasion
Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit

OC: 2 EC: 0

Message from Allies:
107 7/30/2021 12:17:00 PM Sep-Dec 1942 Japanese 56 3 Event #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
105 7/30/2021 12:16:00 PM Sep-Dec 1942 Japanese 21 3 Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
104 7/30/2021 12:14:00 PM Sep-Dec 1942 Allies 71 2 Event #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
102 7/30/2021 12:12:00 PM Sep-Dec 1942 Japanese 80 2 Event #80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400
Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
101 7/30/2021 12:08:00 PM Sep-Dec 1942 Allies 31 3 Event #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
99 7/30/2021 12:05:00 PM Sep-Dec 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
92 7/30/2021 11:40:00 AM May-Aug 1942 Allies 76 2 Operations #76: 2 / Oboe: Australians Invade Borneo
Activate: Any HQ. Logistic Value: 5 Conditions: Any nationality air and naval units may be activated, but only Australian ground units may be activated.

OC: 2 EC: 4

Message from Allies:
91 7/30/2021 11:38:00 AM May-Aug 1942 Japanese 13 2 Operations #13: 2 / JN 25 Code Change: May 28, 1942
Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
90 7/30/2021 11:38:00 AM May-Aug 1942 Allies 15 2 Event #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
89 7/30/2021 11:37:00 AM May-Aug 1942 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
88 7/30/2021 11:36:00 AM May-Aug 1942 Allies 15 2 o hand #15: 2 / Heroic Repair: Emergency Battle Repairs

Message from Allies:
87 7/30/2021 11:35:00 AM May-Aug 1942 Allies 26 2 #26: 2 / US Army Breaks Japanese Army Codes
OC: 2 EC: 0

Message from Allies:
86 7/30/2021 11:35:00 AM May-Aug 1942 Allies 52 1 Event #52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
84 7/30/2021 11:33:00 AM May-Aug 1942 Japanese 34 2 Event #34: 2 / US Army/Navy Dispute: Slows US Reinforcements
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
82 7/30/2021 11:26:00 AM May-Aug 1942 Japanese 4 1 Event #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
81 7/30/2021 11:20:00 AM May-Aug 1942 Allies 72 2 Event #72: 2 / Halsey: Carrier Raids on Japan
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4. Bonus: If during the offensive a US carrier naval unit declares a battle in a Japanese Island hex, unless the Japanese immediately play a weather card, the Allies randomly remove one card from the Japanese hand.

OC: 2 EC: 4

Message from Allies:
80 7/30/2021 11:17:00 AM May-Aug 1942 Japanese 71 3 Event #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
78 7/30/2021 11:16:00 AM May-Aug 1942 Allies 1 1 card as Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
77 7/30/2021 11:08:00 AM May-Aug 1942 Japanese 42 3 Operations #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
75 7/30/2021 11:07:00 AM May-Aug 1942 Allies 11 2 Event #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
74 7/30/2021 11:07:00 AM May-Aug 1942 Japanese 51 3 Event #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
72 7/30/2021 11:06:00 AM May-Aug 1942 Japanese 57 3 Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
68 7/30/2021 11:05:00 AM May-Aug 1942 Allies 43 1 Event #43: 1 / Japanese Army/Navy Dispute
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
67 7/30/2021 10:57:00 AM May-Aug 1942 Japanese 58 3 Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
60 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 63 2 #63: 2 / Kamikaze Attack
OC: 4 EC: 0

Message from Japanese:
59 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 49 1 #49: 1 / JN25 Code Change
OC: 3 EC: 0

Message from Japanese:
58 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 75 1 #75: 1 / Submarine Attack
OC: 3 EC: 0

Message from Japanese:
57 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 81 2 #81: 2 / Kamikaze Attack
OC: 4 EC: 0

Message from Japanese:
56 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 77 3 #77: 3 / Fuel Shortage: Japanese re-deploy fleet
OC: 5 EC: 0

Message from Japanese:
55 7/30/2021 10:40:00 AM May-Aug 1942 Japanese 26 2 #26: 2 / Chiang Kai-shek: Anti Communist Offensive
OC: 4 EC: 0

Message from Japanese:
53 7/30/2021 10:36:00 AM May-Aug 1942 Allies 54 2 #54: 2 / Hurricane Taskforce: Biak Invasion
OC: 2 EC: 4

Message from Allies:
50 7/30/2021 10:34:00 AM Jan-Apr 1942 Allies 15 2 Operations #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
49 7/30/2021 10:33:00 AM Jan-Apr 1942 Japanese 61 2 Operations #61: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
47 7/30/2021 10:33:00 AM Jan-Apr 1942 Allies 41 2 Event #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
46 7/30/2021 10:30:00 AM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
45 7/30/2021 10:24:00 AM Jan-Apr 1942 Japanese 35 3 card as Operations #35: 3 / Operation KE: Guadalcanal Evacuation
Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply.

OC: 5 EC: 0

Message from Japanese:
44 7/30/2021 10:16:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
41 7/30/2021 10:10:00 AM Jan-Apr 1942 Allies 78 1 Event #78: 1 / Submarine Attack: British X Craft Attack Singapore
Play during an offensive before the beginning of the combat phase, or at the conclusion of the Offensive if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. The target naval unit must be inactive and in a non-Japanese Islands port hex. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
40 7/30/2021 10:06:00 AM Jan-Apr 1942 Japanese 48 3 Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
39 7/30/2021 10:05:00 AM Jan-Apr 1942 Japanese 47 3 o hand #47: 3 / VADM Kondo: Conquest of the Dutch East Indies

Message from Japanese:
38 7/30/2021 10:03:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
37 7/30/2021 10:01:00 AM Jan-Apr 1942 Allies 75 3 Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
36 7/30/2021 10:00:00 AM Jan-Apr 1942 Japanese 47 3 o hand #47: 3 / VADM Kondo: Conquest of the Dutch East Indies

Message from Japanese:
35 7/30/2021 9:59:00 AM Jan-Apr 1942 Japanese 62 2 #62: 2 / Kamikaze Attack
OC: 4 EC: 0

Message from Japanese:
34 7/30/2021 9:59:00 AM Jan-Apr 1942 Japanese 68 2 Event #68: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
31 7/30/2021 9:58:00 AM Jan-Apr 1942 Allies 2 1 Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
30 7/30/2021 9:47:00 AM Jan-Apr 1942 Japanese 48 3 o hand #48: 3 / General Adachi: New Guinea Offensive

Message from Japanese:
29 7/30/2021 9:47:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
28 7/30/2021 9:47:00 AM Jan-Apr 1942 Japanese 48 3 Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
27 7/30/2021 9:46:00 AM Jan-Apr 1942 Japanese 47 3 o hand #47: 3 / VADM Kondo: Conquest of the Dutch East Indies

Message from Japanese:
26 7/30/2021 9:44:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
25 7/30/2021 9:16:00 AM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
23 7/30/2021 9:13:00 AM Jan-Apr 1942 Allies 61 1 Event #61: 1 / Submarine Attack: Darter-Dace
Play during an Offensive prior to combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-4: Japanese lose one naval step* 5-7: Japanese lose two naval steps* (can eliminate a unit) 8-9: No Effect. *Japanese chooses Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
22 7/30/2021 9:07:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
21 7/30/2021 8:56:00 AM Jan-Apr 1942 Allies 24 2 #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
OC: 2 EC: 0

Message from Allies:
20 7/30/2021 8:56:00 AM Jan-Apr 1942 Allies 6 3 #6: 3 / Doolittle Raid: US Bombers Attack Japan
OC: 3 EC: 0

Message from Allies:
18 7/30/2021 8:56:00 AM Jan-Apr 1942 Allies 6 3 o deck #6: 3 / Doolittle Raid: US Bombers Attack Japan
OC: 3 EC: 0

Message from Allies:
14 7/30/2021 8:55:00 AM December 1941 Japanese 84 1 #84: 1 / JN25 Code Change
OC: 3 EC: 0

Message from Japanese:
13 7/30/2021 8:55:00 AM December 1941 Japanese 32 3 #32: 3 / Operation I-Go: Air Offensive
OC: 5 EC: 7

Message from Japanese:
12 7/30/2021 8:55:00 AM December 1941 Japanese 69 1 #69: 1 / JN25 Code Change
OC: 3 EC: 0

Message from Japanese:
10 7/30/2021 8:54:00 AM December 1941 Japanese 47 3 o deck #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
OC: 5 EC: 7

Message from Japanese:
3 7/30/2021 8:51:00 AM December 1941 Japanese 2 3 Event #2: 3 / IAI-Operation No.1: Conquest of SE Asia
Activate: Any units within range of any Japanese HQ. Logistic Value: 20 +6 Total HQ Efficiency Intelligence: Surprise Attack Condtions: A total of 26 units may be activated. If a Japanese naval unit enters a Malaysian coastal hex, Force Z is placed in that hex during reaction movement. (If choice, Allied chooses). No Allied air ZOI during this Offensive, but if not in a battle hex automatically participates in one battle within range. May only Amphibious Assault hexes that are within 5 contiguous water hexes of a Japanese controlled port. AA to Manila/Singapore requires naval escort and each naval unit loses one step prior to battle. May only be played as an event as the second card of the December 1941 game turn. Remove after playing as an event.

OC: 0 EC: 0

Message from Japanese:
2 7/30/2021 8:51:00 AM December 1941 Japanese 1 3 Event #1: 3 / Operation Z: Attack on Pearl Harbor
Activate: Hex 3705: CV Akagi, CV Soryu, CV Shokaku, and BB Hiei. Intelligence: Surprise Attack Condtions: These 4 naval units cannot be activated again during this game turn. Naval units may move 18 hexes. Must declare hex 5808 (Oahu) a Battle hex. Allied player does not roll during the AIr Naval Combat Segment and units defend at 1/2 strength. US Political Will marker is moved +8. The US CVs in hexes 5410/5609 cannot be attacked and must conduct post battle movement to 5808. May only be played as an event as the first card of the December 1941 game turn. Remove from play if use as an event.

OC: 0 EC: 0

Message from Japanese:

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