Warhorse Simulations

Automated Card Tracking System: Home

For the People: George Dan 2 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
35 8/26/2024 1:26:00 PM Summer 1861 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
PC Somerset, Lexington, Falmouth
34 8/26/2024 12:32:00 PM Summer 1861 Union Message Let me clarify that. Mud march limits me to one space of movement which means the invasion still occurs because that’s the only space I entered. So your move to Dover takes place. And it’s my move next not yours.
33 8/26/2024 12:29:00 PM Summer 1861 Union Message Mud march is a valid interrupt. Invasion aborted. Your turn
32 8/26/2024 12:29:00 PM Summer 1861 Union Message Mud march is a valid interrupt. Invasion aborted. Your turn
31 8/26/2024 12:29:00 PM Summer 1861 Union Message Mud march is a valid interrupt. Invasion aborted. Your turn
30 8/26/2024 12:10:00 PM Summer 1861 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Not sure if this interrupts your amphibious or not. If it does, I'll use it that way to stop the invasion of Fort Gadson. If not I will use it to sail one sp from Decatur to Dover
* 1 Confederate SP moved Decatur, AL to Dover, TN.
29 8/26/2024 10:38:00 AM Summer 1861 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Thought I did this.
2 SPs from DC (11) to Fort Gadsen
automatic 1/1
1 SP remains
28 8/24/2024 12:03:00 PM Summer 1861 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
* 1 Confederate SP placed at Charleston, SC.
* 1 Confederate SP placed at Wilmington, NC.
* 1 Confederate SP placed at Norfolk.
27 8/23/2024 10:28:00 AM Summer 1861 Union Play Strategy card as Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Sorry to hear about COVID. It's really a drag. Hope you're doing better.

One adjustment to your move. CS SW -2 (94-) due to Bragg being elevated above ASJ

Play this as event. Blockade level to 1
26 8/23/2024 9:09:00 AM Summer 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Create AoV in Manassas, Bragg in command.

Sorry for the delay. Had some Covid like stuff and then had to start the new semester.
25 8/23/2024 12:26:00 AM Summer 1861 Union Message Assume you've gotten busy. Hope everything's OK at your end.
24 8/7/2024 2:45:00 PM Summer 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Lets start by reorganizing those generals I just placed
Butler to AOP
Burnside to Bloomington
Pope to Salem
Halleck to Bloomington
Banks to Pittsburgh
Rosecrans to HF
Fremont to Grafton
23 8/7/2024 2:41:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

22 8/7/2024 2:41:00 PM Summer 1861 Union Message Halleck to Jonesborough
Burnside to Salem
Banks to Bloomington
Rosecrans to Grafton
Pope to HF
McClellan to Frederick
Buell to AOP

21 8/7/2024 2:40:00 PM Summer 1861 Union Die roll request Request: 2-sided die x 1

2


Message from Union:
Rolloff. Mac and Pope
On a 1, mac to HF, Pope to Frederick
20 8/7/2024 2:37:00 PM Summer 1861 Union Die roll request Request: 100-sided die x 7

66
10
67
69
15
15
20


Message from Union:
US generals
dice assigned alphabetically

Highest to lowest
Jonesborough
Salem
Bloomington
Grafton
HF
Frederick
AOP
19 8/7/2024 1:56:00 PM Summer 1861 Confederate Message To you for first impulse

18 8/7/2024 1:55:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

17 8/7/2024 1:55:00 PM Spring 1861 Confederate End Turn
16 8/6/2024 10:29:00 PM Spring 1861 Union Message Adjustment to EOT
For capture of forts, CSA -1 SW -3 FOW (96-)
Union +1 SW +2 FOW (103+).
The vassal module automates this for most forts, but not the printed ones.

Reinforcements
2 to Salem
2 to Jonesborough
6 to Bloomington
8 to AOP (13)

Strategic
1 from Springfield, Indianapolis, Cincinnati, Columbus to Frederick (5)
1 from Cairo, 1 from St. Louis (1) to Grafton (2)

That's it
Generals to Jonesborough, Salem, Bloomington, HF, AOP, Frederick, Grafton

15 8/6/2024 10:24:00 PM Spring 1861 Union Message Actually, there is a way to stop the invasion of Forts St. Philip/Jackson. CSA can use naval move for 1 SP on rivers they control. A standard CSA move is to use a 1 Op to move the SP from Little Rock to the Forts on the first impulse. Fort is then much harder to take.
14 8/6/2024 1:03:00 PM Spring 1861 Confederate Message Actually will ask you to advance turn here.
13 8/6/2024 1:03:00 PM Spring 1861 Confederate Message Division moves to support the Valley. EoT. To you for rails and generals. Advancing the turn.
12 8/6/2024 1:02:00 PM Spring 1861 Confederate Play Strategy card as Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
11 8/6/2024 9:30:00 AM Spring 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
2 from AOP (6) to Forts St Philip/Jackson
auto win with 1 loss.
10 8/5/2024 5:52:00 PM Spring 1861 Confederate Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Fort Nashville
9 8/3/2024 12:47:00 PM Spring 1861 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
PC Grafton, Parkersburg
8 7/25/2024 12:38:00 PM Spring 1861 Confederate Play Strategy card as Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
PCs in Paducah, Bowling Green, Lebanon KY
7 7/23/2024 12:22:00 PM Spring 1861 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Fort Frederick
6 7/23/2024 11:22:00 AM Spring 1861 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Add fort to Manassas
5 7/22/2024 1:47:00 PM Spring 1861 Union Play Strategy card as Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
As event.
3 to DC (8)
4 7/22/2024 1:46:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 7/22/2024 12:56:00 PM Spring 1861 Confederate Message George, to you for first play
2 7/22/2024 12:55:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 7/22/2024 12:54:00 PM Spring 1861 Confederate Change Confederate player Confederate player changed from Dan Shaw to Dan Shaw

Next 100 entries

Copyright 2005 Warhorse Simulations