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For the People: pbod59 v Invictus Game Journal

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Entry # Time Turn Player Title Entry
81 9/26/2025 5:08:00 PM Summer 1862 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
80 9/26/2025 10:40:00 AM Summer 1862 Confederate Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
79 9/25/2025 7:56:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

78 9/25/2025 7:51:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

77 9/25/2025 7:51:00 PM Spring 1862 Confederate End Turn
76 9/24/2025 10:57:00 AM Spring 1862 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
75 9/23/2025 10:13:00 PM Spring 1862 Union Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
74 9/23/2025 9:52:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Roll for general casualty
73 9/23/2025 9:45:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Roll for battle at Vicksburg. 1st die = Union, 2nd die=Confederates
72 9/23/2025 6:19:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
Battle at Jackson, MIss. 1st die is Union, 2nd die is rebels
71 9/23/2025 6:09:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
4


Message from Confederate:
Ok, battle of Memphis #2. First die is Union, Second die is confederates.
70 9/23/2025 9:47:00 AM Spring 1862 Confederate Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
69 9/22/2025 8:10:00 PM Spring 1862 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
68 9/22/2025 11:22:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
To resolve combat in Memphis. first die = Union, second die=Confeds
67 9/21/2025 7:49:00 PM Spring 1862 Confederate Play Strategy card as Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
66 9/21/2025 5:38:00 PM Spring 1862 Union Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
65 9/21/2025 9:51:00 AM Spring 1862 Confederate Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
64 9/20/2025 9:09:00 PM Spring 1862 Union Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
63 9/20/2025 10:04:00 AM Spring 1862 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
62 9/19/2025 11:41:00 PM Spring 1862 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
61 9/19/2025 2:37:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Halleck attempt to intercept into Grand Jet
60 9/19/2025 12:27:00 PM Spring 1862 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
59 9/18/2025 10:59:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

6
6


Message from Union:
Rolling for battle into Memphis TN First roll for USA, second for CSA
58 9/18/2025 10:37:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
Rolling for battle in Columbus, KY, first roll for USA second for CSA
57 9/18/2025 10:34:00 PM Spring 1862 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
56 9/17/2025 10:38:00 PM Spring 1862 Confederate Play Strategy card as Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
55 9/17/2025 8:16:00 PM Spring 1862 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Used for general reorg move
54 9/14/2025 7:49:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

53 9/14/2025 12:23:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

52 9/14/2025 12:23:00 PM Fall 1861 Confederate End Turn
51 9/12/2025 11:10:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Rolling for whether ANV suffers a general casualty
50 9/12/2025 11:07:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
AoP Attacking ANV;
First die USA, second CSA
49 9/12/2025 11:03:00 AM Fall 1861 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Played to complete Ops Queue on AOP
48 9/12/2025 11:03:00 AM Fall 1861 Union Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Played to begin an ops queue on AoP
47 9/12/2025 9:45:00 AM Fall 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
46 9/11/2025 9:40:00 PM Fall 1861 Union Discard random Strategy card Operations - 3 / Foreign Intervention - Reshuffle/Remove

Message from Union:
Discarding random card per the forward to richmond card
45 9/11/2025 9:17:00 PM Fall 1861 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Well, I am not sure what to do with this event now. But I will play it for the Event. Do we still take the text literally? Or just the part where I take one of your cards? Not sure
44 9/11/2025 7:34:00 PM Fall 1861 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
43 9/10/2025 10:59:00 PM Fall 1861 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
42 9/10/2025 9:53:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
Roll 2 die for Richmond battle.
1st = Union
2nd = Rebels
41 9/9/2025 11:12:00 PM Fall 1861 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
40 9/9/2025 9:59:00 PM Fall 1861 Confederate Play Strategy card as Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
39 9/9/2025 9:52:00 PM Fall 1861 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
38 9/9/2025 3:31:00 PM Fall 1861 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
37 9/9/2025 12:12:00 PM Fall 1861 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
36 9/9/2025 9:50:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

35 9/9/2025 9:46:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

34 9/9/2025 9:45:00 AM Summer 1861 Confederate End Turn
33 9/5/2025 8:37:00 PM Summer 1861 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
32 9/5/2025 2:17:00 PM Summer 1861 Union Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
31 9/5/2025 10:40:00 AM Summer 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
30 9/4/2025 10:24:00 PM Summer 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
29 9/4/2025 11:28:00 AM Summer 1861 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
28 9/3/2025 9:10:00 PM Summer 1861 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
27 9/3/2025 9:56:00 AM Summer 1861 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
26 9/3/2025 1:25:00 AM Summer 1861 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Playing to remove McDowell as Commanding General of AoP and promote Pope over Halleck
25 9/2/2025 8:21:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
ROll for JJ as general casualty?
24 9/2/2025 8:21:00 PM Summer 1861 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
23 9/2/2025 11:33:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
For battle in Manassas, first USA roll, second CSA
22 9/2/2025 9:38:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
ROll die for Johnston to attempt retreat before battle
21 9/1/2025 9:28:00 PM Summer 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
20 9/1/2025 8:23:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

19 9/1/2025 7:45:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

18 9/1/2025 7:45:00 PM Spring 1861 Confederate End Turn
17 8/31/2025 12:53:00 PM Spring 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
16 8/30/2025 8:38:00 PM Spring 1861 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
15 8/30/2025 8:10:00 PM Spring 1861 Confederate Play Strategy card as Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
14 8/30/2025 2:51:00 PM Spring 1861 Union Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
13 8/30/2025 1:29:00 PM Spring 1861 Confederate Play Strategy card as Event #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
12 8/30/2025 10:51:00 AM Spring 1861 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
11 8/30/2025 9:42:00 AM Spring 1861 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
10 8/29/2025 6:29:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
First die is USA, second is CSA's
9 8/29/2025 6:08:00 PM Spring 1861 Confederate Message Retreat failed. I will let you do the battle resolution
8 8/29/2025 6:07:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
retreat roll
7 8/29/2025 6:07:00 PM Spring 1861 Confederate Message Yes, JJ will try to avoid battle
6 8/29/2025 5:13:00 PM Spring 1861 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate AoP
Leave 1 in DC, AoP(4)
Move 1, Fredericksburg, drop 1 sp Fred(2)
Move 2, Harpers Ferry, pick up 2, Aop(5)
Move 3, Winchester AoP(5) attacks JJ (1) in Medium Battle
USA +1 McD, +4 5:1 ratio
CSA +2 JJ
Would you like to avoid?
5 8/29/2025 2:08:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

4 8/29/2025 11:44:00 AM Spring 1861 Confederate Message I drew my initial hand. I don't have a Confederate offensive card, so you will play the first card. We will use ACTS to draw and play cards and to resolve die rolls. Vassal to log our moves on the map (then exchange log files via Discord).
3 8/29/2025 11:42:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 8/28/2025 7:15:00 PM Spring 1861 Union Message Ok, game is setup in ACTS. I will email the Vassal setup shortly
1 8/28/2025 7:14:00 PM Spring 1861 Union Change Union player Union player changed from Sid Bodine to Matthew S.

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