Warhorse Simulations

Automated Card Tracking System: Home

For the People: War of Northern Aggression Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
69 4/15/2026 10:20:00 AM Spring 1862 Confederate Message To you for generals
68 4/14/2026 6:46:00 PM Spring 1862 Union Message I placed my reinforcements, the file is coming your way. Back to you for reinforcements.
67 4/14/2026 6:45:00 PM Fall 1861 Union End Turn
66 4/14/2026 3:55:00 PM Fall 1861 Confederate Message End of turn done. To you for reinforcements.
65 4/14/2026 3:50:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Try to intercept Burnside in Lebanon, need a 1
64 4/13/2026 8:23:00 PM Fall 1861 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Play as OPs, activate Burnside and the Army of Tennessee
63 4/13/2026 12:43:00 PM Fall 1861 Confederate Message Let's make the Army of Tennessee instead.
62 4/13/2026 12:40:00 PM Fall 1861 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Form the Army of Northern Virginia
61 4/13/2026 12:36:00 PM Fall 1861 Confederate Discard random Strategy card Operations - 2 / Baltimore Revolts

Message from Confederate:
60 4/11/2026 9:21:00 PM Fall 1861 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
I believe there is a button to click in ACTS to randomly discard a card from your hand.
59 4/11/2026 7:02:00 PM Fall 1861 Confederate Message 1-1 Union wins but is eliminated. Price will stop there.
58 4/11/2026 6:59:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
Minor battle in Rolla.
Rebs (top) have +2 for force ratio
57 4/11/2026 6:47:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Possible interception by Rosecrans on a 1
56 4/11/2026 6:45:00 PM Fall 1861 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Price to Rolla, MO
55 4/10/2026 6:43:00 PM Fall 1861 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Place PC markers in Lexington, Jefferson City and Ironton
54 4/10/2026 5:57:00 PM Fall 1861 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
PC in St. Joseph, MO
53 4/9/2026 11:37:00 PM Fall 1861 Union Play Strategy card as Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Play as OPs, form the Army of Tennessee w/ 5SP, Burnside in Command
52 4/8/2026 8:47:00 PM Fall 1861 Confederate Play Strategy card as Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
1 more SP to Johnston
51 4/6/2026 8:30:00 PM Fall 1861 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Build fort in Harpers Ferry
50 4/6/2026 2:45:00 PM Fall 1861 Confederate Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
That all looks correct, sadly.
Move 1 SP from Mobile to New Orleans.
49 4/3/2026 6:58:00 PM Fall 1861 Union Message Result is 1-1, Union invasion succeeds with 1SP surviving.
48 4/3/2026 6:56:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
First die is Union, 2nd Rebel
DRMs:
Union +4 for ungarrisoned
Confederate + 2 for Fort
Net Union DRM +2 (rule 6.81)
47 4/3/2026 6:51:00 PM Fall 1861 Union Play Strategy card as Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Fremont and 2SPs move from DC to Forts St. Philip/Jackson (ungarrisoned)
46 4/2/2026 8:39:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

45 4/2/2026 3:33:00 PM Fall 1861 Confederate Message Draw your cards and do your worst.
44 4/2/2026 3:32:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

43 4/2/2026 3:32:00 PM Summer 1861 Confederate End Turn
42 4/1/2026 9:42:00 PM Summer 1861 Union Message I did the PC Phase and Attrition. I also did my strat moves and placed Fremont in DC since he was my only one. Back to you for Strategic Movement General Placement.
41 4/1/2026 10:18:00 AM Summer 1861 Confederate Message Do you want to do end of turn, or shall I?
40 4/1/2026 10:15:00 AM Summer 1861 Confederate Message Leave one in Lexington. Then Frankfort, Louisville (leave one), Lebanon, Bowling Green.
39 4/1/2026 10:11:00 AM Summer 1861 Confederate Message 1-0 rebel victory
38 4/1/2026 10:10:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
Bowling Green - Lebanon (drop off 1 SP) - Somerset - Lexington. Fremont can't intercept or retreat.
Small battle in Lexington.
Rebs (top) have +1 attack, +3 force ratio (4:1)
Invaders have 0
37 4/1/2026 10:04:00 AM Summer 1861 Confederate Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Johnston on the move in Kentucky
36 3/30/2026 11:52:00 AM Summer 1861 Union Play Strategy card as Event #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Had to get there before old Stonewall. :)
35 3/30/2026 10:10:00 AM Summer 1861 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
PC in Kansas City
34 3/29/2026 7:02:00 PM Summer 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate Buell's Corps
33 3/28/2026 3:45:00 PM Summer 1861 Confederate Play Strategy card as Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Ironclad in Paducah
32 3/26/2026 11:28:00 PM Summer 1861 Union Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Place PC marker in Wheeling, WV
31 3/25/2026 3:18:00 PM Summer 1861 Confederate Play Strategy card as Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
A few recruits join Price in Missouri
30 3/23/2026 8:40:00 PM Summer 1861 Union Play Strategy card as Event #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Place 1SP in St. Louis
29 3/23/2026 10:05:00 AM Summer 1861 Confederate Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Price moves north, but just a little.
28 3/21/2026 11:52:00 PM Summer 1861 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Build fort in Frederick
27 3/21/2026 11:39:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

26 3/21/2026 11:29:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

25 3/21/2026 11:29:00 AM Spring 1861 Confederate End Turn
24 3/17/2026 9:46:00 AM Spring 1861 Confederate Message Do you want to do end of turn stuff, or shall I?
23 3/17/2026 9:44:00 AM Spring 1861 Confederate Message Your move is correct.
22 3/17/2026 9:42:00 AM Spring 1861 Confederate Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
PCs in West Virginia
21 3/16/2026 10:04:00 PM Spring 1861 Union Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Play for Ops to try and save Kentucky for now.
20 3/16/2026 4:52:00 PM Spring 1861 Confederate Play Strategy card as Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
PCs in Kentucky
19 3/15/2026 7:02:00 PM Spring 1861 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Place PC markers in Louisville and Lebanon.
18 3/15/2026 2:12:00 PM Spring 1861 Confederate Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
PC in Bowling Green
17 3/14/2026 7:16:00 PM Spring 1861 Union Play Strategy card as Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Place 1sp in Greenville, MO
16 3/14/2026 3:19:00 PM Spring 1861 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
All clear now, thanks.
Turn Paducah to the rebels.
15 3/14/2026 11:25:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Nope, I'm wrong about Johnston's possible death.
He dies on a 1.
14 3/14/2026 11:23:00 AM Spring 1861 Confederate Message And poor Johnston goes to the turn track, on next turn.
13 3/14/2026 11:13:00 AM Spring 1861 Confederate Message No possible general loss for me because the force ratio was at least 1:3.
Per the text of the Campaign card, you can't move the same force twice. Because of the odds of your win in Winchester, your army there may finish its move (with remaining Move Points), but may not move again.
12 3/13/2026 10:23:00 PM Spring 1861 Union Message Combat Results:
Union final dr= 10
Confederate final dr = 8

Union Loss - 1
Confederate Loss -1* (possible general casualty)
11 3/13/2026 10:20:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

6
6


Message from Union:
1st Battle of Winchester - AoP v Johnston
DRMs:
Union +4 ratio
Confederate +2 Johnston
1st die -Union, 2nd die -Confederate
10 3/13/2026 10:19:00 AM Spring 1861 Confederate Message Nope, we fight.
9 3/13/2026 10:18:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Try to retreat, need 1-2
8 3/12/2026 12:10:00 PM Spring 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Log file will follow via email.
7 3/11/2026 11:35:00 AM Spring 1861 Confederate Message No rush, take your time.
6 3/11/2026 11:34:00 AM Spring 1861 Union Message I have drawn my cards for the War of the Rebellion :). I'll setup Vassal and should have a file to you this evening. I may be a little slow at the start. I think we are compatible with versions (Vassal 3.7.18, FtP 3.5).
5 3/11/2026 11:28:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

4 3/11/2026 10:37:00 AM Spring 1861 Confederate Message We can exchange game files via e-mail, or I could set up a Dropbox folder for the files. As you prefer.
3 3/11/2026 10:32:00 AM Spring 1861 Confederate Message At your leisure, draw cards (here in ACTS), set up the Vassal module, and start us off.
2 3/11/2026 10:32:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 3/11/2026 10:31:00 AM Spring 1861 Confederate Message Hi David. This will be fun.
I'm using Vassal version 3.7.18, and For the People Vassal module version 3.5

Next 100 entries

Copyright 2005 Warhorse Simulations