Warhorse Simulations

Automated Card Tracking System: Home

For the People: Rabbit Rebellion Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
168 6/27/2026 3:38:00 PM Master ID = 21405 Game Deleted
167 6/27/2026 3:34:00 PM Summer 1862 Confederate Message Personally I think I need to tip my cap to you on Rabbit Rebellion and leave it in peace. Those pesky Union rabbits got me whether I like it or not.....
166 6/26/2026 8:33:00 PM Summer 1862 Confederate Message Might be a day or 2 before I dig back in.
165 6/26/2026 7:45:00 PM Summer 1862 Confederate Message William
After yesterday’s epic gaming experience followed by 5 beers……. and today I am working until 9 PM and tomorrow we are celebrating Father’s Day ( I worked last weekend ) and I will probably be making a trip to Chelsea to see one of Martha’s sisters….
164 6/24/2026 7:15:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

163 6/24/2026 7:15:00 PM Spring 1862 Union End Turn
162 6/24/2026 7:10:00 PM Spring 1862 Union Die roll request Request: 99-sided die x 2

44
34


Message from Union:
4 SPs DC to Vicksburg
4 SPs DC to Shreveport
1 SP Sabine City to Shreveport
4 SPs Cairo to DC

Generals:
Low to Cincinnati
High to Grafton
Pleasonton to Vicksburg

161 6/24/2026 6:25:00 PM Spring 1862 Union Message Union Reinforcements:

8 SPs DC
1 SP DC (bonus for McClellan)
6 SPs Cincinnati
4 SPs Cairo

160 6/24/2026 5:51:00 PM Spring 1862 Union Message =====================

CAPITAL RELOCATION:
> n/a

PLACE PC MARKERS:
Sabine City TX, Nacogdoches TX, Clinton TN, Knoxville TN, and Cleveland TN become Union controlled.

DETERMINE STATE CONTROL:
Texas becomes Union controlled. The Union gain 7 SW and another 2 SW for changing fortunes (up to 101+ from 92-) and the Confederates lose 7 SW (down to 82- from 89-).

WAR WEARINESS AND GUILT:
> n/a

ATTRITION:
Washington DC loses 2 SPs
Manassas loses 1 SP.

END OF TURN:
> n/a

=====================

159 6/24/2026 5:44:00 PM Spring 1862 Union Message Union loses 2* to 3.

However the Union can continue moving since the winner was eliminated and they had over twice the force of the defender. Rosecrans leaves 1 SP in Sabine City, leaves 1 in Nacogdoches, and Rosecrans +1 move to Shreveport.

158 6/24/2026 4:42:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

3
6


Message from Union:
Sabine City is a Medium Battle (6v2):

U: +5drm (+1 general, +2 force ratio, +2 OOS)
C: +2drm (+2 OOS)
157 6/24/2026 4:40:00 PM Spring 1862 Union Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Rosecrans +3 move from Vicksburg to Monroe and pick up 1, to Marshall and pick up 2, to Nacogdoches and then attacks Sabine City.
156 6/24/2026 10:43:00 AM Spring 1862 Confederate Message Just talking smack……

155 6/24/2026 10:32:00 AM Spring 1862 Confederate Message Don’t make me wait all day to see what you are going
To do……
154 6/24/2026 10:31:00 AM Spring 1862 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Smith and 1 SP from the AOW go to Atlanta.
153 6/23/2026 8:58:00 PM Spring 1862 Union Message Union wins 2* to 1.

Leave 1 in Clinton, move to Cleveland leave 2, and Pope +2 move to Knoxville.
152 6/23/2026 8:56:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

3
5


Message from Union:
Clinton is Medium battle (6v1):

U: +5drm (+1 general, +4 force)
C: +0drm
151 6/23/2026 8:54:00 PM Spring 1862 Union Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Pope +2 move to Lebanon and pick up 2, move to Bowling Green and pick up 1, to Somerset and pick up 1, and then Pope +6 attacks Clinton.
150 6/23/2026 7:31:00 PM Spring 1862 Confederate Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
SP
Weldon to Gordonsville
149 6/23/2026 2:10:00 PM Spring 1862 Confederate Return Strategy card to hand #24: 3 / Pre-War Treachery

Message from Confederate:
148 6/23/2026 12:51:00 PM Spring 1862 Union Message All six Confederate forts are currently in use:

1.) Manassas
2.) Richmond
3.) Memphis
4.) Columbus KY
5.) Dover
6.) Nashville

6.86 BUILDING FORTS:
Once a fort is in play it cannot be voluntarily removed.

Technically you aren't supposed to be able to remove a fort, but you are welcome to a mulligan if you'd like.
147 6/23/2026 10:27:00 AM Spring 1862 Confederate Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Build one fort in Jackson, MS
That will make 6.
146 6/22/2026 7:21:00 PM Spring 1862 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
We demote McDowell and promote McClellan. The Union loses 6 SW for McDowell (down to 92- from 98-).
145 6/22/2026 12:23:00 PM Spring 1862 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Wheeler moves and joins the AOW.
144 6/22/2026 11:15:00 AM Spring 1862 Union Play Strategy card as Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
SPs placed in Vicksburg MS, Monroe LA and Marshall TX
143 6/22/2026 10:06:00 AM Spring 1862 Confederate Message Thursday
My vote
Would be we finish up this game face to face and if we finish early we play some Rebel Fury.
Please give me your thoughts.
142 6/22/2026 9:45:00 AM Spring 1862 Confederate Message It’s been a fun game… Yeah you have me on the ropes , but that is part of the fun.
141 6/22/2026 9:43:00 AM Spring 1862 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AOW moves to Forest, MS
140 6/22/2026 8:34:00 AM Spring 1862 Union Message Aaaaauuuuugggghhhhhhhh.
Union loses 1-2
139 6/22/2026 8:33:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:
Jackson is a Medium sized battle (6v2)

U: +2drm (+2 force)
C: +1drm (+1 general)
138 6/22/2026 8:32:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Burnside also picks up Rosecrans while in Vicksburg.

Rolling for Pemberton's retreat attempt, even though I can't imagine he'd retreat.
137 6/22/2026 8:29:00 AM Spring 1862 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Burnside leaves 1 SP in Little Rock, moves to Elizabeth, Camden, Shreveport, Monroe, Vicksburg, picking up the SPs along the way (except Little Rock), and then Burnside +6 attack Jackson.
136 6/21/2026 9:07:00 PM Spring 1862 Union Message Alas, just ran out of time, so no move tonight.
135 6/21/2026 9:06:00 PM Spring 1862 Union Message Confederates wins the Pensacola battle 2-1. This forces a Union naval retreat of Halleck +1 back to DC.
134 6/21/2026 9:05:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
In the Pollard battle, Union general casualty on a 1.

133 6/21/2026 8:09:00 PM Spring 1862 Confederate Message We convert Pollard before we attack so you are denied the +2OOS DRM
132 6/21/2026 8:08:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
AOW attacks Pensacola
Confederates +6 DRM
Union +1 DRM
131 6/21/2026 8:06:00 PM Spring 1862 Confederate Message Aaaaauuuuugggghhhhhhhh.
Confederates win 3-2
130 6/21/2026 8:05:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
Battle of Pollard
129 6/21/2026 8:04:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
The AOW only has 5 SP's there is no way I would retreat if I were you, but I will roll for a Union retreat attempt
128 6/21/2026 8:00:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Halleck interception attempt
127 6/21/2026 8:00:00 PM Spring 1862 Confederate Message AOW attacks Pollard
126 6/21/2026 7:59:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Curtis Interception attempt
125 6/21/2026 7:58:00 PM Spring 1862 Confederate Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
AOW leaves Pemberton plus 2 SP's in Jackson
Picks up Bragg and his SP
Proceeds to Mobile
124 6/21/2026 6:01:00 PM Spring 1862 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
General Reorg:

Rosecrans from Little Rock to Vicksburg
Burnside from Vicksburg to Little Rock
Banks from Lebanon to DC
Pope from DC to Louisville
McClellan from Grafton to DC
Halleck from DC to Pensacola
Curtis from Pensacola to Pollard
123 6/21/2026 5:55:00 PM Spring 1862 Union Message Confederates lose 2 SW because Lee isn't the highest rated general on the map (down to 89- from 91-).

122 6/21/2026 12:11:00 PM Spring 1862 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AOW created
Lee in charge
121 6/21/2026 12:10:00 PM Spring 1862 Confederate Discard random Strategy card Operations - 2 / John Ericsson's Monitor Fleet

Message from Confederate:
120 6/21/2026 9:06:00 AM Spring 1862 Union Play Strategy card as Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
119 6/21/2026 9:06:00 AM Spring 1862 Union Message Just for future reference, the Cavalry generals are supposed to be hidden as well and revealed after placement. Generally speaking, this means you can place them wherever you want them because their reverse side has a cavalry symbol, but they'd still need to be randomly assigned amongst themselves when you get more than one in a turn.
118 6/21/2026 4:36:00 AM Spring 1862 Confederate Message Union may proceed.
117 6/21/2026 4:35:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

116 6/21/2026 4:35:00 AM Spring 1862 Confederate Message Both Generals to Jackson
Forrest to Richmond
Morgan to Jackson
Wheeler to Atlanta
115 6/21/2026 4:31:00 AM Spring 1862 Confederate Message New Orleans 1
Springfield 1
Selma 1
All to Jackson
114 6/21/2026 4:31:00 AM Spring 1862 Confederate Message New Orleans 1
Springfield 1
Selma 1
All to Jackson
113 6/21/2026 4:30:00 AM Spring 1862 Confederate Message Mobile to Fort Morgan

112 6/21/2026 4:23:00 AM Spring 1862 Confederate Message Charleston 1 to Manassas
Savannah 1 to Richmond
Live Oak 1 to Richmond
111 6/20/2026 12:57:00 PM Spring 1862 Confederate Message Sorry William
It’s going to be awhile. I have run out of time.
110 6/20/2026 12:11:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

109 6/20/2026 12:11:00 PM Fall 1861 Union End Turn
108 6/20/2026 11:15:00 AM Fall 1861 Confederate Message This is so much easier to play than TUSCW on the phone. Game just flows.
Not rushing you, but my goal is to try and get my Strat moves done after your Strat moves so if you want you can make a move whenever you want.
Today at work I can tell there is going to be a point of no return and I might not look at this again until tomorrow.
107 6/20/2026 11:11:00 AM Fall 1861 Confederate Message Sabine City is closed. Now that I have read that. It is definitely closed.
106 6/20/2026 11:09:00 AM Fall 1861 Union Message map has been updated
105 6/20/2026 10:56:00 AM Fall 1861 Union Message Please correct me if I am wrong and I don't mean to pile on, but I believe Sabine City's port is closed because it cannot trace an LOC to a resource space and I don't believe Confederates can trace LOC via the Ocean. So I think the West Gulf is closed and Confederates lose 2 SW (down to 91-).

10.52 BLOCKADE RUNNER PORTS:
Blockade Runner Ports are those Southern ports that have a blockade runner symbol and through which blockade reinforcements are received. A Blockade Runner Port is either open or closed. An open port is one which is Confederate-controlled, whose associated coastal fort, if any, is also Confederate-controlled, and has an LOC to another Resource space. Any port which does not meet all three of these conditions is closed.
104 6/20/2026 9:52:00 AM Fall 1861 Confederate Message Blockade
Morehead City
Savannah
Mobile ?
Sabine City
Hope all is legal
Please send a message when map is updated
Feel free to fix a move if I made a mistake.
I will try to finish my interphase at lunch if possible.
103 6/20/2026 9:50:00 AM Fall 1861 Confederate Message 4 more State Reinforcements
Memphis, TN
Jackson, MS
Selma, AL
SPACE North of New Orleans
102 6/20/2026 9:48:00 AM Fall 1861 Confederate Message Scratch Morehead City
101 6/20/2026 9:47:00 AM Fall 1861 Confederate Message William
Going to pull this out of thin air.
Hopefully no mistakes
Assumptions
9 State
4 Blockade
Strength point reinforcements.
Manassas, VA
WELDON
Morehead City
Charleston
Atlanta
Live Oak, FL
100 6/20/2026 9:36:00 AM Fall 1861 Union Message Should've rolled 99-sided dice, but we'll go with it being that it wasn't a tie.

Stoneman (cavalry) to DC.
99 6/20/2026 9:33:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

4
3


Message from Union:
Highest general to Pensacola, lowest to DC
98 6/20/2026 9:31:00 AM Fall 1861 Union Message 1 SP from DC to Forts St Philip/Jackson
3 SPs from DC to Pensacola FL

1 SP from Bloomington to Clarksville
1 SP from Bloomington to Bowling Green
1 SP from Bloomington to Lebanon
2 SPs from Bloomington to Louisville

1 SP from Bloomington to DC
1 SP from Cincinnati to Grafton
2 SP from Cairo to DC

97 6/20/2026 9:13:00 AM Fall 1861 Union Message Union reinforcements:

8 SPs to DC
6 SPs to Bloomington IN
3 SPs to Cairo IL
1 SP to St Louis
96 6/20/2026 9:11:00 AM Fall 1861 Union Message Yeah, it is going to be a looong turn for the Confederates when the Union gets a Major Campaign card, a Minor Campaign card, another "3" card, a naval move card, and two "2" cards. You did well eliminating 2 of my beachheads.
95 6/20/2026 9:08:00 AM Fall 1861 Union Message =====================

CAPITAL RELOCATION:
> n/a

PLACE PC MARKERS:
New Madrid MO, Elizabeth AR, Little Rock AR, Camden AR, Monroe LA, Shreveport LA, Marshall TX, Fort Gadson FL, Clarksville TN, Bowling Green KY, Somerset KY become Union controlled.

The resource spaces in Little Rock AR and Marshall TX are destroyed causing the Confederates to lose 2 SW (down to 94- from 96-) and the Union to gain 2 SW (up to 105+ from 103+).

Fort Gadson FL is captured causing the Confederates to lose 1 SW (down to 93- from 94-) and the Union to gain 1 SW (up to 106+ from 105+).

DETERMINE STATE CONTROL:
> n/a

WAR WEARINESS AND GUILT:
The Union loses 5 SW for War Weariness and another 3 SW for changing fortunes (down to 98- from 106+).

ATTRITION:
Manassas loses 1 SP.

END OF TURN:
> n/a

=====================

94 6/19/2026 6:05:00 PM Fall 1861 Confederate Message I am glad that turn is over.
93 6/19/2026 6:04:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:

92 6/19/2026 6:03:00 PM Fall 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Smith plus 1 SP march down from Richmond and attack Morehead City
91 6/19/2026 12:44:00 PM Fall 1861 Union Message Minor change, Burnside leaves 1 SP in Camden AR instead of leaving 2 SPs in Marshall (such that both Camden and Marshall have 1 SP each).
90 6/19/2026 12:34:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Johnston can intercept in either Bowling Green or Clarksville, successful on a 1.
89 6/19/2026 12:34:00 PM Fall 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
Banks +2 to Louisville and pick 2, to Bowling Green and drop off 1, to Clarksville and drop off 1, to Somerset and drop off 1, and back to Lebanon.

MOVE 2:
Rosecrans +2 to St Louis and pick up Fremont +1, to New Madrid and drop off Fremont +1, to Elizabeth and drop off 1, and Rosecrans +1 to Little Rock.

MOVE 3:
Burnside +5 (leaving 1) to Monroe LA and drop off 1, to Shreveport and drop off 1, to Marshall and drop off 2, and then back to Vicksburg.
88 6/19/2026 12:21:00 PM Fall 1861 Confederate Message 1 SP from Holmesville to New Orleans.
87 6/19/2026 12:09:00 PM Fall 1861 Confederate Message Sorry about that.
Will reconsider.
86 6/19/2026 10:54:00 AM Fall 1861 Union Message Did Van Dorn convert into a Cavalry General, being that Morehead City is 9 spaces away via the shortest route?

I believe you mentioned Culpeper since it was a railroad space, however you cannot attack in the same move that you receive the rail movement bonus.

And if you do use a cavalry brigade, it would take 3 turns to return if it gets destroyed. You are welcome to revise your move in any way you want, but I'll keep your roll if you move forward with attacking Morehead City in some fashion.

"5.92 RESTRICTIONS:
A force using the rail movement bonus may not enter an enemy-occupied space, even if it has a friendly PC marker in it."
85 6/19/2026 10:31:00 AM Fall 1861 Confederate Message Not a genius this time
But it worked
84 6/19/2026 10:31:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:

83 6/19/2026 10:30:00 AM Fall 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Van Dorn plus 1
Go to Culpepper
And then proceed to Morehead City and attack.
82 6/19/2026 8:38:00 AM Fall 1861 Union Play Strategy card as Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 SP moves from DC and amphibiously assaults Morehead City. Automatically successful.
81 6/18/2026 8:08:00 PM Fall 1861 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
SP from Savannah to Columbus, GA
80 6/18/2026 1:32:00 PM Fall 1861 Union Message Union loses 1 SP but wins the battle.
79 6/18/2026 1:31:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
The Union's +2 amphibious assault value offsets the fort's +2 bonus, so the final DRMs would be:

U: +4drm (+4 ungarrisoned fort)
C: +0drm
78 6/18/2026 1:29:00 PM Fall 1861 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
2 SPs from DC amphibiously assault Fort Gadson
77 6/18/2026 1:24:00 PM Fall 1861 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Bragg plus 2 move to Holmesville, MS
76 6/18/2026 12:13:00 PM Fall 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Build a fort in Vicksburg
75 6/18/2026 12:09:00 PM Fall 1861 Union Message Wow, you are a genius ... you wiped out my force with no losses to yourself.

"If the retreat ends on an enemy PC marker, the retreating force loses one additional SP after it ends its retreat."
74 6/18/2026 10:54:00 AM Fall 1861 Confederate Message Man I love it when I’m a genius…..
73 6/18/2026 10:53:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
Battle
72 6/18/2026 10:53:00 AM Fall 1861 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Bragg plus 2 go the long way and attack Pope
71 6/18/2026 10:12:00 AM Fall 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Pope +1 to Pollard, picks up 1, and then Pope +2 moves to Columbus GA.
70 6/18/2026 9:36:00 AM Fall 1861 Confederate Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
SP moves from Fort Pulaski to Savannah
69 6/18/2026 9:33:00 AM Fall 1861 Confederate Message Note: Weldon SP should be in Manassas.

Next 100 entries

Copyright 2005 Warhorse Simulations