Warhorse Simulations

Automated Card Tracking System: Home

For the People: Uncivil War Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
31 9/26/2026 6:28:00 PM Master ID = 68901 Game Deleted
30 9/26/2026 6:09:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
USA +7 CSA +0
29 9/26/2026 6:09:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
retreat on 2
28 9/26/2026 6:07:00 PM Summer 1861 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
27 9/26/2026 5:59:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
defender casualty (1 only)
26 9/26/2026 5:58:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
+3 +3
25 9/26/2026 5:57:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
rosencrans intercept
24 9/26/2026 5:57:00 PM Summer 1861 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
23 9/26/2026 5:53:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
4


Message from Union:
USA +5 CSA +2 in Richmond
22 9/26/2026 5:45:00 PM Summer 1861 Union Play Strategy card as Operations #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
21 9/26/2026 5:40:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

20 9/26/2026 5:40:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

19 9/26/2026 5:40:00 PM Spring 1861 Confederate End Turn
18 9/26/2026 5:37:00 PM Spring 1861 Confederate Die roll request Request: 999-sided die x 3

552
400
761


Message from Confederate:
Stuart to Richmond
Bragg
Johnston
Smith

Highest to Lowest:
Richmond x2
Columbus

17 9/26/2026 5:35:00 PM Spring 1861 Confederate Die roll request Request: 999-sided die x 7

769
108
562
234
797
306
374


Message from Confederate:
Banks
Buell
Burnside
Halleck
McLellan
Pope
Rossy

Highest to Lowest:

Salem
DC
Frederick
Baltimore
Pittsburgh
2 in AoP
16 9/26/2026 5:21:00 PM Spring 1861 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
weldon
15 9/26/2026 5:19:00 PM Spring 1861 Union Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
14 9/26/2026 5:15:00 PM Spring 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
beau to richmond
13 9/26/2026 5:10:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

4
5


Message from Union:
USA +1 CSA + 3 in Hanover
12 9/26/2026 5:10:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Beau intercept
11 9/26/2026 5:09:00 PM Spring 1861 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AoP
10 9/26/2026 5:08:00 PM Spring 1861 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Louisville PC
9 9/26/2026 5:06:00 PM Spring 1861 Union Play Strategy card as Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Place PCs in Weldon and Burkeville (VA)
8 9/26/2026 5:02:00 PM Spring 1861 Confederate Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
7 9/26/2026 4:55:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
USA +1 CSA +1 Manassas
6 9/26/2026 4:55:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Beau retreat
5 9/26/2026 4:53:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
USA +5 CSA +2
4 9/26/2026 4:52:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
JJ retreat
3 9/26/2026 4:52:00 PM Spring 1861 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
2 9/26/2026 4:50:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 9/26/2026 4:49:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

Next 100 entries

Copyright 2005 Warhorse Simulations