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For the People: Fred vs. Max Journal

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Entry # Time Turn Player Title Entry
93 10/15/2026 7:52:00 PM Fall 1861 Union Message I don't want to be OOS (and give you a battle modifier), so I won't intercept.
92 10/15/2026 6:45:00 PM Fall 1861 Confederate Message With this kind of lopsided luck again, I am thinking of throwing in the towel. Getting kind of silly.

Intercept if you like.
91 10/15/2026 6:45:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Buell intercept
90 10/15/2026 6:44:00 PM Fall 1861 Confederate Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Activate Beauregard (n1) in Memphis:

1-7) Springfield
89 10/15/2026 6:42:00 PM Fall 1861 Confederate Message Yes that's the risk of leaving PJ or any coastal fort empty. And of course you got the card in your hand. At least you played it for Farragut's historical event.

USA SW 107+ +1 = 108+
CSA SW 95- -1 = 94-
88 10/15/2026 6:25:00 PM Fall 1861 Union Message Oh shoot should've read Farragut fully -- New Orleans gets a Union PC, so the coastal fort also converts immediately. I'm about to teach so I can't do the SW adjustment now, but feel free to continue and I can say it later
87 10/15/2026 6:25:00 PM Fall 1861 Union Message Buell + 2 are starting from DC, that is, and going to New Orleans
86 10/15/2026 6:24:00 PM Fall 1861 Union Play Strategy card as Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Buell + 2 to New Orleans (I could really punish you for ungarrison St. P/J, ha)

I had to check the rules on this, but yeah, Farragut is a specific exception to the rule of no running the guns on a coastal fort
85 10/15/2026 5:48:00 PM Fall 1861 Confederate Play Strategy card as Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Event:

-1 SP in Staunton (Burnside n1)
84 10/15/2026 10:37:00 AM Fall 1861 Union Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Fort in Grafton
83 10/14/2026 6:45:00 PM Fall 1861 Confederate Message 5) Convert Wilderness
6) End in Gordonsville (n6)

Nothing fancy as of now, but good positioning.
82 10/13/2026 10:05:00 PM Fall 1861 Union Message I'm not sure I have a good reason for not trying to intercept--it's just more interesting and mysterious to see what you'll try to do
81 10/13/2026 9:50:00 PM Fall 1861 Union Message No intercept
80 10/13/2026 9:38:00 PM Fall 1861 Confederate Message (Wilderness, not Winchester)
79 10/13/2026 9:37:00 PM Fall 1861 Confederate Message 3) Convert Fredericksburg
4) Winchester

Intercept?
78 10/13/2026 7:56:00 PM Fall 1861 Union Message No interception
77 10/13/2026 7:35:00 PM Fall 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Well I guess I'll test your hand

Activate ANV in Richmond, leave 2 SP and Pemberton (n6):

1-2) Fredericksburg

Intercept?
76 10/13/2026 7:23:00 PM Fall 1861 Union Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Harpers ferry
75 10/13/2026 7:21:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

74 10/13/2026 7:17:00 PM Fall 1861 Confederate Message No Campaign
73 10/13/2026 7:15:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

72 10/13/2026 7:14:00 PM Fall 1861 Confederate Message Both Pemberton and Van Dorn to ANV
71 10/13/2026 7:14:00 PM Fall 1861 Confederate Message Grafton n5

CSA SR:

1 from Fort Sumter to ANV (n7)
1 from Memphis (n1) to Columbus (n3)
1 from Marion to Columbus (n4)
1 from Fort PJ to ANV (n8)


70 10/12/2026 7:59:00 PM Fall 1861 Union Message So that makes DC n2. Back to you for SW, generals (I have none), and campaign decision
69 10/12/2026 7:58:00 PM Fall 1861 Union Message T3 SW:

SPs from Franklin, Lewisburg, Wytheville, Culpepper, Strasburg, Wilderness, Fredericksburg, and Acquia Creek to Manassas (AoP n10)
1 from DC to Grafton (DC n1)
2 from Manassas to Grafton (AoP n8)
1 from Philadelphia to DC
68 10/12/2026 7:55:00 PM Summer 1861 Union End Turn
67 10/12/2026 7:54:00 PM Summer 1861 Union Message Attrition:

-1 in Paducah (n5)
-2 in Richmond (n6)

Your hand was really rough :( I hope you get reinforcement cards next turn...

PCs:
All of WV
Wytheville
Staunton
Strasburg
Culpepper
Wilderness
Fredericksburg
Acquia Creek

WV SW bonus: USA 100(-) +5 (+2) = 107(+)
66 10/12/2026 7:50:00 PM Summer 1861 Union Message Activate Burnside in DC with 1 SP (DC n2)

1 Manassas, pick up 5 (Burnside n6, AoP n3)
2 Acquia Creek, drop 1 (Burnside n5)
3 Fredericksburg, drop 1 (Burnside n4)
4 Wilderness, drop 1 (Burnside n3)
5 Manassas, pick up 1 (Burnside n4)
6 Culpepper, drop 1 (Burnside n3)
7 Strasburg, drop 1 (Burnside n2)
8 Staunton

Burnside ends with 2 in Staunton
65 10/12/2026 7:46:00 PM Summer 1861 Union Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Actually, sorry, that's a waste of this last action, one moment
64 10/12/2026 7:44:00 PM Summer 1861 Union Return Strategy card to hand #29: 2 / Crittenden Compromise

Message from Union:
63 10/12/2026 7:44:00 PM Summer 1861 Union Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Not a Campaign, but you're not going to like it...

PCs in Burkeville VA and Suffolk VA
62 10/12/2026 7:36:00 PM Summer 1861 Confederate Message Nope

Back to you for what I expect to be a campaign.
61 10/12/2026 7:35:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
Small Battle of Wythesville

CSA +0
USA +0
60 10/12/2026 7:35:00 PM Summer 1861 Confederate Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Another reinforcement card of mine.

And my title (you know what it is) apparently applies to cards too here...only one card more than a 1.

Activate 1 SP from ANV (n8):

1-4) Lynchburg
5) Try my luck and attack SP in Wythesville
59 10/12/2026 6:23:00 PM Summer 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Well, that only took 1 op, but more than making you make a sub optimal play, I just wanted you to not be focusing on the East...

Speaking of the East, let's set up McClellan. Activate him with 6 in Pittsburgh

1 Wheeling
2 Grafton
3 Weston, drop 1
4 Lewisburg, drop 1
5 Wytheville, drop 1
6 Lewisburg
7 Franklin, drop 1
8 Grafton, end there with 2
58 10/12/2026 6:02:00 PM Summer 1861 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
You also are drawing my reinforcement cards while my hand is trash...

1 SP from Dover (n1) to Columbus (n2)
57 10/12/2026 10:31:00 AM Summer 1861 Union Message not quite (opposite roll doesn't work), 1-1. Rosie has 6 in Paducah, Price has 1 in Columbus. Back to you.
56 10/12/2026 10:29:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

2
3


Message from Union:
You know how the old saying goes--if you get early 3 ops as the Union, be a royal pain in the ass

USA +3 (Rosie, 3:1)
CSA +3 (Price, fort)
55 10/12/2026 10:27:00 AM Summer 1861 Union Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
I'm assuming Bean was supposed to be Beau? :)

I'll try my previous move again, let's see if I can get lucky twice (I can't exactly do the math, but should be roughly a 35-40% chance of success)

So Fremont has 1 in Cairo, there's 1 left in Paducah, and Rosecrans has 6 attacking Columbus
54 10/11/2026 10:01:00 PM Summer 1861 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
General Re-Org:

Polk from Memphis to ANV
ASJ from Nashville to ANV
Smith from Marion to Dover
Bean from ANV to Memphis
53 10/11/2026 9:57:00 PM Summer 1861 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
I think I will stop that move. You get to go last
52 10/11/2026 9:55:00 PM Summer 1861 Confederate Message I know you figured I wouldn't try and avoid battle there, and in this case you're right, but please give the option in the future as it isn't good to assume.
51 10/11/2026 7:14:00 PM Summer 1861 Union Message Back to you, now that there's a nice distraction...
50 10/11/2026 7:14:00 PM Summer 1861 Union Message Lucky break for me, 2-1, Price to TT, Rosie down 1 (n5) in Columbus

SW change for fort elim:
CSA -1 = 94(-)
USA +1 (+2) = 103(+)
49 10/11/2026 7:11:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
as usual, interrupt if desired

Columbus, medium battle

USA +3 (Rosie, 3:1)
CSA +3 (Price, fort)
48 10/11/2026 7:10:00 PM Summer 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Rosecrans +2 in Bloomington

1-3: Jonesborough, pu 2 (n4)
4: Cairo, pu 2 (n6)
5: Paducah, pu Fremont
6: Cairo, drop Fremont and 1 (Rosecrans n5)
7: Paducah, pu 1 (Rosecrans n6, Paducah n1)
8: attack Columbus
47 10/11/2026 5:23:00 PM Summer 1861 Confederate Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
ANV in Richmond, JJ in command (n9)

Albert Sidney is discontented

CSA SW 100+ -2 -3 = 95-
46 10/11/2026 5:21:00 PM Summer 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort Manassas
45 10/11/2026 5:20:00 PM Summer 1861 Confederate Message No campaign from me to start
44 10/11/2026 5:20:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

43 10/11/2026 5:19:00 PM Summer 1861 Union Message Thanks for doing that. I don't mind rolling for them when it doesn't give you info, but it seemed like in this case the info might matter to how you'd place yours. Maybe not, I guess, since cav is always going in east and the others aren't interesting.
42 10/11/2026 5:19:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

41 10/11/2026 5:19:00 PM Summer 1861 Confederate Message Smith to Marion
Bragg to Richmond
40 10/11/2026 5:19:00 PM Summer 1861 Confederate Die roll request Request: 999-sided die x 2

603
667


Message from Confederate:
Stuart cav to Richmons

Bragg
Smith

High roll to Marion
Low roll to Richmond
39 10/11/2026 5:16:00 PM Summer 1861 Confederate Message Pope, Halleck and Banks to AoP

Buell and Burnside to DC

Mac to Pittsburgh

Rosie to Bloomington
38 10/11/2026 5:15:00 PM Summer 1861 Confederate Die roll request Request: 999-sided die x 7

457
202
808
899
582
606
505


Message from Confederate:
Rolling again, didn't designate who was which.

Generals: 3 AoP, 2 DC, 1 Pittsburgh, 1 Bloomington,

Dice assignments:

Mac
Rosie
Pope
Halleck
Buell
Banks
Burnside

In order, high to low as listed above.
37 10/11/2026 5:13:00 PM Summer 1861 Confederate Die roll request Request: 999-sided die x 7

200
552
23
461
288
317
886


Message from Confederate:
Sorry, used to you rolling for them.

Generals: 3 AoP, 2 DC, 1 Pittsburgh, 1 Bloomington,

In order, high to low as listed above.
36 10/11/2026 4:27:00 PM Summer 1861 Union Message Ah, I already wrote my general placement in msg 33
35 10/11/2026 4:07:00 PM Summer 1861 Confederate Message SR:

1 from Madison to Dover (n2)
1 from Corinth, Decatur, Mobile, Baldwin, Charleston, and Wilmington to Richmond (n9)

Go ahead and place your generals, heading out.

34 10/11/2026 4:04:00 PM Summer 1861 Confederate Message T2 CSA REINFORCEMENTS:

Blockade Runners:
1 in Sabine
1 in Columbus, GA
1 in Charleston
1 in Wilmington

STATES:
1 in Fort PJ, LA
1 in Madison, AR
1 in Memphis, TN (n2)
1 in Richmond, VA (n3)
1 in Marion, SC
1 in Welcon, NC
1 in Baldwin, FL
1 in Corinth, MS
1 in Decatur, AL

33 10/11/2026 3:57:00 PM Summer 1861 Union Message So, just to confirm, my dispositions in the East are (east to west): 1 Philly, 1 Ft. Monroe, 2 Baltimore, 3 DC, 2 Frederick, 8 Manassas, 2 HF, 1 Winchester, 6 Pittsburgh

Generals: 3 AoP, 2 DC, 1 Pittsburgh, 1 Bloomington,
32 10/11/2026 3:52:00 PM Summer 1861 Union Message SM:
1 Springfield-Pittsburgh
1 Indianapolis-Pittsburgh
1 Cincinnati-Pittsburgh
1 Columbus-Pittsburgh (n6)
2 Vernon-Baltimore
2 DC-HF (DC n7)
4 DC-Manassas (DC n3, Manassas n8)
2 Vincennes-Frederick
31 10/11/2026 3:48:00 PM Summer 1861 Union Message Union Reinforcements T2:

8 DC (n9)
2 Vernon, 2 Bloomington, 2 Vincennes
2 Cairo, 2 Jonesborough
30 10/11/2026 3:46:00 PM Spring 1861 Union Message I also get PCs in Manassas, Winchester, and Paducah
29 10/11/2026 3:45:00 PM Summer 1861 Confederate Message And USA PCs in Manassas, Paducah, Winchester
28 10/11/2026 3:45:00 PM Spring 1861 Confederate End Turn
27 10/11/2026 3:44:00 PM Spring 1861 Confederate Message T1 ATTRITION

-1 Manassas (AoP n4)
-1 Richmond (n2)

I'll advance turn and you can do your reinforcements.
26 10/11/2026 3:43:00 PM Spring 1861 Confederate Message This was my discard:

3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.
25 10/11/2026 3:43:00 PM Spring 1861 Confederate Discard Strategy card Message from Confederate:
24 10/11/2026 3:42:00 PM Spring 1861 Union Play Strategy card as Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Oooooh that is interesting! And interesting placements too. So I feel a little less bad about my campaign ;)

Well let's end the turn at least. The fewest PCs I think I've ever seen in border states at the end of T1!

23 10/11/2026 3:39:00 PM Spring 1861 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Can't pass this up

Fort in Nashville
Fort in Sabine City
22 10/11/2026 3:37:00 PM Spring 1861 Union Message Sorry, that was ops, not event; but it's not removed, so it shouldn't matter
21 10/11/2026 3:36:00 PM Spring 1861 Union Play Strategy card as Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Fort in Baltimore
20 10/11/2026 3:32:00 PM Spring 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Activate Price (n1) in Fayetteville:

1-2) Little Rock, pick up 1 (n2)
3-6) End in Columbus (n2)
19 10/11/2026 3:30:00 PM Spring 1861 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
The good news for you is I don't have a 3-op I'm able or willing to play... I could start an ops queue, but I'd rather just start building forts

USA fort in Frederick
18 10/11/2026 3:25:00 PM Spring 1861 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Tough decision, but Richmond is the priority

Activate JJ and Beau (n2) in Strasburg:

1-5) Richmond and stop (n3)
17 10/11/2026 3:22:00 PM Spring 1861 Confederate Message Beau retreats to Strasburg with JJ (n2)
16 10/11/2026 12:23:00 PM Spring 1861 Union Message Back to you (remember to retreat Beau)
15 10/11/2026 12:22:00 PM Spring 1861 Union Message 1-1, not quite. Fremont +2 retreat to Paducah. Columbus n0
14 10/11/2026 12:21:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
USA: +2 (3:1)
CSA: +2 (fort)

small battle
13 10/11/2026 12:19:00 PM Spring 1861 Union Message Oops, sorry, good point about JJ. Failed, though, so no issue

Move 2: Fremont +2 in St. Louis

1-3: Cairo, pu 1 (n3)
4: Paducah
5: Columbus, attack fort
12 10/11/2026 12:17:00 PM Spring 1861 Union Message 2-1, Beau +1 have to retreat, AoP n5 in Manassas
11 10/11/2026 12:17:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
JJ can intercept now from Strasburg. If successful, re-roll battle
10 10/11/2026 12:16:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
Nope, so we fight, medium battle

USA +1 (McD)
CSA +1 (Beau)
9 10/11/2026 12:16:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Beau can try to retreat
8 10/11/2026 12:15:00 PM Spring 1861 Confederate Message LOL! :-)

Yep, JJ retreat to Strasburg

AoP has 3 MP remaining
7 10/11/2026 12:15:00 PM Spring 1861 Union Message I'm assuming you do want JJ +1 to retreat to Stras, so I'll assume that and continue, but you can change this later if you want

AoP drop 1 in Winchester (AoP n4)

4: HF
5: Frederick, pu 2 (AoP n6)
6 Manassas, attack Beau+3
6 10/11/2026 12:12:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
JJ retreat attempt
5 10/11/2026 12:12:00 PM Spring 1861 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Ok, I'm sorry, I'm sorry...

Move 1:
AoP with 4 from DC (DC n1)
1: Frederick, drop 1 (AoP n3, Frederick n2)
2: HF, pu 2
3: Winchester, attack JJ+1

JJ can try to retreat
4 10/11/2026 10:50:00 AM Spring 1861 Confederate Message No campaign to start
3 10/11/2026 10:49:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 10/11/2026 7:27:00 AM Spring 1861 Union Message Alright, let's try this again... To you to draw and decide whether to campaign
1 10/11/2026 7:27:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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