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Paths of Glory: Horst's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
26 7/26/2026 8:47:00 AM September 1914 Central Powers 13 4 Event #13: 4 / Falkenhayn
May be played on Aug/Sep 1914 turns only after the "Moltke" is played or without restriction beginning in Fall 1914. Cancels the effects of "Moltke". Allows play of "Place of Execution"

War Status increased to 4

Message from Central Powers:
25 7/25/2026 5:13:00 PM September 1914 Allies 14 4 Event #14: 4 / British Reinforcements (1st Army)
1st Army, 1 corps.

War Status increased to 1

Message from Allies:
23 7/25/2026 5:00:00 PM September 1914 Central Powers 6 3 Event #6: 3 / Entrench
Place a Level 1 Trench (not improve a Level 1 to Level 2) in any space occupied by a supplied friendly Army. Both players may now entrench. Only one player may play this card as an event.

Message from Central Powers:
19 7/25/2026 4:49:00 PM August 1914 Central Powers 2 2 #2: 2 / Wireless Intercepts

Message from Central Powers:
17 7/24/2026 10:36:00 AM August 1914 Allies 4 2 Operations #4: 2 / Pleve
RU units get a +1 drm for an attack or defense.

Message from Allies:
16 7/24/2026 9:29:00 AM August 1914 Central Powers 8 3 Replacement Points #8: 3 / Race to the Sea
CP units may now end movement in Ostend, Calais, and Amiens. Card may also be played as an event after CP WS is at 4.

Replacement points: AH: 1, BU: 0, GE: 2, TU: 1

Message from Central Powers:
15 7/23/2026 2:17:00 PM August 1914 Allies 3 3 Operations #3: 3 / Russian Reinforcements (11th Army)
11th Army, 1 corps.

Message from Allies:
14 7/22/2026 5:01:00 PM August 1914 Central Powers 4 2 Operations #4: 2 / Severe Weather
Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.

Message from Central Powers:
13 7/22/2026 6:40:00 AM August 1914 Allies 6 2 Operations #6: 2 / Withdrawal
Defending units negate one required Corps step loss and instead must retreat 1 space. Full strength Attacking units may advance. If no Corps step(s) lost, an Army step loss may be negated. See rule 12.6 for details.

Message from Allies:
12 7/21/2026 6:51:00 PM August 1914 Central Powers 10 3 Operations #10: 3 / SUD Army
One AH unit and up to 2 GE corps may stack together and be Activated for a cost of 1 OPS point. A different stack may be chosen each Action Round. If a second AH unit or a second non-GE corps unit is present, then the activation cost is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
11 7/21/2026 6:23:00 PM August 1914 Allies 8 2 Operations #8: 2 / Russian Reinforcements (2 corps)
2 corps.

Message from Allies:
10 7/21/2026 5:51:00 PM August 1914 Central Powers 5 2 Event #5: 2 / Landwehr
CP player receives 2 extra RPs to immediately flip supplied reduced strength German units to their full strength side. They may not be spent to replace eliminated units. May not be played if Berlin is AP controlled or out of supply.


Message from Central Powers:
9 7/21/2026 5:27:00 PM August 1914 Allies 9 3 Event #9: 3 / Moltke
May only be played in August or September 1914. CP Activation in Belgium or France costs 1 OPS per unit (not space) until the "Falkenhayn" card is played. All units must be activated in a space. Supersedes Sud Army and Eleventh army card effects.

Message from Allies:
7 7/21/2026 4:59:00 PM August 1914 Central Powers 12 4 Operations #12: 4 / German Reinforcements (10th Army)
10th Army, 2 corps.

Message from Central Powers:
5 7/21/2026 4:40:00 PM August 1914 Allies 1 4 Operations #1: 4 / British Reinforcements (2nd Army)
2nd Army, 1 corps.

Message from Allies:
3 7/19/2026 6:15:00 PM August 1914 Central Powers 1 3 Event #1: 3 / Guns of August
May only be played in the first Action Round of the August 1914 turn. The Liege fort is destroyed. Place the GE 1st and 2nd Armies in the Liege space. The GE 1st, 2nd, and 3rd Armies are activated for Combat.

War Status increased to 2

Message from Central Powers:

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