| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 17 | 10/17/2026 3:08:00 AM | August 1914 | Central Powers | 5 | 2 | Event |
#5: 2 / Landwehr CP player receives 2 extra RPs to immediately flip supplied reduced strength German units to their full strength side. They may not be spent to replace eliminated units. May not be played if Berlin is AP controlled or out of supply. Message from Central Powers: unflip GE armies in Sedan |
| 10 | 10/16/2026 2:17:00 AM | August 1914 | Central Powers | 56 | 2 | Combat |
#56: 2 / Withdrawal Defending units negate one required Corps step loss and instead retreat 1 space. This also cancels any retreat caused by losing the combat. If no Corps step(s) lost, an Army step loss may be negated. Message from Central Powers: for Combat Liege |
| 9 | 10/15/2026 5:55:00 PM | August 1914 | Allies | 12 | 3 | Operations |
#12: 3 / Entrench Place a Level 1 Trench (not improve a Level 1 to Level 2) in any space occupied by a supplied friendly Army. Both players may now entrench. Only one player may play this card as an event. Message from Allies: C Brussels vs Liege C Cambrai vs sedan C Verdun vs Sedan |
| 4 | 10/14/2026 3:53:00 PM | August 1914 | Allies | 6 | 2 | Combat |
#6: 2 / Withdrawal Defending units negate one required Corps step loss and instead must retreat 1 space. Full strength Attacking units may advance. If no Corps step(s) lost, an Army step loss may be negated. See rule 12.6 for details. Message from Allies: Abandon Sedan |
| 2 | 10/14/2026 3:21:00 AM | August 1914 | Central Powers | 1 | 3 | Event |
#1: 3 / Guns of August May only be played in the first Action Round of the August 1914 turn. The Liege fort is destroyed. Place the GE 1st and 2nd Armies in the Liege space. The GE 1st, 2nd, and 3rd Armies are activated for Combat. War Status increased to 2 Message from Central Powers: A Liege/Koblenz vs. Sedan |
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